Mass effect low res textures

Author: c | 2025-04-24

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For Mass Effect 2 on the PC, a GameFAQs message board topic titled Textures Too Low-Res? . Menu. Mass Effect 2; Textures Too Low-Res? CoD4_FunGAMEz 15 years becomes

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Mass Effect Low Res Textures

Get a free pass because Midgar is so well done or something? Almost seems unfair to other games that got torn part for being rushed this gen. Mass Effect Andromeda comes to mind.4 years ago @lajiaya: Found it pretty funny that the places you spend the most time in (if you do the sides quests) look the worst. I've also noticed around the internet that very few talk about this. Did this game get a free pass because Midgar is so well done or something? Almost seems unfair to other games that got torn part for being rushed this gen. Mass Effect Andromeda comes to mind.It does feel like most of the positive impressions of the game out there on major outlets are from the first few hours of the game. The part where the game is undoubtedly at it's best in every way.Personally, the low-res textures didn't bother me so much. I can see why they'd bother others but I just don't mind it for whatever reason.4 years ago Absolutely not. I’m playing on a launch PS4 and some of the textures just look awful. I get that it’s old hardware, but that’s why I would’ve preferred to play on PC or at least my Xbox One X. Maybe waiting a year was the right call for me after all, it’s clear that the base model Ps4 just isn’t up to the task of running new games well anymore.Glad to hear that it gets better after the slums though,

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Low Res Textures - Mass Effect - GameFAQs

All games Mass Effect Legendary Edition Mods Time Sort by Order Show Display Refine results Found 48 results. 2004 have been filtered out. Currently filtering by: tags. (Clear filters) View mod page View image gallery 6KB 1.1k -- Mass Effect - COLOR (Reshade Overhaul) Mass Effect - Color is a Reshade Preset that seeks to revitalize the visuals of all three Mass Effect games, emulating the aesthetics of a current gen Bioware game.The long awaited MELLO compatibility version has ARRIVED! View mod page View image gallery 145.3MB 618 -- View mod page View image gallery 28.5MB 370 -- View mod page View image gallery Mass Effect HDR and Realism ME 1 2 and 3 Hi! This is a Reshade Preset I made to improve the colors and sharpness for Mass Effect Legendary Edition as well as I could. A lot of the textures for ME1 are still very low resolution, so sharpening them much at all looks awful. I did what I could to improve the color palette and lighting while also boosting texture clarity where I could. 31.2MB 346 -- Mass Effect HDR and Realism ME 1 2 and 3 Hi! This is a Reshade Preset I made to improve the colors and sharpness for Mass Effect Legendary Edition as well as I could. A lot of the textures for ME1 are still very low resolution, so sharpening them much at all looks awful. I did what I could to improve the color palette and lighting while also boosting texture clarity where I could. View mod page View image gallery 2.1MB 255 -- LEGENDARY LIGHT AND COLOURS. A cinematic ReShade overhaul In this complete graphic overhaul, I have made adjustments to the light, shadows, colors and much more, to give "Mass Effect - Legendary Edition" a new cinema-like look.

Mass effect low res textures - virallord

To the current installer (screenshot), but it was a lot easier to use than the previous nonexistent installer. Previously, everything the installer now did automatically had to be done by hand by the users, which led to a lot of user error and contributed to the idea that Mass Effect modding was horrendously difficult. Now you just click the big install red button, and MEM takes care of the rest. Pretty interface for the installer. Prettier than a batch file at least.Among other things, the installer takes care of automatically optimizing the game's graphical settings, present in the GamerSettings.ini file, in "My Documents/BioWare/Mass Effect[ 2, 3]/Config". Through careful in-game testing, we determined the best possible settings to improve the look of the game in general : most importantly higher resolution dynamic shadows and better texture rendering techniques. Before/after comparison of INI settings modificationsThe first thing I then did was to take my TPF collection from the initial release of ALOT, that had grown quite a bit since then, extract it again with MEM, and organize it properly instead of rushing to dupeGuru to remove duplicates. The first time I built ALOT, I rushed through this part, which resulted in many issues down the road with Nexus, especially because I didn't have any way of knowing which texture belonged to which author.So, this time, I sorted the textures by author before running dupeGuru, yet again. This went pretty fast, given that I was already familiar with the textures and authors and knew already which ones were to be favored for squad textures, which for environments, etc...AlvaroMe and I had noticed that many textures were reused between the games. AlvaroMe knows quite a bit about spreadsheets and VBA coding, and was able to automate much of the initial steps. We created a complete database of "portable" textures between the 3 Mass Effect games. A portable texture would be the same or only slightly different from one game to the other. We determined 3 grades for portability: a, b, c. Grade a means the texture is completely identical, b means you need to make minor changes for compatibility, c means major changes.Determining this for all textures meant comparing them through various means :A theoretical comparison of textures, using their names and CRC hashes. This means comparing any textures that share the same name in the game files. Textures that share the same hash. For Mass Effect 2 on the PC, a GameFAQs message board topic titled Textures Too Low-Res? . Menu. Mass Effect 2; Textures Too Low-Res? CoD4_FunGAMEz 15 years becomes

