Perkus maximus install

Author: a | 2025-04-24

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This tutorial shows the proper update installation of the Perkus Maximus mod for Skyrim, using Mod Organizer.T3nd0's Perkus Maximus: Perkus Maximus Installation and overview; Perkus Maximus Installation and overview. Endorsements. 4. Total views. 10.1k. Video information. Added on 12 November

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Perkus Maximus for Mod Organizer Installation Tutorial

Patchus Maximus (PaMa) is the SkyProc Patcher included in Perkus Maximus. It is a dynamic patch creation tool powered by Java (made by Oracle) using the SkyProc library (maintained by Dienes). You should maintain the most up-to-date version of Java at all times, you do not need to download the SkyProc library to use PaMa or any other SkyProc Patcher, it is a development tool.Setup[]Like most mods that use a SkyProc Patcher, it, and your system, needs to be setup properly for it to work. You can also watch Cal's video hereJava[]0. Download Java from oracle.com or Java.com. You can check your current version at Java.com/verify.Mod Organizer[]MO executable settings1. In MO add PaMa as an executable as normal.2. In MO Edit the executable to look like the picture:-Xmx1024m -jar "C:\Program Files (x86)\Mod Organizer\mods\Perkus Maximus - Maximum Perk Overhaul\SkyProc Patchers\T3nd0_PatchusMaximus\PatchusMaximus.jar"3. You can also append "-NOSTREAM" to the argument to help with memory;-Xmx1024m -jar "C:\Program Files (x86)\Mod Organizer\mods\Perkus Maximus - Maximum Perk Overhaul\SkyProc Patchers\T3nd0_PatchusMaximus\PatchusMaximus.jar" "-NOSTREAM"Note: MO CAN launch 64bit Java it just needs to be limited to 1GB (1024m).Non-Mod Organizer[]1. Use the 64 or 32bit batch file to launch PaMa.Optional[]1. Install SUM, in SUM's options in the Max Allocate Memory window type 2048, can be increased by multiples of 1024 depending on your available memory. For 32bit and MO setups use 1024, anything higher will not run.Running PaMa from the data folder through MO[]This may help some having issues getting MO to run PaMa.by Jaskov on Reddit1. (Forgot to set this wink wink) Copy "SkyProc Patchers" in its entirety from your Mod Organizer "mods" directory from Perkus Maximus folder TO Steam\steamapps\common\Skyrim\Data2. Open Mod Organizer.3. Click drop down arrow next to "Run" and click "".4. Write something in "Title".5. Click "..." next to "Binary" field. Select Steam\steamapps\common\Skyrim\Data\SkyProc Patchers\T3nd0_PatchusMaximus\PatchusMaximus.jar (The one you copied, NOT the one in Mod Organizer's "mods" folder). All fields will be filled automagically. You may have to add -Xmx1024m in Arguments.6. Click "Add".7. ???8. ProfitVideos[]GamerPoets[]Mod Organizer : Installing Perkus Maximus - Adding PaMa to MO and running it.Cal of Dirty Weasel Media[]Editing General Settings.xml - Covers edits needed if NOT This tutorial shows the proper update installation of the Perkus Maximus mod for Skyrim, using Mod Organizer.T3nd0's Perkus Maximus: Perkus Maximus Installation and overview; Perkus Maximus Installation and overview. Endorsements. 4. Total views. 10.1k. Video information. Added on 12 November Please if you have any patches you'd like to share with others contact me! I would like to host them here.This is NOT a place to request additions!!! This is for fixes and functionality improvements!Welcome to the Unofficial patch central for Perkus MaximusDue to a couple of fixes having to modify the main .esp this is a direct overwrite\replacement esp fix of the Perkus Maximus SSE plugin!Update instructions:Install the files from this page over the files from the original mod. Choose yes to overwrite all if asked.Load up your saved game after installing these files and then perform a cell reset.A cell reset is mandatory when using this: Using the command console (Tap the tilde "~" key in game)Enter commands for the reset:setgs iHoursToRespawnCell 1setgs iHoursToRespawnCellCleared 1Then wait in game for a minute or two:Then re-apply the vanilla settings:setgs iHoursToRespawnCell 240setgs iHoursToRespawnCellCleared 720First version should fix the 'vast' majority of problems...Complete List of Changes (Expand the spoiler tab)Spoiler: Show=== 0.01 ===Saved in the latest creation kit.Removed the empty scroll and the empty staff enchantment that were causing issues.Sorted masters.Carried over the couple of changes from usleep.Removed one npc that was from the base game and unneeded in the mod.Carried over the survival keywords for the couple of armors needed.Converted the Mage, Warrior and Thief plugins to esl. I will add esp ones into the optional files for those who are upgrading in game as you need to stick to esp until you start a new game. Remember to do a cell reset!CREDITST3ndo for Perkus Maximus

