Tiberium sun
Author: u | 2025-04-25
Tiberian Sun Rising is a total conversion modification for Tiberium Wars which aims to be a reimagining of Tiberian Sun. Tiberian Sun Rising is a total conversion mod for Tiberium Wars The Second Tiberium War is a standalone redefinition modification for Command Conquer: Tiberian Sun. The Second Tiberium War 2.94. Location Games: C C: Tiberian Sun: Mods: The Second Tiberium War: Files. Filename
Tiberium refinery (Tiberian Sun) - Command
Wrath Reloaded • Mideast Crisis 2 • Tiberium Essence • Tiberian Sun Rising • Tiberium Wars AdvancedKane's WrathOne VisionRed Alert UniverseRed Alert 1Classic Revolution • Discovert Operations • Flame Dancers • For Honor • RAlism • Red DawnRed Alert 2Mooman's RulesYuri's RevengeCannisRules • Colony Wars • C&C Reloaded • D-Day • Eagle Red • EASB Hour • It Came From Red Alert! • Mental Omega • Mooman's Rules • Project Phantom • Tiberium Crisis • YR Squared • World AxletreeRed Alert 3Command & Conquer: Generals 2 • Eastern Loong • The Red Alert • Red Alert 3: Paradox • Red Alert 3: Reloaded • Red Alert 3: Upheaval • Red Alert 4: Armor Rush • Shock TherapyGenerals UniverseZero HourCnC Europe • Cold War Crisis • Command & Conquer: Untitled • Contra • HaloGen • Mideast Crisis • Modern Warfare • PRO:GEN • Rise of the Reds • Shockwave • Tiberian Dawn Redux • Tiberian Sun Redux • Vietnam Glory ObscuredMods for non-C&C gamesCrysis WarsTiberian GenesisStarcraft IIRed Alert: OriginsUDKRenegade X • Renegade X: FirestormCustom builtOpenRA • RedAlert++See other mods “Slow and unarmed, the Engineer is, nonetheless, deadly in his own right. The only unit able to capture enemy structures; tactical use of engineers is considered an art among many commanders.- Tiberian Sun manual(src)”Engineers are non-combatant infantry used by both GDI and Nod during the Second Tiberium War and the Firestorm Conflict.Game Unit[]Engineers, though very expensive, can be used to capture enemy structures, repair bridges, and also fix up damaged buildings under control of the same player nearly instantly. Only one Engineer is needed for each, but after achieving their task, they will be removed from play.Although Engineers possess decent armour, they are normally unarmed, relying on commanders to clear the battlefield for them, or more likely, to be transported.Engineers continued to be used by GDI in the Third Tiberium War. Nod replaced them with Saboteurs, while the Scrin had Assimilators as their own equivalents.AI behavior[]Engineers controlled by the AI have the following attack patterns:Easy[]1x targeting Tiberium Refinery; loaded inside an Amphibious APC/Subterranean APC with 2 Light Infantry and 2 Disc Throwers/Rocket InfantryThis task force will only be sent if the enemy owns 5000 credits or more1x targeting anything; loaded inside an Amphibious APC/Subterranean APC with 2 Light Infantry and 2 Disc Throwers/Rocket Infantry then unloaded near a Construction YardMedium/Hard[]3x targeting Tiberium Refinery; loaded inside an Amphibious APC/Subterranean APC with 2 Disc Throwers/Rocket InfantryThis task force will only be sent if the enemy owns a certain amount of credits (4000 for Medium, 3000 for Hard)5x targeting anything; loaded inside an Amphibious APC/Subterranean APC then unloaded near a Construction YardChangelog[]Tiberian Sun patch 1.13: the crash caused when an engineer captures a construction yard while the building placement cursor is active is fixed.Tiberian Sun patch 1.17: "Multi Engineer" logic added.Tiberian Sun patch 2.02: technicians are no longer incorrectly substituted for engineers in various circumstances in non-English versions of Firestorm.Quotes[]When selected[]Engineering!Yes sir?Awaiting orders!When moving[]Affirmative!No problem!When ordered to capture (unused, uses quotes for moving)[]No problem!I can fix that!Gallery[] Concept art leftover SHP sprite See also[]MedicMutant hijackerv·d·e Global Defense Initiative Second Tiberium War Arsenal UnitsInfantryLight infantryDisc throwerEngineerField medicJump jet infantryGhost StalkerUmagon(campaign only)Mutant hijacker(campaign only)Riot soldier(campaign only)VehiclesHarvesterWolverineTitanAmphibious APCHover MLRSMobile sensor arrayJuggernautLimpet droneMobile EMPMobile Construction VehicleMobile war factoryDisruptorMammoth Mk. IIHunter-Seeker droidMammoth tank(campaign only) AircraftOrca FighterOrca bomberOrca CarryallOrca Transport(campaign only)Dropship(campaign only)Kodiak(campaign only)Cut contentX-O Powersuit StructuresProduction& techConstruction yardPower plantTiberium refineryBarracksWar factoryHelipadRadarService depotTech centerUpgrade centerDefenses& supportPavementConcrete wallGateTiberium siloComponent towerElectromagnetic pulse cannonFirestorm wall sectionFirestorm generatorSearchlight tower(campaign only)UpgradesPower turbineVulcan cannonRPG upgradeSAM upgradeSeekerBest Resolution to play Tiberium Sun on? :