Mass effect low res textures - lanetawisdom

A LOT OF TEXTURES (ALOT)CREDIT : ALOT is a project that was initiated by myself, CreeperLava, but couldn't have come so far without the contributions of many artists, developpers and the input of countless users. A complete list of the textures in ALOT and their respective authors is available here.Many artists contributed to ALOT, namely AlvaroMe, CDAMJC, ClearanceClarence, CreeperLava, Darziak, Ellise, heleuss, JeanLuc761, JimbobJeffers, MaryseDynasty, Mellin, mylastsong18, smarteck, sulezraz, ThinkBlueN7. Special thanks to CDAMJC for sharing his draft of a ME2 MEUITM with the ALOT project.The ALOT team currently consists of three people : myself, aquadran and Mgamerz. AlvaroMe is the honorary fourth member, but he has left the modding scene for now. Mgamerz and aquadran developed and provided vital support for two essential tools used by ALOT, namely MassEffectModder and the ALOT Installer. Thank you also to KFreon for ImageEngine.WHAT IS THIS MOD ?A Lot Of Textures (ALOT) has been endorsed by Bioware as one of the main inspirations and benchmarks behind Mass Effect Legendary Edition.ALOT is a visual upgrade of the Mass Effect trilogy (ME1, ME2, ME3). ALOT for ME2 in particular contains over 2000 high resolution textures. The result is a game that is much more pleasing to look at, and thus more enjoyable to play.Now the long version :ALOT is a project to provide a much needed visual upgrade to the entire Mass Effect trilogy. With over 20,000 high resolution textures and 40GB across all 3 games, it is also the largest modding project of its kind for any game. ALOT provides high resolution textures for squad mates, environments, weapons, armours, enemies, allies... Pretty much everything that is visually distracting due to low resolution has been overhauled.Despite the large number of textures in ALOT, quality primes over quantity. Respect of vanilla (ie unmodded) style is paramount. Every single texture in ALOT was carefully handpicked with that in mind, from the work of many contributing mod authors.Furthermore, ALOT restores a large number of unused, high resolution textures from the vanilla game, that were hidden away in the game files. This to replace the downscaled version of these textures that you see in game.During the installation of ALOT, the installer will also modify the game's INI settings for improved dynamic shadows and texture rendering.We welcome any contributions to the mod, you can come and talk with us on Discord if you're interested :).The ALOT project was featured on