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User7780

Patchus Maximus (PaMa) is the SkyProc Patcher included in Perkus Maximus. It is a dynamic patch creation tool powered by Java (made by Oracle) using the SkyProc library (maintained by Dienes). You should maintain the most up-to-date version of Java at all times, you do not need to download the SkyProc library to use PaMa or any other SkyProc Patcher, it is a development tool.Setup[]Like most mods that use a SkyProc Patcher, it, and your system, needs to be setup properly for it to work. You can also watch Cal's video hereJava[]0. Download Java from oracle.com or Java.com. You can check your current version at Java.com/verify.Mod Organizer[]MO executable settings1. In MO add PaMa as an executable as normal.2. In MO Edit the executable to look like the picture:-Xmx1024m -jar "C:\Program Files (x86)\Mod Organizer\mods\Perkus Maximus - Maximum Perk Overhaul\SkyProc Patchers\T3nd0_PatchusMaximus\PatchusMaximus.jar"3. You can also append "-NOSTREAM" to the argument to help with memory;-Xmx1024m -jar "C:\Program Files (x86)\Mod Organizer\mods\Perkus Maximus - Maximum Perk Overhaul\SkyProc Patchers\T3nd0_PatchusMaximus\PatchusMaximus.jar" "-NOSTREAM"Note: MO CAN launch 64bit Java it just needs to be limited to 1GB (1024m).Non-Mod Organizer[]1. Use the 64 or 32bit batch file to launch PaMa.Optional[]1. Install SUM, in SUM's options in the Max Allocate Memory window type 2048, can be increased by multiples of 1024 depending on your available memory. For 32bit and MO setups use 1024, anything higher will not run.Running PaMa from the data folder through MO[]This may help some having issues getting MO to run PaMa.by Jaskov on Reddit1. (Forgot to set this wink wink) Copy "SkyProc Patchers" in its entirety from your Mod Organizer "mods" directory from Perkus Maximus folder TO Steam\steamapps\common\Skyrim\Data2. Open Mod Organizer.3. Click drop down arrow next to "Run" and click "".4. Write something in "Title".5. Click "..." next to "Binary" field. Select Steam\steamapps\common\Skyrim\Data\SkyProc Patchers\T3nd0_PatchusMaximus\PatchusMaximus.jar (The one you copied, NOT the one in Mod Organizer's "mods" folder). All fields will be filled automagically. You may have to add -Xmx1024m in Arguments.6. Click "Add".7. ???8. ProfitVideos[]GamerPoets[]Mod Organizer : Installing Perkus Maximus - Adding PaMa to MO and running it.Cal of Dirty Weasel Media[]Editing General Settings.xml - Covers edits needed if NOT

2025-04-07
User6071

Please if you have any patches you'd like to share with others contact me! I would like to host them here.This is NOT a place to request additions!!! This is for fixes and functionality improvements!Welcome to the Unofficial patch central for Perkus MaximusDue to a couple of fixes having to modify the main .esp this is a direct overwrite\replacement esp fix of the Perkus Maximus SSE plugin!Update instructions:Install the files from this page over the files from the original mod. Choose yes to overwrite all if asked.Load up your saved game after installing these files and then perform a cell reset.A cell reset is mandatory when using this: Using the command console (Tap the tilde "~" key in game)Enter commands for the reset:setgs iHoursToRespawnCell 1setgs iHoursToRespawnCellCleared 1Then wait in game for a minute or two:Then re-apply the vanilla settings:setgs iHoursToRespawnCell 240setgs iHoursToRespawnCellCleared 720First version should fix the 'vast' majority of problems...Complete List of Changes (Expand the spoiler tab)Spoiler: Show=== 0.01 ===Saved in the latest creation kit.Removed the empty scroll and the empty staff enchantment that were causing issues.Sorted masters.Carried over the couple of changes from usleep.Removed one npc that was from the base game and unneeded in the mod.Carried over the survival keywords for the couple of armors needed.Converted the Mage, Warrior and Thief plugins to esl. I will add esp ones into the optional files for those who are upgrading in game as you need to stick to esp until you start a new game. Remember to do a cell reset!CREDITST3ndo for Perkus Maximus