Gabriella Boudreau, telling her that his serum had failed and that Tiberium mutation had driven Umagon mad. He asked Boudreau to bring all of Kane's archives and the Tacitus to him in order to find a solution. The Kodiak, once again piloted by Chandra, was requisitioned for this mission.[7]Under heavy sniper fire from Nod, the archives and the Tacitus were loaded onto the Kodiak, and it took off without incident. However, it was struck by an ion storm lightning while en route to Tratos' compound and crashed on the coast of North Africa, killing everyone on board.[7]A GDI team quickly moved to secure the Kodiak crash site. After assessing the situation, an engineer recovered the Tacitus from the crash site but concluded that the ship itself was unsalvageable, so the team recovered the Tacitus and abandoned the wreckage of the Kodiak.[7]Legacy[]Following the Firestorm Conflict, GDI ceased development of large-scale airships due to their high manufacturing and maintenance costs, and the remaining Orca Command Vehicles were mothballed. However, in the aftermath of the Third Tiberium War, the GDI Council rethought this position, since the existence of heavily armored Scrin spacecraft, such as Devastator warships and Planetary assault carriers, highlighted the need for large-scale air superiority.[1]After six years of stop-start development, the new Kodiak-class battlecruiser was unveiled in 2068. Unlike its command-orientated predecessor, the Kodiak-class was a heavily armed warship, capable of engaging both ground and air targets.[1]Gallery[] Kodiak taking off Grounded by an ion storm Flying over the ocean Kodiak landing at the Nod Pyramid in Cairo Aft cargo hatch Crashing in Egypt Crashed wreckage Behind the scenes[] The Kodiak's cameo appearance The Kodiak made a cameo appearance in the 2004 remake of Battlestar Galactica as part of the refugee fleet.See also[]Montauk, Nod mobile command centerReferences[]↑ 1.0 1.1 1.2 1.3 GDI Kodiak | Command & Conquer. Command & Conquer. 2010-04-20. Archived from the original on 2010-04-24.↑ Stojsavljević, Rade, and O'Miley Ryan. Command & Conquer: Tiberian Sun: Operations Manual. Las Vegas, Nevada: Westwood Studios, 1999.↑ 3.0 3.1 Westwood Studios, Command & Conquer: Tiberian Sun. GDI mission 1: "Reinforce Phoenix Base".↑ Westwood Studios, Command & Conquer: Tiberian Sun. GDI mission 9d: "Destroy Chemical Missile Plant".↑ Westwood Studios, Command & Conquer: Tiberian Sun. GDI mission 11: "Weather the Storm".↑ Westwood Studios, Command & Conquer: Tiberian Sun. GDI mission 12: "Final Conflict".↑ 7.0 7.1 7.2 Westwood Studios, Command & Conquer: Tiberian Sun: Firestorm. GDI mission 1: "GDI 01:Recover the Tacitus".v·d·e Global Defense Initiative Second Tiberium War Arsenal UnitsInfantryLight infantryDisc throwerEngineerField medicJump jet infantryGhost StalkerUmagon(campaign only)Mutant hijacker(campaign only)Riot soldier(campaign only)VehiclesHarvesterWolverineTitanAmphibious APCHover MLRSMobile sensor arrayJuggernautLimpet droneMobile EMPMobile Construction VehicleMobile war factoryDisruptorMammoth Mk. IIHunter-Seeker droidMammoth tank(campaign only) AircraftOrca FighterOrca bomberOrca CarryallOrca Transport(campaign only)Dropship(campaign only)Kodiak(campaign only)Cut contentX-O Powersuit StructuresProduction&. Tiberian Sun Rising is a total conversion modification for Tiberium Wars which aims to be a reimagining of Tiberian Sun. Tiberian Sun Rising is a total conversion mod for Tiberium WarsTiberium Wars or Tiberian Sun. Disqution :: Command
