Zerg stratagy

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what is your zerg stratagy? what is your zerg stratagy? 0. Starcraft PC Mac. FAQs/Guides; screens; wiki; PAGES: 1 2 next Zerg Theme 1 Zerg Theme 2 Zerg Theme 3 Zerg Theme 4 Zerg Theme 5 Zerg Theme 6 Zerg Theme 7 Zerg Theme 8 Zerg Th

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A large enough advantage to win the game.This is necessary due to defender's advantage. Each race has small advantages when on defense.Protoss has Photon Overcharge, Zerg has the creep movement speed bonus, and Terran have Bunkers and Supply Depots,as well as the time to place tanks in optimal positions.All players on defense of being able to take the advantage of choke points and high ground when defending theirmain base and natural, but typically the third or fourth base does not offer this sort of protection. In anevenly-matched game, top tier players will attack these less defendable positions, building an advantage until theyare able to take out the opposing player head-on.For example, take a look at the Terran vs Zerg match-up. When the Terran wants to attack the Zerg player, thereis a big defender's advantage for the Zerg player because Zerg units move faster on creep. This makes it easier forthe Zerg to surround the Terran's forces with Zerglings or connect with a big Baneling hit. A Terran player may becompletely in control of the game and have a superior force, but not necessarily large enough to overcome the creepadvantage.Trying to take out the Zerg in one big attack is dangerous, because if the Zerg effectively uses Banelings andInfestors, the Terran could quickly lose their entire army. Since the Zerg can remacro faster than Terran, theTerran could lose the game outright to the Zerg's reinforcement wave.It is much easier to deny the Zerg player a fourth or fifth base, constantly attacking

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what is your zerg stratagy? - Starcraft Forum - Neoseeker

Hey there, fellow Zerg enthusiasts! Welcome to another thrilling dive into the world of StarCraft II. Today, we're focusing on Zerg air compositions—a topic that's as exciting as it is challenging. Whether you're a seasoned veteran or a newbie looking to take your game to the next level, this guide will walk you through the ins and outs of mastering Zerg air units. By the end, you'll have a solid understanding of how to build, manage, and dominate with your air forces. Let's get started!Understanding Zerg Air Units Understanding Zerg Air Units Early Game: Building Your Air Force Economy and Tech Scouting and Adaptation Mid Game: Harassment and Control Mutalisk Harassment Viper Control Late Game: Sieging and Defense Brood Lord Siege Corruptor Defense Advanced Tactics: Synergy and Micro Synergy Between Units Micro-Management Countering Enemy Strategies Terran Bio Protoss Air Zerg Ground Map Control and Positioning Early Game Map Control Mid Game Positioning Late Game Map Control Adapting to Your Opponent Scouting and Information Gathering Reacting to Your Opponent's Strategy Practice and Improvement Conclusion FAQ What are the best Zerg air units for early game harassment? How do Vipers fit into a Zerg air composition? What's the best way to defend against Terran bio compositions? How important is map control in the late game? You Might Also Like:Before we dive into the compositions, let's take a quick look at the Zerg air units you'll be working with:Mutalisks: Fast, versatile, and deadly in groups. These guys are your go-to for harassment and