Mass effect low res textures - berlindamadison

Model. And it looks amazing. Better squad selection iconsIt should be noted that there is no magic in neural networks, nor are the models perfect. Sometimes a texture is just so bad that no amount of AI will ever be able to make it better. Sometimes the model misinterprets leather for wood and makes a jacket look completely wrong. Unlike what the Kotaku or PCGamer articles will no doubt write, neural networks are not the perfect solution to texture modding where you just dump all the game’s textures in the AI and get a mod at the end. There was a lot of manual work involved in double-checking textures and correcting mistakes made by the AI for ALOT 2020. That’s also why it took so long.I am incredibly proud of this project. It required close collaboration between a core group of developers, dozens of artists and thousands of users from all around the world over the years. Together we managed to make a dream come true: a trilogy of games, now over a decade old, overhauled to look as good as a game that came out today. I count myself incredibly lucky to have met all the fantastic people that helped push ALOT to what it is today.On a personal level, ALOT taught me unbelievably much about software engineering from the tools we created and used (Neural Networks for image processing, UX/UI design to install the overhaul, low level binary decompiling to modify the games...). I matured socially from managing a team over so many years, and I feel like the evolution of ALOT itself mirrors my own. From messy batch files to a clean, beautiful, all-encompassing GUI installer; from a cobbled together texture pack to a curated, well-documented overhaul; from no artistic knowledge to understand and making my own textures; from 1 to 1 000 000 views.ALOT has made Mass Effect modding more widely available and easier to use, so that the games are more enjoyable for everyone. People who haven't played Mass Effect yet will be able to experience it for the first time in high resolution, and people who want to replay it will see it in a new light.ALOT is already the go-to graphical overhaul mod for the Mass Effect Trilogy, I hope it is now a necessary addition to any playthrough.From the bottom of my heart, thank you for your support, and see you on

Mass effect low res textures - nimfagive

What is this?This is a texture mod that affects all human and asari eyes in the Legendary Edition. It replaces diffuse textures and a normal texture. It’s an attempt to look close to the vanilla eyes while being more neutral and having less busy details (and giving females a smaller pupil in LE1). The normal map is more concave in an attempt to make the iris looks deeper. Look through screenshots for more details.InstallationYou can either:1. (I recommend doing it this way.)Download ME3Tweaks Mod Manager, go to the Tools tab and open Mass Effect Modder. Pick your game and select Mods Manager -> Mods Installer. Press “add it to the list”.Install mod.2. Download Mass Effect Modder directly from here (make sure it’s build 501 or higher) and install as instructed above. This will take some time to install! Have patience!Backup your game before installing any mods!And make sure you have all your DLC mods installed before installing any textures!UninstallInstall the “vanilla eyes” .mem provided in the files.PermissionsI’m fine with people messing around in their own personal games however they want, but I’d prefer if you don’t upload anything without asking me.CompatibilityIt overwrites any other texture mods using the eyes textures for human and asari, but other than that it should be fine.DisclaimerI’m a novice modder and I’m uploading this as a test to figure out how Nexus works as a creator instead of a fan.Mods used in screenshotsCustomizable Default Femshep Headmorph for Legendary Edition 1-2Ashley Complexion Tweak (my own tweak which hasn't been released, but I want to give credit)Many thanks to the talented team behind ME3Tweaks for making modding easy, aquadran for Mass Effect Modder, and thanks to the Mass Effect modding server for being so kind and helpful!. For Mass Effect 2 on the PC, a GameFAQs message board topic titled Textures Too Low-Res? . Menu. Mass Effect 2; Textures Too Low-Res? CoD4_FunGAMEz 15 years becomes For Mass Effect on the PC, a GameFAQs message board topic titled Low res face textures . Menu. Home; Low res face textures Mass Effect PC . PlayStation 3 Xbox 360. Log in to add

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User3145

Get a free pass because Midgar is so well done or something? Almost seems unfair to other games that got torn part for being rushed this gen. Mass Effect Andromeda comes to mind.4 years ago @lajiaya: Found it pretty funny that the places you spend the most time in (if you do the sides quests) look the worst. I've also noticed around the internet that very few talk about this. Did this game get a free pass because Midgar is so well done or something? Almost seems unfair to other games that got torn part for being rushed this gen. Mass Effect Andromeda comes to mind.It does feel like most of the positive impressions of the game out there on major outlets are from the first few hours of the game. The part where the game is undoubtedly at it's best in every way.Personally, the low-res textures didn't bother me so much. I can see why they'd bother others but I just don't mind it for whatever reason.4 years ago Absolutely not. I’m playing on a launch PS4 and some of the textures just look awful. I get that it’s old hardware, but that’s why I would’ve preferred to play on PC or at least my Xbox One X. Maybe waiting a year was the right call for me after all, it’s clear that the base model Ps4 just isn’t up to the task of running new games well anymore.Glad to hear that it gets better after the slums though,