For an overview of the Mammoth class, see Mammoth tank.For the original Mk. I tank, see Mammoth Mk. I.The Mammoth tank, also known as Mammoth Mk. I[1], is a GDI heavy tank that appears in Tiberian Sun and Firestorm.Background[]After the First Tiberium War, these tanks were phased out of service in favor of the new Mammoth Mk. II walkers. Some of them were used as targets for weapons testing by GDI[2] and Nod[3]. The Forgotten also used several of these vehicles in their arsenal[4].During GDI's assault on Kane's temple in Cairo, several Mammoth tanks were found near a TW1-era GDI base, still in operating conditions despite decades of neglect[5].Mammoth Tanks would return to service after the firestorm conflict.Game unit[] Three Mammoth tanks near an abandoned GDI base Mammoth tanks cannot be built, and only appear during certain campaign missions. Most notably, three Mammoth tanks can be found in Final Conflict, at an abandoned GDI base near the northwestern Nod base. Once approached, they can be controlled by the player. In the Nod's side mission Blackout, three of them can be found at an abandoned base northwest of the map. In the Nod missions Sheep's Clothing (TS) and Mutant Extermination (FS), they appear as enemy units, being the heaviest vehicles used by the Forgotten. They are individually powerful, each capable of taking on two Tick tanks. However, they are few in number, and the Forgotten cannot construct more. The Mammoth tank is armed with a pair of powerful cannons and anti-air missiles. It is also extremely durable and also has the ability to self-repair to 50% health (though it cannot do so if its health is less than 4%). Its greatest weakness is its very slow speed, which can leave it vulnerable to enemy artillery and stationary defenses.Gallery[] A mid-development Tiberian Sun screenshot showing Nod-controlled Mammoth tanks References[]↑ Nov. 2, 2009. Mastodon. Electronic Arts. Nov. 2, 2009.↑ Westwood Studios, Command & Conquer: Tiberian Sun. Nod mission 10: "Destroy Mammoth Mk. II Prototype".↑ Westwood Studios, Command & Conquer: Tiberian Sun. GDI mission 10a: "Destroy Prototype Facility".↑ Westwood Studios, Command & Conquer: Tiberian Sun - Firestorm. Nod mission 4: "Mutant Extermination".↑ Westwood Studios, Command & Conquer: Tiberian Sun. GDI mission 12: "Final Conflict".v·d·e Global Defense Initiative Second Tiberium War Arsenal UnitsInfantryLight infantryDisc throwerEngineerField medicJump jet infantryGhost StalkerUmagon(campaign only)Mutant hijacker(campaign only)Riot soldier(campaign only)VehiclesHarvesterWolverineTitanAmphibious APCHover MLRSMobile sensor arrayJuggernautLimpet droneMobile EMPMobile Construction VehicleMobile war factoryDisruptorMammoth Mk. Hello guest register or sign in HOME Today Week Month Year games popular latest indies publishing add game mods popular latest add mod addons popular latest upload files popular latest upload RTX Remix Games Compatibility Remix Mods Remix Files PBR Assets News Tutorials Statistics videos images audio articles reviews headlines blogs post article engines popular latest add engine developers popular latest add dev groups popular latest add group forums jobs post job The Second Tiberium War C&C: Tiberian Sun mod | Released 2013 summaryarticlestutorialsreviewsfilesvideosimagespolls The Second Tiberium War is a standalone redefinition modification for Command & Conquer: Tiberian Sun. Report RSS Improved Hitpoint and Cargo Bars (view original) embed share view previous next Share Image Share URL Share Image Embed Image Embed Embed Thumb Post comment Comments darkyuri - Apr 28 2023 - 1,374 comments Can work with house color? Reply Good karma Bad karma+3 votes Author Ever_Valiant - Apr 28 2023 - 358 comments I don't know, might be possible. Reply Good karma+2 votes 50ShadesofGray - Apr 28 2023 - 435 comments Dont make it use house colours. Its disorientating. Otherwise, it looks very clean. Reply Good karma Bad karma+3 votes darkyuri - Apr 29 2023 - 1,374 comments Can be as optional addon. Reply Good karma Bad karma+3 votes Radu273 - Apr 28 2023 - 1,617 comments its amazing how much content you put into the mod. astonishing :) Reply Good karma Bad karma+3 votes Author Ever_Valiant - Apr 28 2023 - 358 comments Thank you. It's my goal to explore the full potential of the game engine and make the best RTS project I can make.I feel as if I've barely scratched the surface. Reply Good karma+2 votes NiiRubra - Apr 28 2023 - 482 comments Love how this looks! Reply Good karma Bad karma+1 vote randyarmy2000Tiberium Sun broken? : r/commandandconquer - Reddit