re: what is your zerg stratagy? - Page 2 - Neoseeker

Características del juegoCon una gran parte de las campañas de un solo jugador y los modos multijugador de StarCraft II disponibles de forma gratuita, es un momento ideal para comenzar tu historia de StarCraft II.3 razas poderosasComanda a los terran mecanizados, a los protoss psiónicos y a los zerg insectoides.Juega a la PRIMERA campaña gratisGuía a los terran por toda la galaxia en busca de gloria, redención y venganza. ¿Quieres continuar con la historia? Hay campañas completas de los zerg y protoss a la venta.Multijugador legendarioEntrena tus habilidades y sube de nivel en la escala multijugador del principal esport de estrategia en tiempo real del mundo.RazasProtossDurante miles de años, los ancestrales y misteriosos protoss han dominado su parte de la galaxia. Potenciados enormemente por la combinación entre tecnología y una fortaleza psiónica formidable, los guerreros protoss cuentan con una habilidad y una valentía inigualables.TerranLlegados hace relativamente poco al sector Koprulu, los terran son los descendientes de una expedición colonizadora que lanzó la Tierra hace varios siglos y cuyos resultados fueron desastrosos. Aunque no contaban con la tecnología avanzada de los protoss ni la fuerza natural de los zerg, las fuerzas militares terran cuentan con una combinación variada de unidades resistentes y versátiles capaces de superar en astucia a sus enemigos.ZergGuiados por la astuta Reina de las Cuchillas, los zerg están dispuestos a desatar el horror en la galaxia y devorar a todos aquellos que se crucen en su camino. Los zerg no utilizan la tecnología para crear sus armas, armaduras o naves estelares. En cambio, cumplen estas funciones de manera eficiente por medio de la adaptación biológica y de mutaciones planificadas.ProtossDurante miles de años, los ancestrales y misteriosos protoss han dominado su parte de la galaxia. Potenciados enormemente por la combinación entre tecnología y una fortaleza psiónica formidable, los guerreros protoss cuentan con una habilidad y una valentía inigualables.TerranLlegados hace relativamente poco al sector Koprulu, los terran son los descendientes de una expedición colonizadora que lanzó la Tierra hace varios siglos y cuyos resultados fueron desastrosos. Aunque no contaban con la tecnología avanzada de los protoss ni la fuerza natural. what is your zerg stratagy? what is your zerg stratagy? 0. Starcraft PC Mac. FAQs/Guides; screens; wiki; PAGES: 1 2 next

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Since some people have very few wrinkles on their brain: This post is meant to make fun of the stupidity of some zerg I faced and if I didn't do this I'd flame even more than I already did. You'll only get offended by this if you want to be offended, which can't be helped x)Ok folks, here is the official heXnab approved guide on how to play zerg in a public lobby:Step 1: a bit of a no brainer, but in order to be zerg, you have to somehow be assigned zerg in voting phase after loading screen, this can be done by sticking to "any" (default) and no one picking zerg, picking terran but getting randomed zerg because nobody else picked it or, last but not least, be so fancy to actually click the "zerg" button.Step 2: the game starts and your zerg units start spawning, since not much is happening early game, use this time to wipe off your drooling mouth and take a sip of water so your smooth brain doesn't completely dry out. Also press F2 and a-click middle terran, for good measure. And turn all your spawners red, because it's a nicer colour.Step 3: Build some spawners somewhere, preferably tanklings because they are better than slowlings (literally twice the HP LOL) and also try to make them close to terran so they are more effective. Spawners are income, do NOT build mineral extractors, they are like spawners, but worse.Step 4: Ideally the middle terran died or ragequit because of the early F2, so you can focus all your tanklings on the right terran don't focus them on the wrong terran, focus them in the RIGHT one. If the middle terran didn't die make sure to F2 and a-click him a few more times during the first few minutes. Also make some hydras / infestors at like 8 minutes, when you have good income from your spawners so you have some of those special units, just in case.Step 5: Look at what your ally has done, you need to check if he has done any mistakes, such as:built mineral extractordidn't upgrade capacity on all his spawnershis terrans have more gasses than your terrans (clearly this means he did something wrong)didn't make any hydra / infestorIf any of these apply, there is nothing you can do anymore, but one thing. Open the chat and let the

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Gerard DuGalle with orders to enslave the Overmind.[4]Before leaving Earth, every member of the expeditionary force was briefed on their objective to conquer the Koprulu sector.[7] News of their defeat reached Earth[8] shortly before the fleet was eradicated.[9]Due to the infestation of UED personnel, including Alexei Stukov, the zerg are aware of Earth's current status and have determined its location for future infestation. For now, though, the zerg are focused on the Koprulu sector.[10]Locations[]"The beauty of the earth so completely surpasses any imagery that we bring back. The depth of color. The green of the Amazon jungle and the tan of the Namibian desert and the white of the Himalaya snow, and the layers of blue in the atmosphere..."Earth is divided into seven continents, locations of note including:AfricaAntarcticaAsiaJapanEuropeFranceGermanyItalyRomeVeniceRussiaNorth AmericaUnited StatesOceaniaSouth AmericaNotes[] The zerg invade Earth Earth did not play a role in StarCraft II.[11] Chris Metzen and others at Blizzard have toyed with the image of the zerg invading and the mass destruction that would cause, but it is not an idea the story development team are set to explore in the immediate future.[12] Such an invasion was seen in marketing for Heart of the Swarm, with zerg and terran forces superimposed in real-world locations such as Versailles.[13] Earth similarly was depicted as a battlefield between terran, zerg, and protoss forces in marketing for StarCraft: Remastered, much to the horror (or in some cases, joy) of its denizens.[14]Earth's population crisis (such as reaching 23 billion by 2301) was explored in

