Unity on google chrome

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Chrome support for Unity Web Player. News General Discussion. 2: 1329: Ap Google Chrome webplayer support has been dropped. Unity Engine. 34: 8076: J Unity Web Player and Chrome. Unity Engine. Official. 0:

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Google Chrome - Unity Engine - Unity Discussions

Register or Login Home Latest Popular Calendar Members Who's On Feedback Tracker Home » Other Reallusion Products » CrazyTalk » CrazyTalk Interactive Avatars for Unity & Web » Unity-Based CrazyTalk Interactive Web Solutions To Be Discontinued Posted By Peter (RL) 10 Years Ago You don't have permission to rate! Message Peter (RL) Peter (RL) Posted 10 Years Ago Distinguished Member Group: Administrators Last Active: Last Year Posts: 23.1K, Visits: 36.6K Dear CrazyTalk Users, As some of you might already know, Google will soon completely stop supporting the Unity player inside the Google Chrome browser. This means that after September 2015, all users will no longer be able to launch the Unity player from inside the Chrome browser, thus affecting the usage of some CrazyTalk plug-ins and web services. This is based on the schedule for The Final Count Down for NPAPI. In response to this unstoppable environment change, Reallusion regrets to announce the removal of Unity-based CrazyTalk interactive web solutions from the Reallusion Store, which include: • CrazyTalk Web Player and Avatar API• CrazyTalk Web Application Templates• CrazyTalk Text to Animated Message Service [TAMS] Please take note that the CrazyTalk Interactive plug-in, will not be affected by this upcoming Unity web player change, and it will still play the crucial role of exporting Unity formatted avatars and script files for developers to use and design Unity-based games and interactive apps. This will work for both exporting execution files for PC and Mac, as well as for mobile apps for iOS and Android platforms.To amend the gap, Reallusion has started to look toward WebGL as it is the candidate for future web player architecture. However, the compatibility for WebGL is not yet consistent between popular browser vendors and mobile platforms, as so far it is still in "Preview Status" inside the Unity forums. Reallusion will announce its future CrazyTalk web player policy right after the release of the new CrazyTalk 8 (before end of 2015), as we do hope that the new browser atmosphere will be clearer at that time. We sincerely apologize to all users who have purchased the CrazyTalk Interactive Plug-In for Web Applications, as this will undoubtedly cause them a great inconvenience. For more information on our refund policy, we kindly ask that you please contact our Reallusion Customer Support directly. If you would like to know more about Google's upcoming decision, then feel free to read up on the links below. Thank you for your trust and consideration. We really appreciate your understanding on this issue that is out of our hands. The Reallusion Team-------------------------------------------------------------------------------------------------------------------------------------------------Google Chrome Browser Update Disables Unity Plugin April 17th, 2015Google Chrome just killed the Unity Web Player April 16, 2015 PeterForum Administratorwww.reallusion.com eric.r.lesch eric.r.lesch Posted 10 Years Ago New Member Group: Forum Members Last Active: 10 Years Ago Posts: 1, Visits: 3 Hi Peter,Thanks for the update on this issue.Does Reallusion intend to continue offering support to users who have already purchased and are using the Web Player via the Unity Plugin on Native Client (NaCl) is a new technology by Google which allows you to embed native executable code in web pages to allow deployment of very performant web apps without requiring the install of plugins. Currently, NaCl is only supported in Google Chrome on Windows, Mac OS X and Linux (with Chrome OS support being worked on), but the technology is open source, so it could be ported to other browser platforms in the future.Unity 3.5 offers support to run Unity Web Player content (.unity3d files) using NaCl to allow content to be run without requiring a plugin install in Chrome. This is an early release - it should be stable to use, but it does not yet support all features supported in the Unity Web Player, because NaCl is an evolving platform, and does not support everything we can do in a browser plugin.Building and Testing games on NaClBuilding and testing games on NaCl is very simple. You need to have Google Chrome installed. Simply choose "Web Player" in Build Settings, and tick the "Enable NaCl" checkbox. This will make sure the generated unity3d file can be run on NaCl (by including GLSL ES shaders needed for NaCl, and by disabling dynamic fonts not supported by NaCl), and install the NaCl runtime and a html file to launch the game in NaCl. If you click Build & Run, Unity will install your player as an app in Chrome and launch it automatically.Shipping Games with NaClIn its current state, NaCl is not enabled for generic web pages in Chrome by default. While you can embed a NaCl player into any web page, and direct your users to manually enable NaCl in chrome://flags, the only way to currently ship NaCl games and have them work out of the box is to deploy