This article is about a mod. The subject matter of this article is therefore deemed both unofficial and non-canon.Red Alert 2: Glory of the Republic (Chinese: 红色警戒2:共和国之辉) is a mod for Command & Conquer: Red Alert 2 created by Chinese modder Lord Hero. The mod was infamous for featuring an overpowered Chinese faction that replaces Cuba and uses units from both the Allied and Soviet factions, as well as being able to train cheap PLA infantry units. As Red Alert 2 was never officially sold in mainland China, this mod was often mistakenly believed to be an official version of the game.[1]References[]↑ 蓝天上的流云 (29 September 2020). “都2020了,咋还有人把《共和国之辉》当原版《红色警戒》?”. [It's 2020, why do some people still regard Glory of the Republic as the original Red Alert?] Bilibili (Chinese). Retrieved 8 March 2021.External links[]Glory of the Republic on Baidu Baike (Chinese)v·d·eModsC&C gamesTiberian DawnProject 1.06Bio WarC&C Meets Star WarsDawn of TomorrowFlame Dancers Red AlertClassic RevolutionFlame Dancers: GenesisFor HonorRAlismRed Dawn Tiberian SunCrystallized DoomDawn of the Tiberium AgeThe 'Nam: Vietnam Combat OperationsNCM RevolutionReturn of the DawnTwisted InsurrectionWarZone Red Alert 2CannisRulesCode Lyoko: The GameColony WarsC&C ReloadedD-DayEagle RedWar Location: Global Crisis(EASB Hour)Glory of the RepublicIt Came From Red Alert!Mental OmegaMooman's RulesProject PhantomRed ResurrectionReWireTiberium CrisisRise of the East RenegadeBattle for Dune: War of AssassinsCommando AssaultExpansive Civilian WarfareInterim ApexRed Alert: A Path BeyondRed Alert 2: Apocalypse RisingScud StormTiberian Sun: RebornTiberium Crystal War GeneralsCnC EuropeCold War CrisisContraHaloGenMidEast CrisisModern WarfarePRO:GENRise of the RedsShockwaveTiberian Dawn ReduxTiberian Sun ReduxUntitled Tiberium WarsKW 1.02+2142CNC FalloutThe ForgottenEvolutions: RTS EvolvedKane's Wrath ReloadedMidEast Crisis 2One VisionTiberian DawnTiberian Sun RisingTiberium EssenceTiberium Wars Advanced Red Alert 3CoronaEastern LoongGenerals EvolutionGenerals 2ParadoxThe Red AlertReloadedRed Alert: Armor RushShock TherapyRed Alert 3: Remix Remastered CollectionNuke Tank Sample Mod Non-C&C gamesCrysis WarsTiberian Genesis StarCraft IIRed Alert: Origins Unreal EngineRenegade XFirestorm Custom builtOpenRARedAlert++Vanilla Conquer See other modsTiberium sun - unable to remove way points? :
For other uses, see Kodiak.“The Kodiak is GDI's mobile command centre. Commander McNeil and his crew reside on the Kodiak and use it to travel from battle to battle. Typically, the Kodiak observes the battle from afar so as not to put commanding officers in direct danger. However, certain conditions could cause the Kodiak to become vulnerable to attack. If that were ever to happen, protect it at all costs, for if it is destroyed, the battle is over.- Tiberian Sun manual(src)”The Kodiak was a Orca Command Vehicle made famous for its role as legendary GDI commander Michael McNeil's personal flagship during the Second Tiberium War.[1]Background[]During the Second Tiberium War, the primary flagship for GDI commanders was the Orca Command Vehicle (OCV), a large VTOL aircraft capable of low Earth orbit.[1] These vessels served as mobile command centers, allowing commanders to travel from battle to battle, observing battles from afar so as to not endanger the commanding officers. The Kodiak was the OCV assigned to Commander Michael McNeil, piloted by lieutenant commander Chandra, McNeil's second-in-command.[2]History[]Second Tiberium War[]“Solomon needs you, Kodiak's waiting.- Chandra to Michael McNeil(src)”On September 2, 2030, the Brotherhood of Nod suddenly launched a series of attacks on GDI bases worldwide. Kane, thought to be killed during the final battle of the First Tiberium War, revealed himself to GDI's chief commander, General James Solomon. In response, Solomon called into action Commander Michael McNeil.[3]At GDI's Southwestern training facility, McNeil, who was practicing his combat skills at the time, was interrupted by Chandra, who had already prepared the Kodiak for takeoff. Inside the Kodiak, Solomon briefed McNeil on the Nod attacks and informed him of Kane's return. He ordered him to secure Phoenix Base, which was under heavy Nod attack.[3]Throughout the war, the Kodiak brought McNeil to battlefields across the world. During the mission to destroy Nod's chemical missile plant, the Kodiak came under attack by Nod Banshees, but managed to survive. In retaliation, GDI destroyed the hidden Banshee hangar that launched the attack - along with the Banshees still inside - using Disruptors.