Zerg Strategies - Zerg Hex Fanpage Wiki

Zerg air compositions takes practice. You need to be able to execute your strategies effectively and adapt to your opponent on the fly. Here are some tips for improving your skills:Play lots of games. The more you play, the better you'll get.Watch replays of your games. See what you did well and where you can improve.Study pro games. See how the pros use air compositions and learn from their strategies.Practice micro-management. The better you can control your units, the more effective you'll be.ConclusionAnd there you have it, folks! A comprehensive guide to mastering Zerg air compositions. Remember, the key to success is adaptation, synergy, and micro-management. Keep practicing, keep adapting, and keep improving. Before you know it, you'll be dominating the skies and crushing your opponents.So, what are you waiting for? Get out there and start practicing. The skies are yours for the taking!FAQWhat are the best Zerg air units for early game harassment?Mutalisks are the go-to unit for early game harassment. Their speed and bouncing attacks make them perfect for hit-and-run tactics.How do Vipers fit into a Zerg air composition?Vipers add a layer of control and disruption to your compositions. Their abilities can pull enemy units out of position, create blinding clouds, and abduct units, making them invaluable for controlling the battlefield.What's the best way to defend against Terran bio compositions?Use Mutalisks to harass their economy and tech structures, Vipers to disrupt their formations, and Corruptors to deal with their air units. Brood Lords can handle the ground units.How

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Know howcould I react to this kind of attacks(That is, supposing I don't haveany other units around, I would just chase down the defilers and theHydras with Tanks and maybe firebats, that would be what any commander, at leasta above average one, should do)."And broodling costs 150 energy..."ooops...I made a mistake...Silly me. Sorry everyone...^_^"and good zerg players will make upwards of 12 queens and if u give them oneinch they will take the map. The zerg will expand the earliest of all racesbecause of the hydralisk..."If for some any silly reason I could play the zerg would be the Hydralisks.They are awesome units. First off, the Queens. You said it "good players".Any people who can actually pull of any kind of strategy with the Zerg,isa very good player. But BattleNet 300-2-123 ranking players who use thezerg are just losers who go around playing the computer, and joking aroundsaying they rock. I have personally tried them(I don't remember exactly,but probably more than half of my won games are against these kinds ofguys)and it's pretty rare to see many queens around. If I find them, many timesI just try to kill them, since if they keep concentrated with queens, sometimesI can get them on their defense. If I lost, well, I lost,but ussually,there'sa good way to keep the zerg distracted when they use ability based units."Zerg will quite often "power" and make 5+ expansions in the early game andif u dont stop that then and there, wave after wave of fully upgraded hydraswill knock on your door, you could have a 5 to 1 kill ratio, but the pointis, if 100+ hydras hit your doorstep every 3 minutes(im exagerratingbut u get the point) your not concentrating on attacking..."I have found that is simply better to make expansions at that time, thantrying to waste units in senseless attack. The Zerg have the easiest timeto get lots of money ,but if you can get them too, then you can get yourown good units, and keep a good fight.No race can be bettter than any other one. The Zerg have their strenght.The Terran too. If you can handle them, then you're good. If not, then yougo and read this guide ;)just joking. I don't win every game, and I havelost to the swarm. You have proven your point..."Back to battlecrusers, did u ever get a parisite on one?"wow...lots of times...freaking parasites."I enjoy watching players try to figure out what to do with a parisitedbattlecruser. It often achieves the means of broodling, he sends thebattlecruser to your base to cause minimal damage and die."I enjot watching players try to figure out what to do with a couple ofirradiated zerglings. Is not that drastic, but it's almost the same fun.Like I told him, I ussualy send them to their base, and cause some damage'fore it's destroyed. It's lost, what can I do?I have been thinking, and another trick could be using them to distractthe enemy! Take the parasited cruiser, and a handful of units, and startattackingwith them.. what is your zerg stratagy? what is your zerg stratagy? 0. Starcraft PC Mac. FAQs/Guides; screens; wiki; PAGES: 1 2 next