Unity crashes in Google Chrome

A few weeks ago, we did an in-depth review of Ubuntu 11.04 when compared with Fedora 15. One of the interesting little features we missed was Quicklists in Unity. Quicklists allow users to access common menus, or perform common tasks within a program by right-clicking the launcher icon. The feature is very much similar to Jump Lists in Windows 7, which could be accessed by right-clicking the Windows task bar. Applications, like Browsers and Media Players use these Jump Lists to let the user access documents and tasks associated with the current application. Unity on the other hand being freshly baked from the oven, there aren't many applications that take advantage of the Quicklist features. Here's a quick tip that will let you enable Quicklists for both Google Chrome and Firefox. Using Google Chrome and/or Chromium: Google Chrome and Chromium don't support Quicklists by default; however, with a little tweaking the feature can be enabled to support incognito mode. Here's the whole process in 2 easy steps.Step 1: Backup - Open the terminal (Ctrl+Alt+T) and type in the following code:sudo cp /usr/share/applications/firefox.desktop /usr/share/applications/firefox.desktop.backupStep 2: Then, type the following line in the terminal:sudo gedit /usr/share/applications/google-chrome.desktopStep 3: Now that the file is opened, paste the following code at the end of the file. When done, press Ctrl+S and close the window. X-Ayatana-Desktop-Shortcuts=NewWindow;Incognito;[NewWindow Shortcut Group]Name=New WindowExec=google-chromeTargetEnvironment=Unity[Incognito Shortcut Group]Name=New Incognito TabExec=google-chrome --incognitoTargetEnvironment=UnityWhen finished, the right-click menu for Chrome will look like this:Using Firefox:Firefox 4 can also be tweaked to show various options in the Quicklists. These options allow users to open a new window, toggle the Private browsing mode, start the Profile Manager, and use the safe mode. The safe mode starts Firefox without any extensions or plugins. The profile manager can be used to access different profiles before starting the actual session.Right-clicking on. Chrome support for Unity Web Player. News General Discussion. 2: 1329: Ap Google Chrome webplayer support has been dropped. Unity Engine. 34: 8076: J Unity Web Player and Chrome. Unity Engine. Official. 0:

WebGL @ in Google Chrome - Unity Engine - Unity Discussions

Hello folks,Unity is great when it comes to cross-platform builds. But even more awesome if you could add another platform to the mix.What is it?I’ve been working on an editor extension that allows you to export your game as a Google Chrome App.It has been designed to work seamlessly with unity, and most of the build options look very familiar.Why?You can expand your audience and reach people through the Chrome Web Store. Also, it would be the way to go with ChromeBook users, if you want to make your game available offline for them.What’s the catch?Chrome App builder relies on the WebGL build module, but adds to the build and to the player several options and features that are not available to WebGL on the browser, yet are possible as a chrome app. It also improves some of unity’s functions, because of the limitations of the browser.It works on both unity free and pro. The webgl module is needed for the build, and unity 5.3 and up is highly recommended.What’s in the box?The Chrome App builder is composed of two parts : the builder, and the Chrome App API.The buider is basically you Player Settings and Build Settings for chrome, does things like :Taking care of the manifest file for youCreating icons in the appropriate sizePresentation settings (resolution and such)Packing and signing the appetc.Of course the builder implements many techniques to make the development easy and the integration simple (for example, it automatically signs the app and keep the key to maintain the same app id during development)So, basically, all you need to do is import it to your game, tweak the settings you like and hit the “Build and Run” button.As for the Chrome App API, it exposes the api that are used in a chrome app, the actual cool stuff, so you can use them in unity. we’re constantly working on these to make the most of them available inside unity. these include but not limited to:Window handling (fullscreen, maximize, minimize, resize, focus, always ontop, close ect). these do not require a user interaction, and can be called Old GPUs or graphics drivers, or a low amount of installed main memory. If you need to target old hardware, you may find that the Web Player will give you a better experience.Fullscreen mode:Fullscreen mode is supported by setting Screen.fullScreen, but you can only enter fullscreen mode in a frame where the user has released the mouse button. NaCl will not actually change the hardware screen resolution, which is why Screen.resolutions will only ever return the current desktop resolution. However, Chrome supports rendering into smaller back buffers, and scaling those up when blitting to the screen. So, requesting smaller resolutions then the desktop resolution is generally supported for fullscreen mode, but will result in GPU based scaling, instead of changing the screen mode.WWW class:The WWW class is supported in NaCl, but follows different security policies then the Unity Web Player. While the Unity Web Player uses crossdomain.xml policy files, similar to flash, Unity NaCl has to follow the cross-origin security model followed by NaCl, documented here. Basically, in order to access html documents on a different domain then the player is hosted, you need to configure your web server to send a Access-Control-Allow-Origin respond header for the requests, which allows the domain hosting the player.Communicating with browser javascript in NaClInteracting with the web page using JavaScript is supported, and is very similar to using the Unity Web Player. The syntax for sending messages to Unity from html javascript is different, because it has to go through the NaCl module. When you are using the default Unity-generated html, then this code will work:document.getElementById('UnityEmbed').postMessage("GameObject.Message(parameter)");To call browser JavaScript code from NaCl, you can call Application.ExternalCall or Application.ExternalEval. However, Google has removed support for Eval functionality for Chrome Apps, so this will not work when publishing to the Chrome Web Store. To work around

เปิดใช้งานเมนู Unity ใน Google Chrome

You can remove Chrome from your computer (Windows, Mac or Linux), or delete Chrome from your iPhone or iPad.Windows 11 On your computer, close all Chrome windows. Click Start menu Settings. Click Apps Installed apps. Next to Google Chrome, click More Uninstall. Click Uninstall. To allow this app to make changes to your device, click Yes.Windows 10 On your computer, close all Chrome windows and tabs. Click the Start menu Settings. Click Apps. Under 'Apps & features', find and click Google Chrome. Click Uninstall. Confirm by clicking Uninstall. To delete your profile information, like bookmarks and history, tick 'Also delete your browsing data'. Click Uninstall. Mac At the bottom of your computer screen, in your Dock, right-click Chrome. Select Quit. Open Finder. Go to the folder containing the Google Chrome application on your computer. Tip: It may be in your applications folder. If not, go to File Find and search for 'Google Chrome'. Drag Google Chrome to the bin. Optional: Delete your profile information, like bookmarks and history: At the top of the screen, click Go Go to folder. Enter ~/Library/Application Support/Google/Chrome. Click Go. Select all the folders, and drag them to the Bin. Linux Open a terminal window. On GNOME, Unity and Cinnamon environments, press Ctrl + Alt + t. On KDE environments, go to Application menu System Konsole. Enter the uninstall command: Debian-based systems: Enter sudo dpkg -r google-chrome-stable. Other systems: Enter sudo rpm -e google-chrome-stable. When prompted, enter your computer's password. If you delete profile information when you uninstall Chrome, the data won’t be on your computer anymore. If you are signed in to Chrome and syncing your data, some information might still be on Google's servers. To delete, delete your browsing data.Fix problems with ChromeUninstall and reinstall Chrome to fix most problems with default search engines, pop-ups or Chrome updates.Related resources Download and install Google Chrome Sign in and sync in Chrome Update Google Chrome Was this helpful?How can we improve it? Need more help? Try these next steps: Post to the Help Community Get answers from community members Fix problems installing1 of 3Fix issues when you install Chrome2 of 3Fix Chrome update problems and failed updates3 of 3Uninstall Google Chrome

Unity WebGL not supported on Google Chrome?