[4]After Umagon was captured by Nod, the Kodiak was grounded by an ion storm. Taking advantage of this opportunity, Nod launched a direct assault on the Kodiak, but McNeil was able to defend the Kodiak and eliminated the Nod attack force.[5]After McNeil defeated Kane's forces in Cairo and impaled Kane with a piece of rubble, the Kodiak evacuated McNeil, the Tacitus and Umagon from Kane's crumbling Pyramid Temple. Onboard the ship, Tratos administered an experimental serum to Umagon, which would either reverse the effects of Kane's Tiberium experiments on her or kill her.[6]Firestorm Conflict[] The Kodiak's wreckage Shortly after Kane's defeat at Cairo, Tratos contacted GDI researcher Dr.. Tiberian Sun Rising is a total conversion modification for Tiberium Wars which aims to be a reimagining of Tiberian Sun. Tiberian Sun Rising is a total conversion mod for Tiberium WarsTiberium Sun Update not downloading - CnCNet Community
This is the complete list of all tracks from Command & Conquer: Generals and its expansion Zero Hour. They were composed by Bill Brown and Mikael Sandgren.Track List[]Generals Main Theme (USA_06)Search And Destroy (USA_03)Fight For Peace (USA_01)In The Field (USA_08)Makin' A Sweep (USA_05)Mother Of All Weapons (CHI_06)Firestorm (CHI_07)Overlord Moving (CHI_08)Runaway Train (CHI_05)The Dragon Awakes (CHI_01)Red Army Rising (CHI_02)The Middle Kingdom (CHI_03)Dawn Of Courage (GLA_01)Uprising (GLA_09)The Sacrifice (GLA_04)One Path To Freedom (GLA_02)Glory (GLA_06)Our Day Has Come (GLA_08)Tides Of Wrath (GLA_07)Commanche Down (USA_07)Rescue Ops (USA_09)Unlisted Tracks[]China AssaultMarch of The VolunteersGenerals Demo (by Frank Klepacki)CHI_04CHI_09China FailChina VictoryGLA_03GLA_05GLA FailGLA VictoryUSA_02USA_04USA FailUSA VictoryEnd CreditsZero Hour Tracks[]Zero Hour Main Theme (USA_11)Helix Armada (CHI_10)Resistance (GLA_10)GLA Anthem (GLA_11)Raid In Progress (USA_10)The Final Hour (CHI_11)Trivia[]Some tracks are used in several episodes of "Lock 'n' Load with R. Lee Ermey," with the episode "Bunker Busters" using the most, and the track "Search and Destroy" used the most often.v·d·eCommand & Conquer musicOST listsCommand & Conquer (1995) • Red Alert • Tiberian Sun • Red Alert 2 • Renegade • Generals • Tiberium Wars • Red Alert 3 • TIBERIUM (unreleased) • Tiberian Twilight • Command & Conquer (2013) (unreleased)ComposersBill Brown • Jason Graves • James Hannigan • Steve Jablonsky • Frank Klepacki • Jarrid Mendelson • Trevor Morris • Mikael Sandgren • Timothy Michael WynnOtherHell March • Destructible Times • Soviet March • Yuriko's ThemeAll the soundtrack lists include tracks that were excluded from official OST discs and expansion-only tracksComments
Wrath Reloaded • Mideast Crisis 2 • Tiberium Essence • Tiberian Sun Rising • Tiberium Wars AdvancedKane's WrathOne VisionRed Alert UniverseRed Alert 1Classic Revolution • Discovert Operations • Flame Dancers • For Honor • RAlism • Red DawnRed Alert 2Mooman's RulesYuri's RevengeCannisRules • Colony Wars • C&C Reloaded • D-Day • Eagle Red • EASB Hour • It Came From Red Alert! • Mental Omega • Mooman's Rules • Project Phantom • Tiberium Crisis • YR Squared • World AxletreeRed Alert 3Command & Conquer: Generals 2 • Eastern Loong • The Red Alert • Red Alert 3: Paradox • Red Alert 3: Reloaded • Red Alert 3: Upheaval • Red Alert 4: Armor Rush • Shock TherapyGenerals UniverseZero HourCnC Europe • Cold War Crisis • Command & Conquer: Untitled • Contra • HaloGen • Mideast Crisis • Modern Warfare • PRO:GEN • Rise of the Reds • Shockwave • Tiberian Dawn Redux • Tiberian Sun Redux • Vietnam Glory ObscuredMods for non-C&C gamesCrysis WarsTiberian GenesisStarcraft IIRed Alert: OriginsUDKRenegade X • Renegade X: FirestormCustom builtOpenRA • RedAlert++See other mods