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Very hard mission, specially causeyou have that powerhouse that is the Norad II. At the start, send your buildingsand units north to find some leftover Add-on, which you can captured placingyour buildings there. Right,you have to nuclear stations,but is better totake one, and build a ComSat Station, for now. Later you can build a CommandCenter there.Basically, what you have to do, is to make a big frontal assault with Tanksand Marines,plus some Goliaths.The Norad II will provide aditional firepower(And that's a lot of firepower!)plus you can always use your nice yamatoCannon just in case things get tricky.The Brown Base is very easy to destroy. Keep pushing them, and using theNorad II, and eventually it will be gone. Nukes are very useful here,so don'thesistate on using them.The Orange base is incredible easy target for the Norad II, and a helluvalot of Wraiths.Mission Nine: New Gettysburg. Objetives: Kerrigan Must Survive, all Zergbuildingsmust survive(?), destroy the Protoss forces.Background: Raynor doesn't liked the fact that Duke planted MORE psi emitersin the confederancy base. However, the Protoss are here again, most likely toblow up everything in the face of the planet again. Mesngk think that theprotoss may allow the confederates to escape(??)so he's sending down Kerriganto protect the Zerg(???) and to destroy the Protoss. Raynor doesn't likes thisfact, so he will actually hate Mensgk( I dont'trust him either.Defendthe Zerg? **** you!).Strategies: This is a weird mission. The Zerg may attack you, but you cannotattack them. How unfair. Well, the fact is that we need to defend againstboth the Zerg and the Protoss, plus defend the Zerg against the Protoss, andfinally wipe the floor with the Protoss. Build Bunker, and lots of 'em,toprotect yourself from the Zerg.The Zerg will atack you With pretty much anything in their arsenal, so beextremely careful. The Protoss, in the other hand,will seldom attack you,so you gotta go and build a good Strike force. Lots of Tanks, Goliaths andMarines, plus some Wraiths and Battlecruiser(Pretty much anything in YOURarsenal)will be needed here. It's not very hard .Just keep sieging your oponentswith the Tanks, and move carefully. After awhile, you will win, and a huge Zergforce will destroy your base-you have nothing to do... Kerrigan will askwhat's going on, and finally, the mission will [email protected] sent me this little note that explain the massive rush:"If you beat new gettysburg on the terran campaign you wil get rushed witha bunch of zerg.If you put the power overwhelming and staying alive on anddeseige your tanks send some bcs to kill all zerg buidings and units you wilnotice that 5 zerglings are created every half second."this can add up toalot of kills."If you want to show your friends a 1000 + Killing spree, this is thetrick. Thanks a lot!Mission ten: The Hammer falls .Objectives: Raynor must survive, destroy theIon Cannon.Background: Kerrigan will be counted as dead for us, and Raynor is definitelyNOT happy about it. He decides to get off from this place, and since youare non-existant, you will go with him. Acturus will start making

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Ï»¿Starcraft Brood WarSpecial Units FAQTable of Contents1. Introduction2. Legal Stuff3. Version History4. Terran Medic5. Terran Valkyrie6. Zerg Lurker7. Zerg Devourer8. Protoss Dark Templar9. Protoss Dark Archon10. Protoss Corsair11. CreditsIntroduction The inspiration came to me while scrolling through a list of Brood War FAQs that nobody has done anything to deeply explain the new units. Though few there are, the new units introduce a whole new way of playing in the Starcraft universe. I felt that somebody needed to do a FAQ about them, and that is what I am doing right now. I plan to write only one version, but you can reach me at [email protected] to give me info I might have missed. I will just add them to the FAQ. Read on and enjoy!Legal Stuff OK, listen up, because I will only say this once. I wrote this FAQ and it is the sole property of myself. Anyone reproducing this document to be published in whole or in part in any magazine, book, web site, ect. without my permission is strictly prohibited and offenders will be prosecuted to the full extent of the law. The following web sites may use my FAQ:www.gamefaqs.com Have a nice day. copyright 2001 [email protected] History2/9/01 V 0.1 FAQ started. So far looking good.2/10/01 V 0.3 Finished with Terran. Working on Zerg. 2/11/01 V 0.6 Almost done with Zerg. Working on Protoss. 2/13/01 V 0.9 A few revisions. Almost done on Protoss.2/14/01 V 1.0 Finally finished! Happy Valentines Day!2/18/01 V 1.1 Grammar corrections and more info.TerranMedicVITAL STATISTICSHit Points: 60Armor Class: LightArmor: 1COSTSMineral: 50Gas: 25Supply: 1 The Terran Medic is basically the SCV for organic troops with her Heal ability (1 mana point for every 2 hp healed). With a Medic or two, even a small group of Marines can be formidable. It also means that Marines and Firebats can use Stim Packs more without being killed. Medics can also heal allied troops, making a friendly Zerg player very happy. Medics cannot heal themselves, and assigning more then one Medic to heal a unit wont speed up the process. Besides repairing organic troops, the Medic can use her Restoration ability (50 mana) to get rid of most “spells.â€￾ This means you wont have to kill that really expensive unit just because it was hit with a Parasite. Restoration will also work on units hit with Lockdown (Yeeeeessssssss!), Optic Flare, Irradiate, Devourer Acid Spores, Plague, Ensnare, and Maelstorm. The Medic’s third ability, Optic Flare (75 mana), is kinda in between good and bad. Any unit hit by Optic Flare will get its sight range dropped to 1 matrix. Also, any unit with Detection will lose that ability, i.e. Observers and Overlords. It is good because it can remove from the Protoss and Zerg important cloaking detection units, again Observers and Overlords. It also forces powerful units like Carriers and Battlecrusiers to rely on other units to spot for them, decreasing their lethalness. If a Blinded Drone morphs into a building, that building will also be Blind.. what is your zerg stratagy? what is your zerg stratagy? 0. Starcraft PC Mac. FAQs/Guides; screens; wiki; PAGES: 1 2 next Zerg Theme 1 Zerg Theme 2 Zerg Theme 3 Zerg Theme 4 Zerg Theme 5 Zerg Theme 6 Zerg Theme 7 Zerg Theme 8 Zerg Th