Regular Unity Web Player. Support for many of these will be coming in future versions of Chrome and Unity. Currently, NaCl these features are unsupported by NaCl:Webcam TexturesJoystick InputCachingSubstancesDynamic FontsNetworking of any kind other then WWW class.The Profiler does not work, because it requires a network connection to the Editor.As with the standard webplayer plugin, native C/C++ plugins are not currently supported by NaCl.The following features are supported, but have some limitations:Depth textures: Depth textures are required for real-time shadows and other effects. Depth textures are supported in Unity NaCl, but Chrome's OpenGL ES 2.0 implementation does not support the required extensions on windows, so Depth textures will only work on OS X and Linux.Other graphics features:NaCl uses OpenGL ES 2.0, which does not support all extensions included in the normal OpenGL. This means that some features relying on extensions, such as linear and HDR lighting will not currently work on NaCl. Also Shaders need to be able to compile as GLSL shaders. Currently, not all built-in Unity shaders support this, for instance, the Screen Space Ambient Occlusion is not supported on GLSL.Cursor locking:Cursor locking is supported, but only in fullscreen mode. Cursor locking in windowed mode is planned for a later Chrome release.NullReferenceExceptions:NaCl does not have support for hardware exception handling. That means that a NullReferenceException in scripting code results in a crash in NaCl. You can, however pass softexceptions="1" to the embed parameters (set automatically by Unity when building a development player), to tell mono to do checking for NullReferences in software, which results in slower script execution but no crashes.While Google does not give any system requirements for NaCl other then requiring at least OS X 10.6.7 on the Mac, we've found it to not work very well with old systems - especially when these systems have. Chrome support for Unity Web Player. News General Discussion. 2: 1329: Ap Google Chrome webplayer support has been dropped. Unity Engine. 34: 8076: J Unity Web Player and Chrome. Unity Engine. Official. 0: So it’s not that google is going to integrate Unity into Chrome, but more like Google is working on a technology that will enable Unity’s NaCl version to work in the browser

Unity Google Chrome future? - News General Discussion - Unity

I decided to try out Google Chrome and see if it was any different from Chromium, but now I can't figure out how to uninstall it.That's what I have installed. How to get rid of it is the question. uninstallgoogle-chrome Jorge Castro73.4k127 gold badges468 silver badges655 bronze badges asked Oct 15, 2011 at 19:23 IcedrakeIcedrake3,7058 gold badges29 silver badges34 bronze badges 1 It is unfortunate that Ubuntu won't show Chrome in the installed software list or anywhere else when searched as "Chrome", "Google" or "Google Chrome". I HAD to type "google-chrome"... So much for Unity :\ Commented Oct 25, 2013 at 13:38 2 Answers Run sudo apt-get remove google-chrome-stable in a terminal. answered Oct 15, 2011 at 19:27 duffydackduffydack7,5542 gold badges25 silver badges18 bronze badges 3 will my bookmark and plugins lost after this ? Commented Feb 5, 2017 at 7:45 @rab They will stay in ~/.config/google-chrome (not sure about the name), and other browsers should be able to import them. If you reinstall Chrome without deleting this folder, you should see them. Commented Jan 10, 2020 at 21:05 Wouldn't it be better to purge? Commented Jan 29, 2020 at 10:23 It's usually better to purge:sudo apt-get purge google-chrome-stableand thensudo apt-get autoremoveThis will make sure you don't have unnecessary packages remaining, and will remove config files, saving a little space and making sure it won't interfere with other programs or future reinstallations. answered Jul 16, 2012 at 12:34 notablytipsynotablytipsy2,9173 gold badges28 silver badges34 bronze badges 4 This will not remove the ~/.config/google-chrome, this has to be done manually through rm -rf ~/.config/google-chrome Commented May 17, 2020 at 20:38 I ran those 3 commands (sudo apt-get purge google-chrome-stable, sudo apt-get autoremove and sudo rm -rf ~/.config/google-chrome), but I still have the downloaded original deb file i.e. google-chrome-stable_83.0.4103.61-1_amd64.deb (size 68,7 MB) in