2025-03-27“Slow and unarmed, the Engineer is, nonetheless, deadly in his own right. The only unit able to capture enemy structures; tactical use of engineers is considered an art among many commanders.- Tiberian Sun manual(src)”Engineers are non-combatant infantry used by both GDI and Nod during the Second Tiberium War and the Firestorm Conflict.Game Unit[]Engineers, though very expensive, can be used to capture enemy structures, repair bridges, and also fix up damaged buildings under control of the same player nearly instantly. Only one Engineer is needed for each, but after achieving their task, they will be removed from play.Although Engineers possess decent armour, they are normally unarmed, relying on commanders to clear the battlefield for them, or more likely, to be transported.Engineers continued to be used by GDI in the Third Tiberium War. Nod replaced them with Saboteurs, while the Scrin had Assimilators as their own equivalents.AI behavior[]Engineers controlled by the AI have the following attack patterns:Easy[]1x targeting Tiberium Refinery; loaded inside an Amphibious APC/Subterranean APC with 2 Light Infantry and 2 Disc Throwers/Rocket InfantryThis task force will only be sent if the enemy owns 5000 credits or more1x targeting anything; loaded inside an Amphibious APC/Subterranean APC with 2 Light Infantry and 2 Disc Throwers/Rocket Infantry then unloaded near a Construction YardMedium/Hard[]3x targeting Tiberium Refinery; loaded inside an Amphibious APC/Subterranean APC with 2 Disc Throwers/Rocket InfantryThis task force will only be sent if the enemy owns a certain amount of credits (4000 for Medium, 3000 for Hard)5x targeting anything; loaded inside an Amphibious APC/Subterranean APC then unloaded near a Construction YardChangelog[]Tiberian Sun patch 1.13: the crash caused when an engineer captures a construction yard while the building placement cursor is active is fixed.Tiberian Sun patch 1.17: "Multi Engineer" logic added.Tiberian Sun patch 2.02: technicians are no longer incorrectly substituted for engineers in various circumstances in non-English versions of Firestorm.Quotes[]When selected[]Engineering!Yes sir?Awaiting orders!When moving[]Affirmative!No problem!When ordered to capture (unused, uses quotes for moving)[]No problem!I can fix that!Gallery[] Concept art leftover SHP sprite See also[]MedicMutant hijackerv·d·e Global Defense Initiative Second Tiberium War Arsenal UnitsInfantryLight infantryDisc throwerEngineerField medicJump jet infantryGhost StalkerUmagon(campaign only)Mutant hijacker(campaign only)Riot soldier(campaign only)VehiclesHarvesterWolverineTitanAmphibious APCHover MLRSMobile sensor arrayJuggernautLimpet droneMobile EMPMobile Construction VehicleMobile war factoryDisruptorMammoth Mk. IIHunter-Seeker droidMammoth tank(campaign only) AircraftOrca FighterOrca bomberOrca CarryallOrca Transport(campaign only)Dropship(campaign only)Kodiak(campaign only)Cut contentX-O Powersuit StructuresProduction& techConstruction yardPower plantTiberium refineryBarracksWar factoryHelipadRadarService depotTech centerUpgrade centerDefenses& supportPavementConcrete wallGateTiberium siloComponent towerElectromagnetic pulse cannonFirestorm wall sectionFirestorm generatorSearchlight tower(campaign only)UpgradesPower turbineVulcan cannonRPG upgradeSAM upgradeSeeker
2025-04-01Gabriella Boudreau, telling her that his serum had failed and that Tiberium mutation had driven Umagon mad. He asked Boudreau to bring all of Kane's archives and the Tacitus to him in order to find a solution. The Kodiak, once again piloted by Chandra, was requisitioned for this mission.[7]Under heavy sniper fire from Nod, the archives and the Tacitus were loaded onto the Kodiak, and it took off without incident. However, it was struck by an ion storm lightning while en route to Tratos' compound and crashed on the coast of North Africa, killing everyone on board.[7]A GDI team quickly moved to secure the Kodiak crash site. After assessing the situation, an engineer recovered the Tacitus from the crash site but concluded that the ship itself was unsalvageable, so the team recovered the Tacitus and abandoned the wreckage of the Kodiak.[7]Legacy[]Following the Firestorm Conflict, GDI ceased development of large-scale airships due to their high manufacturing and maintenance costs, and the remaining Orca Command Vehicles were mothballed. However, in the aftermath of the Third Tiberium War, the GDI Council rethought this position, since the existence of heavily armored Scrin spacecraft, such as Devastator warships and Planetary assault carriers, highlighted the need for large-scale air superiority.[1]After six years of stop-start development, the new Kodiak-class battlecruiser was unveiled in 2068. Unlike its command-orientated predecessor, the Kodiak-class was a heavily armed warship, capable of engaging both ground and air targets.