2025-04-10
User7819

Using all three(3) modules or if NOT using English or if you do NOT want weapons to have the type appended to the name.Perkus Maximus Advanced Installation for Mod Organizer - Covers creating the Merged Patch, Bashed Patch and running PaMa.Errors[]With PerMa 1.3 PaMa is much more resistant to record based errors, during testing only outdated/pirate copies of the game were able to cause patching failures, the patcher can still fail from memory based errors. When reporting issues, please let us know if you use MO, NMM (and version), Wrye or manually install your mods. PaMa creates logs to help troubleshoot issues. Please use PasteBin, or a similar site, to post large text files, such as Load Order, Debug Log and Asynchronous Log. Logs can be found in; Skyrim/Data/SkyProc Patchers/T3nd0_PatchusMaximus/SkyProcDebug. If you use MO then they will be in: Mod Organizer/mods/ModName/SkyProc Patchers/T3nd0_PatchusMaximus/SkyProcDebug or Mod Organizer/Overwrite depending on how you handle them.Fails to run[]Make sure your Java is up to date and insure you followed the above instructions. Trying -Xmx512m instead of -Xmx1024m works for some people.If you have a version of java that starts with 1.8, they moved more things to the heap. This is why reducing the heap to -Xmx512m helps. See ☀ Master[]You have a mod that is missing a master or a plugin is loading before its master.java.lang.OutOfMemoryError[]The "heap space" error. A memory based error, it means that the operation it is performing will cause the patcher to exceed its memory limit. If you are getting this error, make sure your Java is up to date and insure you followed the above instructions.java.lang.StackOverflowError[]Another memory based error, it means that the operation it is performing has caused the patcher to exceed its memory limit. If you are getting this error, make sure your Java is up to date and insure you followed the above instructions. Extremely large mods, like Immersive Jewelry, can also cause this error due to the sheer volume of items being patched. (In the case of Immersive Jewelry, there is a patch that exists for Perkus Maximus which should be loaded after a Patchus Maximus

2025-04-21
User9648

I'm having a really annoying problem with the candlelight spell: it won't show up in the spells menu at all.I know for a fact that I've learned the spell as I get a message saying that I already know Candlelight when I attempt to learn it from a spell tome, but it won't show up on the magic menu anywhere. I've checked in Alteration and I've checked in All and it's in neither menu, yet the game seems to acknowledge that it's there since I get that message about already knowing it when I try to learn it again.It seems to be invisible for some reason. I've tried removing and adding it back from my character using console commands but it made no difference. I also tried removing it through the console and then buying and using its spell tome to learn it, but it still doesn't show up in the magic menu.I can equip it using the console, so it's definitely in the game.Can anyone help? I can't find any other topic about this glitch from searching around (likely because it's so specific).Also, this is a fairly heavily modded skyrim installation. It has a little over 100 mods, with 2 mods that modify spells: Perkus Maximus and ApocalypseIf needed, I can post a mod list Edited August 2, 2019 by Nitrate55