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And upgraded Battlecruisers will most likely winagainst a fleet of full charged Carriers.The Battlecruisers also make for great backup forces. A group of BattlecruisersProtecting tanks will wreak havoc against the enemy, not matter which raceit is. A group of Battlecruisers backing up a Massive marine attack is alsoa good idea.The Yamato cannon is a very good back up weapon to take you out of problems.If a group of Reavers are attacking you and you don't have the time tobring your tanks near, just use the Yamato cannon. One of them at time.Also, as a quick note, the battle cruisers are the only unit in the wholegame capable of survive a nuclear strike, that is, if it's not upgraded,with 3 HPs left...Argh.Another Marine can kill it.The Dragoons are very dangerous against the battlecruisers, so be sure tobring units capable of dealing with the offenders.My highest kill rating with a Battlecruiser is 79. Good count,uh?**************************************************************************7.-Tactics against the Zerg.If for some reason I don't like playing as the Zerg is that they have threebig weakness:Reason nº1:Inexistent defense.Right a Sunken Colony make 40 damage and has 400 HPs. Then why I can killa colony using a groups of stupid Marines? -I am using marines that have at least 1 armor upgrade. -I am using Stimpacked Marines. -The Sunken Colony is slow as hell to attack. -My oponent is an idiot to let me in without any other units around.Very small details blast the Zerg ground defense. Of course, there areGuardians,but they are supposed to be out there attacking.The Spore colonies do 15 damage. That's pitiful. How can you expect to defendagainst battlecruisers with 15 damage?A fully upgraded battlecruiser onlyreceives 9 damage, and you have to do 500 damage. Hmmm... you need like 55hits to bring it down.Reason nº2:Inexistent in the late game.Nah,this one's easy: If you have Battlecruisers the Zerg is Screwed.Reason nº3:Inexistent resistance.Try playing a 8 players FFA battle against the Computer. Put 3 Zergs,2 Terransand 2 Protoss. You play as the Protoss or the Terrans. Bang. you hear Zergcries, and suddenly "x player is eliminated". The zerg little defense ispathetic,and you must be always attacking in order to survive, or spend lots of moneydefending, which is never a good idea.The Zerg have an incredible hard time defending themselves from 2 or 3 attacksin a row.Those reasons are important enough for you to exploit them and get the upperhand in a game.But if you let me say it,their soundtrack is amazing ^_^.So, what matters over here, is that you must study these three weakness andget it over your head to win against the Zerg.Ussually, a Zerg Player is fast, and aggressive, and will start sending you6 or more zerglings. If you don't wanna fall into these kinds of plays,avoidplaying on small maps. If you play on them, you will fall to countless wavesof rushes and most likely you'll lost. The Terrans are Terrible to rush. Soyour best bet is to get better units, and half over the Tech Tree the Terranshave a bloody