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User5121

Register or Login Home Latest Popular Calendar Members Who's On Feedback Tracker Home » Other Reallusion Products » CrazyTalk » CrazyTalk Interactive Avatars for Unity & Web » Unity-Based CrazyTalk Interactive Web Solutions To Be Discontinued Posted By Peter (RL) 10 Years Ago You don't have permission to rate! Message Peter (RL) Peter (RL) Posted 10 Years Ago Distinguished Member Group: Administrators Last Active: Last Year Posts: 23.1K, Visits: 36.6K Dear CrazyTalk Users, As some of you might already know, Google will soon completely stop supporting the Unity player inside the Google Chrome browser. This means that after September 2015, all users will no longer be able to launch the Unity player from inside the Chrome browser, thus affecting the usage of some CrazyTalk plug-ins and web services. This is based on the schedule for The Final Count Down for NPAPI. In response to this unstoppable environment change, Reallusion regrets to announce the removal of Unity-based CrazyTalk interactive web solutions from the Reallusion Store, which include: • CrazyTalk Web Player and Avatar API• CrazyTalk Web Application Templates• CrazyTalk Text to Animated Message Service [TAMS] Please take note that the CrazyTalk Interactive plug-in, will not be affected by this upcoming Unity web player change, and it will still play the crucial role of exporting Unity formatted avatars and script files for developers to use and design Unity-based games and interactive apps. This will work for both exporting execution files for PC and Mac, as well as for mobile apps for iOS and Android platforms.To amend the gap, Reallusion has started to look toward WebGL as it is the candidate for future web player architecture. However, the compatibility for WebGL is not yet consistent between popular browser vendors and mobile platforms, as so far it is still in "Preview Status" inside the Unity forums. Reallusion will announce its future CrazyTalk web player policy right after the release of the new CrazyTalk 8 (before end of 2015), as we do hope that the new browser atmosphere will be clearer at that time. We sincerely apologize to all users who have purchased the CrazyTalk Interactive Plug-In for Web Applications, as this will undoubtedly cause them a great inconvenience. For more information on our refund policy, we kindly ask that you please contact our Reallusion Customer Support directly. If you would like to know more about Google's upcoming decision, then feel free to read up on the links below. Thank you for your trust and consideration. We really appreciate your understanding on this issue that is out of our hands. The Reallusion Team-------------------------------------------------------------------------------------------------------------------------------------------------Google Chrome Browser Update Disables Unity Plugin April 17th, 2015Google Chrome just killed the Unity Web Player April 16, 2015 PeterForum Administratorwww.reallusion.com eric.r.lesch eric.r.lesch Posted 10 Years Ago New Member Group: Forum Members Last Active: 10 Years Ago Posts: 1, Visits: 3 Hi Peter,Thanks for the update on this issue.Does Reallusion intend to continue offering support to users who have already purchased and are using the Web Player via the Unity Plugin on

2025-03-26
User1667

Native Client (NaCl) is a new technology by Google which allows you to embed native executable code in web pages to allow deployment of very performant web apps without requiring the install of plugins. Currently, NaCl is only supported in Google Chrome on Windows, Mac OS X and Linux (with Chrome OS support being worked on), but the technology is open source, so it could be ported to other browser platforms in the future.Unity 3.5 offers support to run Unity Web Player content (.unity3d files) using NaCl to allow content to be run without requiring a plugin install in Chrome. This is an early release - it should be stable to use, but it does not yet support all features supported in the Unity Web Player, because NaCl is an evolving platform, and does not support everything we can do in a browser plugin.Building and Testing games on NaClBuilding and testing games on NaCl is very simple. You need to have Google Chrome installed. Simply choose "Web Player" in Build Settings, and tick the "Enable NaCl" checkbox. This will make sure the generated unity3d file can be run on NaCl (by including GLSL ES shaders needed for NaCl, and by disabling dynamic fonts not supported by NaCl), and install the NaCl runtime and a html file to launch the game in NaCl. If you click Build & Run, Unity will install your player as an app in Chrome and launch it automatically.Shipping Games with NaClIn its current state, NaCl is not enabled for generic web pages in Chrome by default. While you can embed a NaCl player into any web page, and direct your users to manually enable NaCl in chrome://flags, the only way to currently ship NaCl games and have them work out of the box is to deploy