2025-03-25
User6210

Spartan kick* Phenderix magic world* Vanilla powers and shouts* Zim's Improved Dremora* Zim's Immersive Artifacts* Skyrim Weapons Expansion* Elemental Destruction Magic* Animated ArmoryTo Do:> Forgotten Magic Redone>Summermyst>Lost Grimoire of Skyrim>Elemental Destruction Magic>Perkus Maximus>Relics of Hyrule>Bandolier bags and pouches>Path of SorceryAdding your own spells/items/abilities:*This works best if you're in borderless windowed mode1. Go to your skyrim data folder2. In the data folder go to the interface folder3. Scroll down till you see favoritesmenu.cfg4. Open favoritesmenu.cfg in notepad or whatever you use5. Just add the name of your spell to any of the categories or sublistExample:###### Conjuration ######[sublist]name = Summons:parent_list = Conjurationenabled = truekeywords = *Enter keywords or the name of the spell/item you want added to this list* (example: Flame Atronach, Frost Atronach, Storm Atronach ... you could also just use Atronach to cover everything with atronach in the name)excludes = *Enter keywords you want to exclude from this list* (example: daedric crescent gets sorted into swords category instead of conjuration category so you'd make daedric cresent an excluded phrase in the swordss category )Troubleshooting:There's 2 ways to adjust the favorites menu sizeFirst way:1. In game open the favorites menu2. Press/Hold CRTL and then just use the arrow keys to slide the menu. This won't save once you exit the game howeverSecond way:*This works best if you're in borderless windowed mode1. Go to your skyrim data folder2. In the data folder go to the interface folder3. Scroll down till you see favoritesmenu.cfg4. Open favoritesmenu.cfg in notepad or whatever you use5. at the top where it says [config] you can play around with these settings to your likingThese are the only lines you should need to adjust:menu_base_x = -2menu_base_y = -660list_alignment = leftdefault_num_list_entries = 15default_list_width = 150default_list_entry_height = 24default_list_entry_font_size = 16Special Thanks:favmenumodder for creating this mod in the first placeSurGTR for proving names/keywords for Skyrim Weapons Expansion

2025-03-28
User1868

If necessary,Options changing certain powers to suit known gameplay overhauls,Debug mode.Compatibility & known issues:Fully compatible with:The Paarthurnax DilemmaUltimate Dragon Allies - Odahviing and DurnehviirDragonborn AscendantReal way to shoutSkyVoicePatches (will be re-added once I see which mods are ready for SSE):(without them both mods will work, but mine won't fully execute its power - see article Patches for more info)Deadly Dragons - patch available Improved Dragon Shouts - patch fixing the descriptions of altered powers Perkus Maximus - patch availableSkyRe - patch available. Requires USSEP, as does SkyRe SEBetter Vampires - tiny patch available Konahriik's Priviledge - tiny patch availableThunderchild - tiny patch availableEnhanced Mighty Dragons - patch in a thousand and one different variations availableUnconfirmed/Unknown/In testing:Requiem - initial tests seems it's safe to use, might need patch to make some of the powers fully useful; I've never played this overhaul, would appreciate if someone experienced with it checked if there are anything that might slip my eyes while skimming over the recordsSee Article Patches and comments to read more and check if the mod is being patched/tested. Please note that the patches are a work in progress as well, especially with game overhauls like SkyRe or Perma. If you find any incompatibilities, please notify me.Potentially incompatible:Any mod that changes Paarthurnax's meditations dialogues (see Article Modified Files to read more)If you find any problems, please refer first to the walkthrough, and if you think it is my mod's fault, please contact me. Authors:ddaybones - author of texts and an inexhaustible source of inspiration, piotrmil - creator of mod, who would wish to thank all other co-authors for superb work and congratulate them on surviving a constant stream of my mails and messages nagging them to work faster,Voice actors:Mike Quinlan as Paarthurnax,Limroto as Durnehviir, Odahviing and Felldir the OldTranslations:Polish: Przetłumaczone MCMenu, dialogi przetłumaczone. Ktoś chętny do poudawania Pana Kleksa? (feel free to contact me if you'd like to translate this mod into your language. Ddaybones has given me permission to translate his texts)Recommended mods and programs:Mod Organizer is highly recommended as a mod managing program, especially for compatibility-testing purposes,Chesko's Lore-Based Loading Screens - another Reddit-born mod, adding loading screens with pieces of knowledge from TES loreImproved Dragon Shouts Deadly DragonsInteresting NPCs - in my humble opinion one of the best mods out there, making Skyrim feel fresh and new every single time. "Rotmulaag..." follows the same philosophy as INPCs: adding new dialogues

2025-04-09

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