[1]Gallery[] Kodiak taking off Grounded by an ion storm Flying over the ocean Kodiak landing at the Nod Pyramid in Cairo Aft cargo hatch Crashing in Egypt Crashed wreckage Behind the scenes[] The Kodiak's cameo appearance The Kodiak made a cameo appearance in the 2004 remake of Battlestar Galactica as part of the refugee fleet.See also[]Montauk, Nod mobile command centerReferences[]↑ 1.0 1.1 1.2 1.3 GDI Kodiak | Command & Conquer. Command & Conquer. 2010-04-20. Archived from the original on 2010-04-24.↑ Stojsavljević, Rade, and O'Miley Ryan. Command & Conquer: Tiberian Sun: Operations Manual. Las Vegas, Nevada: Westwood Studios, 1999.↑ 3.0 3.1 Westwood Studios, Command & Conquer: Tiberian Sun. GDI mission 1: "Reinforce Phoenix Base".↑ Westwood Studios, Command & Conquer: Tiberian Sun. GDI mission 9d: "Destroy Chemical Missile Plant".↑ Westwood Studios, Command & Conquer: Tiberian Sun. GDI mission 11: "Weather the Storm".↑ Westwood Studios, Command & Conquer: Tiberian Sun. GDI mission 12: "Final Conflict".↑ 7.0 7.1 7.2 Westwood Studios, Command & Conquer: Tiberian Sun: Firestorm. GDI mission 1: "GDI 01:Recover the Tacitus".v·d·e Global Defense Initiative Second Tiberium War Arsenal UnitsInfantryLight infantryDisc throwerEngineerField medicJump jet infantryGhost StalkerUmagon(campaign only)Mutant hijacker(campaign only)Riot soldier(campaign only)VehiclesHarvesterWolverineTitanAmphibious APCHover MLRSMobile sensor arrayJuggernautLimpet droneMobile EMPMobile Construction VehicleMobile war factoryDisruptorMammoth Mk. IIHunter-Seeker droidMammoth tank(campaign only) AircraftOrca FighterOrca bomberOrca CarryallOrca Transport(campaign only)Dropship(campaign only)Kodiak(campaign only)Cut contentX-O Powersuit StructuresProduction&
2025-04-20For an overview of the Mammoth class, see Mammoth tank.For the original Mk. I tank, see Mammoth Mk. I.The Mammoth tank, also known as Mammoth Mk. I[1], is a GDI heavy tank that appears in Tiberian Sun and Firestorm.Background[]After the First Tiberium War, these tanks were phased out of service in favor of the new Mammoth Mk. II walkers. Some of them were used as targets for weapons testing by GDI[2] and Nod[3]. The Forgotten also used several of these vehicles in their arsenal[4].During GDI's assault on Kane's temple in Cairo, several Mammoth tanks were found near a TW1-era GDI base, still in operating conditions despite decades of neglect[5].Mammoth Tanks would return to service after the firestorm conflict.Game unit[] Three Mammoth tanks near an abandoned GDI base Mammoth tanks cannot be built, and only appear during certain campaign missions. Most notably, three Mammoth tanks can be found in Final Conflict, at an abandoned GDI base near the northwestern Nod base. Once approached, they can be controlled by the player. In the Nod's side mission Blackout, three of them can be found at an abandoned base northwest of the map. In the Nod missions Sheep's Clothing (TS) and Mutant Extermination (FS), they appear as enemy units, being the heaviest vehicles used by the Forgotten. They are individually powerful, each capable of taking on two Tick tanks. However, they are few in number, and the Forgotten cannot construct more. The Mammoth tank is armed with a pair of powerful cannons and anti-air missiles. It is also extremely durable and also has the ability to self-repair to 50% health (though it cannot do so if its health is less than 4%). Its greatest weakness is its very slow speed, which can leave it vulnerable to enemy artillery and stationary defenses.Gallery[] A mid-development Tiberian Sun screenshot showing Nod-controlled Mammoth tanks References[]↑ Nov. 2, 2009. Mastodon. Electronic Arts. Nov. 2, 2009.↑ Westwood Studios, Command & Conquer: Tiberian Sun. Nod mission 10: "Destroy Mammoth Mk. II Prototype".↑ Westwood Studios, Command & Conquer: Tiberian Sun. GDI mission 10a: "Destroy Prototype Facility".↑ Westwood Studios, Command & Conquer: Tiberian Sun - Firestorm. Nod mission 4: "Mutant Extermination".↑ Westwood Studios, Command & Conquer: Tiberian Sun. GDI mission 12: "Final Conflict".v·d·e Global Defense Initiative Second Tiberium War Arsenal UnitsInfantryLight infantryDisc throwerEngineerField medicJump jet infantryGhost StalkerUmagon(campaign only)Mutant hijacker(campaign only)Riot soldier(campaign only)VehiclesHarvesterWolverineTitanAmphibious APCHover MLRSMobile sensor arrayJuggernautLimpet droneMobile EMPMobile Construction VehicleMobile war factoryDisruptorMammoth Mk.