2025-04-17
User3790

A few weeks ago, we did an in-depth review of Ubuntu 11.04 when compared with Fedora 15. One of the interesting little features we missed was Quicklists in Unity. Quicklists allow users to access common menus, or perform common tasks within a program by right-clicking the launcher icon. The feature is very much similar to Jump Lists in Windows 7, which could be accessed by right-clicking the Windows task bar. Applications, like Browsers and Media Players use these Jump Lists to let the user access documents and tasks associated with the current application. Unity on the other hand being freshly baked from the oven, there aren't many applications that take advantage of the Quicklist features. Here's a quick tip that will let you enable Quicklists for both Google Chrome and Firefox. Using Google Chrome and/or Chromium: Google Chrome and Chromium don't support Quicklists by default; however, with a little tweaking the feature can be enabled to support incognito mode. Here's the whole process in 2 easy steps.Step 1: Backup - Open the terminal (Ctrl+Alt+T) and type in the following code:sudo cp /usr/share/applications/firefox.desktop /usr/share/applications/firefox.desktop.backupStep 2: Then, type the following line in the terminal:sudo gedit /usr/share/applications/google-chrome.desktopStep 3: Now that the file is opened, paste the following code at the end of the file. When done, press Ctrl+S and close the window. X-Ayatana-Desktop-Shortcuts=NewWindow;Incognito;[NewWindow Shortcut Group]Name=New WindowExec=google-chromeTargetEnvironment=Unity[Incognito Shortcut Group]Name=New Incognito TabExec=google-chrome --incognitoTargetEnvironment=UnityWhen finished, the right-click menu for Chrome will look like this:Using Firefox:Firefox 4 can also be tweaked to show various options in the Quicklists. These options allow users to open a new window, toggle the Private browsing mode, start the Profile Manager, and use the safe mode. The safe mode starts Firefox without any extensions or plugins. The profile manager can be used to access different profiles before starting the actual session.Right-clicking on

2025-03-31
User8651

Hello folks,Unity is great when it comes to cross-platform builds. But even more awesome if you could add another platform to the mix.What is it?I’ve been working on an editor extension that allows you to export your game as a Google Chrome App.It has been designed to work seamlessly with unity, and most of the build options look very familiar.Why?You can expand your audience and reach people through the Chrome Web Store. Also, it would be the way to go with ChromeBook users, if you want to make your game available offline for them.What’s the catch?Chrome App builder relies on the WebGL build module, but adds to the build and to the player several options and features that are not available to WebGL on the browser, yet are possible as a chrome app. It also improves some of unity’s functions, because of the limitations of the browser.It works on both unity free and pro. The webgl module is needed for the build, and unity 5.3 and up is highly recommended.What’s in the box?The Chrome App builder is composed of two parts : the builder, and the Chrome App API.The buider is basically you Player Settings and Build Settings for chrome, does things like :Taking care of the manifest file for youCreating icons in the appropriate sizePresentation settings (resolution and such)Packing and signing the appetc.Of course the builder implements many techniques to make the development easy and the integration simple (for example, it automatically signs the app and keep the key to maintain the same app id during development)So, basically, all you need to do is import it to your game, tweak the settings you like and hit the “Build and Run” button.As for the Chrome App API, it exposes the api that are used in a chrome app, the actual cool stuff, so you can use them in unity. we’re constantly working on these to make the most of them available inside unity. these include but not limited to:Window handling (fullscreen, maximize, minimize, resize, focus, always ontop, close ect). these do not require a user interaction, and can be called