2025-04-10
User5737

All games Mass Effect Legendary Edition Mods Time Sort by Order Show Display Refine results Found 48 results. 2004 have been filtered out. Currently filtering by: tags. (Clear filters) View mod page View image gallery 6KB 1.1k -- Mass Effect - COLOR (Reshade Overhaul) Mass Effect - Color is a Reshade Preset that seeks to revitalize the visuals of all three Mass Effect games, emulating the aesthetics of a current gen Bioware game.The long awaited MELLO compatibility version has ARRIVED! View mod page View image gallery 145.3MB 618 -- View mod page View image gallery 28.5MB 370 -- View mod page View image gallery Mass Effect HDR and Realism ME 1 2 and 3 Hi! This is a Reshade Preset I made to improve the colors and sharpness for Mass Effect Legendary Edition as well as I could. A lot of the textures for ME1 are still very low resolution, so sharpening them much at all looks awful. I did what I could to improve the color palette and lighting while also boosting texture clarity where I could. 31.2MB 346 -- Mass Effect HDR and Realism ME 1 2 and 3 Hi! This is a Reshade Preset I made to improve the colors and sharpness for Mass Effect Legendary Edition as well as I could. A lot of the textures for ME1 are still very low resolution, so sharpening them much at all looks awful. I did what I could to improve the color palette and lighting while also boosting texture clarity where I could. View mod page View image gallery 2.1MB 255 -- LEGENDARY LIGHT AND COLOURS. A cinematic ReShade overhaul In this complete graphic overhaul, I have made adjustments to the light, shadows, colors and much more, to give "Mass Effect - Legendary Edition" a new cinema-like look.

2025-04-16
User9929

A LOT OF TEXTURES (ALOT)CREDIT : ALOT is a project that was initiated by myself, CreeperLava, but couldn't have come so far without the contributions of many artists, developpers and the input of countless users. A complete list of the textures in ALOT and their respective authors is available here.Many artists contributed to ALOT, namely AlvaroMe, CDAMJC, ClearanceClarence, CreeperLava, Darziak, Ellise, heleuss, JeanLuc761, JimbobJeffers, MaryseDynasty, Mellin, mylastsong18, smarteck, sulezraz, ThinkBlueN7. Special thanks to CDAMJC for sharing his draft of a ME2 MEUITM with the ALOT project.The ALOT team currently consists of three people : myself, aquadran and Mgamerz. AlvaroMe is the honorary fourth member, but he has left the modding scene for now. Mgamerz and aquadran developed and provided vital support for two essential tools used by ALOT, namely MassEffectModder and the ALOT Installer. Thank you also to KFreon for ImageEngine.WHAT IS THIS MOD ?A Lot Of Textures (ALOT) has been endorsed by Bioware as one of the main inspirations and benchmarks behind Mass Effect Legendary Edition.ALOT is a visual upgrade of the Mass Effect trilogy (ME1, ME2, ME3). ALOT for ME2 in particular contains over 2000 high resolution textures. The result is a game that is much more pleasing to look at, and thus more enjoyable to play.Now the long version :ALOT is a project to provide a much needed visual upgrade to the entire Mass Effect trilogy. With over 20,000 high resolution textures and 40GB across all 3 games, it is also the largest modding project of its kind for any game. ALOT provides high resolution textures for squad mates, environments, weapons, armours, enemies, allies... Pretty much everything that is visually distracting due to low resolution has been overhauled.Despite the large number of textures in ALOT, quality primes over quantity. Respect of vanilla (ie unmodded) style is paramount. Every single texture in ALOT was carefully handpicked with that in mind, from the work of many contributing mod authors.Furthermore, ALOT restores a large number of unused, high resolution textures from the vanilla game, that were hidden away in the game files. This to replace the downscaled version of these textures that you see in game.During the installation of ALOT, the installer will also modify the game's INI settings for improved dynamic shadows and texture rendering.We welcome any contributions to the mod, you can come and talk with us on Discord if you're interested :).The ALOT project was featured on