2025-04-02Hello guest register or sign in HOME Today Week Month Year games popular latest indies publishing add game mods popular latest add mod addons popular latest upload files popular latest upload RTX Remix Games Compatibility Remix Mods Remix Files PBR Assets News Tutorials Statistics videos images audio articles reviews headlines blogs post article engines popular latest add engine developers popular latest add dev groups popular latest add group forums jobs post job The Second Tiberium War C&C: Tiberian Sun mod | Released 2013 summaryarticlestutorialsreviewsfilesvideosimagespolls The Second Tiberium War is a standalone redefinition modification for Command & Conquer: Tiberian Sun. Report RSS Improved Hitpoint and Cargo Bars (view original) embed share view previous next Share Image Share URL Share Image Embed Image Embed Embed Thumb Post comment Comments darkyuri - Apr 28 2023 - 1,374 comments Can work with house color? Reply Good karma Bad karma+3 votes Author Ever_Valiant - Apr 28 2023 - 358 comments I don't know, might be possible. Reply Good karma+2 votes 50ShadesofGray - Apr 28 2023 - 435 comments Dont make it use house colours. Its disorientating. Otherwise, it looks very clean. Reply Good karma Bad karma+3 votes darkyuri - Apr 29 2023 - 1,374 comments Can be as optional addon. Reply Good karma Bad karma+3 votes Radu273 - Apr 28 2023 - 1,617 comments its amazing how much content you put into the mod. astonishing :) Reply Good karma Bad karma+3 votes Author Ever_Valiant - Apr 28 2023 - 358 comments Thank you. It's my goal to explore the full potential of the game engine and make the best RTS project I can make.I feel as if I've barely scratched the surface. Reply Good karma+2 votes NiiRubra - Apr 28 2023 - 482 comments Love how this looks! Reply Good karma Bad karma+1 vote randyarmy2000
2025-04-10This article is about a mod. The subject matter of this article is therefore deemed both unofficial and non-canon.Red Alert 2: Glory of the Republic (Chinese: 红色警戒2:共和国之辉) is a mod for Command & Conquer: Red Alert 2 created by Chinese modder Lord Hero. The mod was infamous for featuring an overpowered Chinese faction that replaces Cuba and uses units from both the Allied and Soviet factions, as well as being able to train cheap PLA infantry units. As Red Alert 2 was never officially sold in mainland China, this mod was often mistakenly believed to be an official version of the game.[1]References[]↑ 蓝天上的流云 (29 September 2020). “都2020了,咋还有人把《共和国之辉》当原版《红色警戒》?”. [It's 2020, why do some people still regard Glory of the Republic as the original Red Alert?] Bilibili (Chinese). Retrieved 8 March 2021.External links[]Glory of the Republic on Baidu Baike (Chinese)v·d·eModsC&C gamesTiberian DawnProject 1.06Bio WarC&C Meets Star WarsDawn of TomorrowFlame Dancers Red AlertClassic RevolutionFlame Dancers: GenesisFor HonorRAlismRed Dawn Tiberian SunCrystallized DoomDawn of the Tiberium AgeThe 'Nam: Vietnam Combat OperationsNCM RevolutionReturn of the DawnTwisted InsurrectionWarZone Red Alert 2CannisRulesCode Lyoko: The GameColony WarsC&C ReloadedD-DayEagle RedWar Location: Global Crisis(EASB Hour)Glory of the RepublicIt Came From Red Alert!Mental OmegaMooman's RulesProject PhantomRed ResurrectionReWireTiberium CrisisRise of the East RenegadeBattle for Dune: War of AssassinsCommando AssaultExpansive Civilian WarfareInterim ApexRed Alert: A Path BeyondRed Alert 2: Apocalypse RisingScud StormTiberian Sun: RebornTiberium Crystal War GeneralsCnC EuropeCold War CrisisContraHaloGenMidEast CrisisModern WarfarePRO:GENRise of the RedsShockwaveTiberian Dawn ReduxTiberian Sun ReduxUntitled Tiberium WarsKW 1.02+2142CNC FalloutThe ForgottenEvolutions: RTS EvolvedKane's Wrath ReloadedMidEast Crisis 2One VisionTiberian DawnTiberian Sun RisingTiberium EssenceTiberium Wars Advanced Red Alert 3CoronaEastern LoongGenerals EvolutionGenerals 2ParadoxThe Red AlertReloadedRed Alert: Armor RushShock TherapyRed Alert 3: Remix Remastered CollectionNuke Tank Sample Mod Non-C&C gamesCrysis WarsTiberian Genesis StarCraft IIRed Alert: Origins Unreal EngineRenegade XFirestorm Custom builtOpenRARedAlert++Vanilla Conquer See other mods
2025-04-15