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A large enough advantage to win the game.This is necessary due to defender's advantage. Each race has small advantages when on defense.Protoss has Photon Overcharge, Zerg has the creep movement speed bonus, and Terran have Bunkers and Supply Depots,as well as the time to place tanks in optimal positions.All players on defense of being able to take the advantage of choke points and high ground when defending theirmain base and natural, but typically the third or fourth base does not offer this sort of protection. In anevenly-matched game, top tier players will attack these less defendable positions, building an advantage until theyare able to take out the opposing player head-on.For example, take a look at the Terran vs Zerg match-up. When the Terran wants to attack the Zerg player, thereis a big defender's advantage for the Zerg player because Zerg units move faster on creep. This makes it easier forthe Zerg to surround the Terran's forces with Zerglings or connect with a big Baneling hit. A Terran player may becompletely in control of the game and have a superior force, but not necessarily large enough to overcome the creepadvantage.Trying to take out the Zerg in one big attack is dangerous, because if the Zerg effectively uses Banelings andInfestors, the Terran could quickly lose their entire army. Since the Zerg can remacro faster than Terran, theTerran could lose the game outright to the Zerg's reinforcement wave.It is much easier to deny the Zerg player a fourth or fifth base, constantly attacking

2025-04-24
User2747

Hey there, fellow Zerg enthusiasts! Welcome to another thrilling dive into the world of StarCraft II. Today, we're focusing on Zerg air compositions—a topic that's as exciting as it is challenging. Whether you're a seasoned veteran or a newbie looking to take your game to the next level, this guide will walk you through the ins and outs of mastering Zerg air units. By the end, you'll have a solid understanding of how to build, manage, and dominate with your air forces. Let's get started!Understanding Zerg Air Units Understanding Zerg Air Units Early Game: Building Your Air Force Economy and Tech Scouting and Adaptation Mid Game: Harassment and Control Mutalisk Harassment Viper Control Late Game: Sieging and Defense Brood Lord Siege Corruptor Defense Advanced Tactics: Synergy and Micro Synergy Between Units Micro-Management Countering Enemy Strategies Terran Bio Protoss Air Zerg Ground Map Control and Positioning Early Game Map Control Mid Game Positioning Late Game Map Control Adapting to Your Opponent Scouting and Information Gathering Reacting to Your Opponent's Strategy Practice and Improvement Conclusion FAQ What are the best Zerg air units for early game harassment? How do Vipers fit into a Zerg air composition? What's the best way to defend against Terran bio compositions? How important is map control in the late game? You Might Also Like:Before we dive into the compositions, let's take a quick look at the Zerg air units you'll be working with:Mutalisks: Fast, versatile, and deadly in groups. These guys are your go-to for harassment and

2025-04-09
User5302

Since some people have very few wrinkles on their brain: This post is meant to make fun of the stupidity of some zerg I faced and if I didn't do this I'd flame even more than I already did. You'll only get offended by this if you want to be offended, which can't be helped x)Ok folks, here is the official heXnab approved guide on how to play zerg in a public lobby:Step 1: a bit of a no brainer, but in order to be zerg, you have to somehow be assigned zerg in voting phase after loading screen, this can be done by sticking to "any" (default) and no one picking zerg, picking terran but getting randomed zerg because nobody else picked it or, last but not least, be so fancy to actually click the "zerg" button.Step 2: the game starts and your zerg units start spawning, since not much is happening early game, use this time to wipe off your drooling mouth and take a sip of water so your smooth brain doesn't completely dry out. Also press F2 and a-click middle terran, for good measure. And turn all your spawners red, because it's a nicer colour.Step 3: Build some spawners somewhere, preferably tanklings because they are better than slowlings (literally twice the HP LOL) and also try to make them close to terran so they are more effective. Spawners are income, do NOT build mineral extractors, they are like spawners, but worse.Step 4: Ideally the middle terran died or ragequit because of the early F2, so you can focus all your tanklings on the right terran don't focus them on the wrong terran, focus them in the RIGHT one. If the middle terran didn't die make sure to F2 and a-click him a few more times during the first few minutes. Also make some hydras / infestors at like 8 minutes, when you have good income from your spawners so you have some of those special units, just in case.Step 5: Look at what your ally has done, you need to check if he has done any mistakes, such as:built mineral extractordidn't upgrade capacity on all his spawnershis terrans have more gasses than your terrans (clearly this means he did something wrong)didn't make any hydra / infestorIf any of these apply, there is nothing you can do anymore, but one thing. Open the chat and let the

2025-04-12

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