2025-04-03
User4949

Model. And it looks amazing. Better squad selection iconsIt should be noted that there is no magic in neural networks, nor are the models perfect. Sometimes a texture is just so bad that no amount of AI will ever be able to make it better. Sometimes the model misinterprets leather for wood and makes a jacket look completely wrong. Unlike what the Kotaku or PCGamer articles will no doubt write, neural networks are not the perfect solution to texture modding where you just dump all the game’s textures in the AI and get a mod at the end. There was a lot of manual work involved in double-checking textures and correcting mistakes made by the AI for ALOT 2020. That’s also why it took so long.I am incredibly proud of this project. It required close collaboration between a core group of developers, dozens of artists and thousands of users from all around the world over the years. Together we managed to make a dream come true: a trilogy of games, now over a decade old, overhauled to look as good as a game that came out today. I count myself incredibly lucky to have met all the fantastic people that helped push ALOT to what it is today.On a personal level, ALOT taught me unbelievably much about software engineering from the tools we created and used (Neural Networks for image processing, UX/UI design to install the overhaul, low level binary decompiling to modify the games...). I matured socially from managing a team over so many years, and I feel like the evolution of ALOT itself mirrors my own. From messy batch files to a clean, beautiful, all-encompassing GUI installer; from a cobbled together texture pack to a curated, well-documented overhaul; from no artistic knowledge to understand and making my own textures; from 1 to 1 000 000 views.ALOT has made Mass Effect modding more widely available and easier to use, so that the games are more enjoyable for everyone. People who haven't played Mass Effect yet will be able to experience it for the first time in high resolution, and people who want to replay it will see it in a new light.ALOT is already the go-to graphical overhaul mod for the Mass Effect Trilogy, I hope it is now a necessary addition to any playthrough.From the bottom of my heart, thank you for your support, and see you on

2025-03-29
User7132

File information Last updated 13 November 2024 5:17AM Original upload 07 November 2022 4:03PM Virus scan Description Files 8 Images 115 Videos 5 Posts 556 Bugs 1 Logs Stats About this mod A large-scale overhaul for the faces of human and asari characters in Mass Effect Legendary Edition. Features high quality textures based on Ellise's original trilogy complexions. Requirements Permissions and credits Changelogs Donations Above you can find screenshots showcasing this mod's textures - Though there aren't many at the moment I will try to continue to add more when I have the time. Also please feel free to submit your own images using these textures for others to check out!These screenshots were taken using the Mass Effect - Color Reshade Preset and is highly recommend for best visual quality.~ This project has been a big labor of love of mine for a couple of years now. Back when I first fell in love with the Mass Effect games and their characters, I was so inspired by the amazing complexion mods that I discovered. Although I am still learning, this is essentially a really large compilation of everything I've picked up since I began texture modding!My hope is that this mod might be able to bring a new sense of replayability and life when you play these fantastic games. However, the appearance of characters can be very subjective and these textures were made using my basic abilities and with my personal aesthetics in mind. That being said... I hope that if you give this mod a try, that it adds to your experience playing these games again!This project would have never been possible without the work of Ellise, who has made such amazing facial textures for the Mass Effect games. The characters' complexions in this mod use many of her textures as a baseline for my own edits - so a lot of the credit for their detail and quality belongs to her!If you happen to be unfamiliar with Ellise's work, then please check out her and her mods for amazing retextures of many of your favorite characters! The goal

2025-03-27
User8478

Who are playing it for the first time. Will they be as forgiving towards a 2020 game having these super low resolution textures? Now I'm wondering the age group of these forums. I'd imagine most of us are in our 30s. 4 years ago @casepb: I should clarify that this is only in reference to the skybox. Those other textures look ludicrously low-res.4 years ago I just started playing and the door, and area behind the bar at 7th Heaven seemed crazy low res especially with how amazing everything else looks. It feels like they just... forgot.4 years ago There's a really bad example not too far into the game where it kind of ruins the story moment. The apartment doors look bad, but there's a scene where Aerith is talking to the flowers and there's a close up on the flowers and they all look like complete ass. That scene was kind of important and seeing those look so bad is kind of embarrassing. 4 years ago @jesus_phish: lol yep. Constantly being distracted by the textures, even 28 hours in. There have been countless "dramatic" moments that I couldn't focus on because a part of me was either saying "wow this actually looks good" or "wow this looks like an uprezzed PS1 game without the updated textures".ALSO, the FOV is wayyy too low and I play on a 62" TV. The game is hard to look at. Literally: it's difficult to look at. I have a narrow living room,

2025-04-08

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