2025-04-21
User5003

Old GPUs or graphics drivers, or a low amount of installed main memory. If you need to target old hardware, you may find that the Web Player will give you a better experience.Fullscreen mode:Fullscreen mode is supported by setting Screen.fullScreen, but you can only enter fullscreen mode in a frame where the user has released the mouse button. NaCl will not actually change the hardware screen resolution, which is why Screen.resolutions will only ever return the current desktop resolution. However, Chrome supports rendering into smaller back buffers, and scaling those up when blitting to the screen. So, requesting smaller resolutions then the desktop resolution is generally supported for fullscreen mode, but will result in GPU based scaling, instead of changing the screen mode.WWW class:The WWW class is supported in NaCl, but follows different security policies then the Unity Web Player. While the Unity Web Player uses crossdomain.xml policy files, similar to flash, Unity NaCl has to follow the cross-origin security model followed by NaCl, documented here. Basically, in order to access html documents on a different domain then the player is hosted, you need to configure your web server to send a Access-Control-Allow-Origin respond header for the requests, which allows the domain hosting the player.Communicating with browser javascript in NaClInteracting with the web page using JavaScript is supported, and is very similar to using the Unity Web Player. The syntax for sending messages to Unity from html javascript is different, because it has to go through the NaCl module. When you are using the default Unity-generated html, then this code will work:document.getElementById('UnityEmbed').postMessage("GameObject.Message(parameter)");To call browser JavaScript code from NaCl, you can call Application.ExternalCall or Application.ExternalEval. However, Google has removed support for Eval functionality for Chrome Apps, so this will not work when publishing to the Chrome Web Store. To work around

2025-04-17
User4260

You can remove Chrome from your computer (Windows, Mac or Linux), or delete Chrome from your iPhone or iPad.Windows 11 On your computer, close all Chrome windows. Click Start menu Settings. Click Apps Installed apps. Next to Google Chrome, click More Uninstall. Click Uninstall. To allow this app to make changes to your device, click Yes.Windows 10 On your computer, close all Chrome windows and tabs. Click the Start menu Settings. Click Apps. Under 'Apps & features', find and click Google Chrome. Click Uninstall. Confirm by clicking Uninstall. To delete your profile information, like bookmarks and history, tick 'Also delete your browsing data'. Click Uninstall. Mac At the bottom of your computer screen, in your Dock, right-click Chrome. Select Quit. Open Finder. Go to the folder containing the Google Chrome application on your computer. Tip: It may be in your applications folder. If not, go to File Find and search for 'Google Chrome'. Drag Google Chrome to the bin. Optional: Delete your profile information, like bookmarks and history: At the top of the screen, click Go Go to folder. Enter ~/Library/Application Support/Google/Chrome. Click Go. Select all the folders, and drag them to the Bin. Linux Open a terminal window. On GNOME, Unity and Cinnamon environments, press Ctrl + Alt + t. On KDE environments, go to Application menu System Konsole. Enter the uninstall command: Debian-based systems: Enter sudo dpkg -r google-chrome-stable. Other systems: Enter sudo rpm -e google-chrome-stable. When prompted, enter your computer's password. If you delete profile information when you uninstall Chrome, the data won’t be on your computer anymore. If you are signed in to Chrome and syncing your data, some information might still be on Google's servers. To delete, delete your browsing data.Fix problems with ChromeUninstall and reinstall Chrome to fix most problems with default search engines, pop-ups or Chrome updates.Related resources Download and install Google Chrome Sign in and sync in Chrome Update Google Chrome Was this helpful?How can we improve it? Need more help? Try these next steps: Post to the Help Community Get answers from community members Fix problems installing1 of 3Fix issues when you install Chrome2 of 3Fix Chrome update problems and failed updates3 of 3Uninstall Google Chrome

2025-04-17

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