Java marine api
Author: p | 2025-04-25
Java Marine API Java Marine API is an NMEA 0183 library for Java ( Java Marine API net.sf.marineapi: marineapi Java Marine API is an NMEA 0183 library for Java (
ktuukkan/marine-api: Java Marine API - NMEA 0183
Skip to contentAccessibility PolicyJavaTechnologiesJava Persistence APIThe Java Persistence API provides a POJO persistence model for object-relational mapping. The Java Persistence API was developed by the EJB 3.0 software expert group as part of JSR 220, but its use is not limited to EJB software components. It can also be used directly by web applications and application clients, and even outside the Java EE platform, for example, in Java SE applications. See JSR 220.ArticlesUsing Java Persistence API Within a Visual Web Application NetBeans IDE 6.0, the Visual Web tools, and Java Persistence API (JPA) give you greater flexibility for writing database-dependent applications. Using the Java Persistence API on the Desktop Learn how the Java Persistence API allows you to use POJOs in desktop applications. The Java Persistence API: A Simpler Programming Model for Entity Persistence See how much easier and streamlined it is to code for entity persistence with EJB 3.0 and the Java Persistence API than with the EJB 2.1 programming model. ResourcesJava Persistence API FAQ This FAQ introduces the Java Persistence API and discusses the Java Persistence API's advantages and how it is being developed. TutorialsThe Java EE 5 Tutorial CommunityGlassFish community Participate in the community development of the latest version of Sun Java System Application Server, which implements the newest features in the Java EE 5 platform. Java EE Forums Use developer forums to share information, locate tried solutions, and learn best practices.
marine-api/AISMessage18.java at master ktuukkan/marine-api
---- Minecraft Crash Report ----// Hi. I'm Minecraft, and I'm a crashaholic.Time: 2024-03-02 15:44:37Description: Rendering screenjava.lang.NullPointerException: Cannot invoke "net.minecraft.class_5315.method_29026()" because "this.field_25023" is nullat net.minecraft.class_34.method_38496(class_34.java:136)at wily.legacy.client.screen.SaveSelectionList$2.method_48579(SaveSelectionList.java:240)at net.minecraft.class_339.method_25394(class_339.java:66)at net.minecraft.class_437.method_25394(class_437.java:121)at net.minecraft.class_437.method_47413(class_437.java:110)at net.minecraft.class_757.mixinextras$bridge$method_47413$191(class_757.java)at net.minecraft.class_757.wrapOperation$bcn000$fabric-screen-api-v1$onRenderScreen(class_757.java:2611)at net.minecraft.class_757.method_3192(class_757.java:931)at net.minecraft.class_310.method_1523(class_310.java:1327)at net.minecraft.class_310.method_1514(class_310.java:888)at net.minecraft.client.main.Main.main(Main.java:265)at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)A detailed walkthrough of the error, its code path and all known details is as follows:-- Head --Thread: Render threadStacktrace:at net.minecraft.class_34.method_38496(class_34.java:136)at wily.legacy.client.screen.SaveSelectionList$2.method_48579(SaveSelectionList.java:240)at net.minecraft.class_339.method_25394(class_339.java:66)at net.minecraft.class_437.method_25394(class_437.java:121)at net.minecraft.class_437.method_47413(class_437.java:110)at net.minecraft.class_757.mixinextras$bridge$method_47413$191(class_757.java)at net.minecraft.class_757.wrapOperation$bcn000$fabric-screen-api-v1$onRenderScreen(class_757.java:2611)-- Screen render details --Details:Screen name: wily.legacy.client.screen.PlayGameScreenMouse location: Scaled: (373, 224). Absolute: (747.000000, 448.000000)Screen size: Scaled: (640, 360). Absolute: (1280, 720). Scale factor of 2.000000Stacktrace:at net.minecraft.class_757.method_3192(class_757.java:931)at net.minecraft.class_310.method_1523(class_310.java:1327)at net.minecraft.class_310.method_1514(class_310.java:888)at net.minecraft.client.main.Main.main(Main.java:265)at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)-- Uptime --Details:JVM uptime: 1170.231sWall uptime: 1148.220sHigh-res time: 1144.564sClient ticks: 22479 ticks / 1123.950sStacktrace:at net.minecraft.class_310.method_1587(class_310.java:2564)at net.minecraft.class_310.method_54580(class_310.java:995)at net.minecraft.class_310.method_1514(class_310.java:908)at net.minecraft.client.main.Main.main(Main.java:265)at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)-- Last reload --Details:Reload number: 2Reload reason: manualFinished: YesPacks: vanilla, fabric, blocky-bubbles, custom-fog, dark-matter-base, disable_custom_worlds_advice, dynamic_fps, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-containers-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-events-lifecycle-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-message-api-v1, fabric-mining-level-api-v1, fabric-model-loading-api-v1, fabric-models-v0, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-renderer-registries-v1, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v0, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, glowing-torchflower, immediatelyfast, infinite-music, keepthatmusic, krypton, lazydfu, legacy, linkart, lithium, minecart-turning, modmenu, seamless, taxfreelevels, telepistons, yet_another_config_lib_v3, file/ClassicCraft, seamless:default_seamless_resourcepacks/default_seamless, telepistons:bellows_pistons_resourcepacks/bellows_pistons-- System Details --Details:Minecraft Version: 1.20.4Minecraft Version ID: 1.20.4Operating System: Windows 10 (amd64) version 10.0Java Version: 17.0.8, MicrosoftJava VM Version: OpenJDK 64-Bit Server VM (mixed mode), MicrosoftMemory: 731247856 bytes (697 MiB) / 2147483648 bytes (2048 MiB) up to 2147483648 bytes (2048 MiB)CPUs: 6Processor Vendor: GenuineIntelProcessor Name: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHzIdentifier: Intel64 Family 6 Model 158 Stepping 10Microarchitecture: Coffee LakeFrequency (GHz): 2.81Number of physical packages: 1Number of physical CPUs: 6Number of logical CPUs: 6Graphics card #0 name: AMD Radeon (TM) RX 580Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002)Graphics card #0 VRAM (MB): 4095.00Graphics card #0 deviceId: 0x67dfGraphics card #0 versionInfo: DriverVersion=30.0.13023.4001Graphics card #1 name: Intel(R) UHD Graphics 630Graphics card #1 vendor: Intel Corporation (0x8086)Graphics card #1 VRAM (MB): 1024.00Graphics card #1 deviceId: 0x3e92Graphics card #1 versionInfo: DriverVersion=27.20.100.8854Memory slot #0 capacity (MB): 8192.00Memory slot #0 clockSpeed (GHz): 2.67Memory slot #0 type: DDR4Virtual memory max (MB): 14749.46Virtual memory used (MB): 12519.20Swap memory total (MB): 6746.54Swap memory used (MB): 2297.74JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32MFabric Mods:architectury: Architectury 11.1.13blocky-bubbles: Blocky Bubbles 1.0.1+1.20.3collective: Collective 7.36custom-fog: Custom Fog 2.2.0-1.20.3disable_custom_worlds_advice: Disable Custom Worlds Advice 5.0dynamic_fps: Dynamic FPS 3.4.2fabric-api: Fabric API 0.96.4+1.20.4fabric-api-base: Fabric API Base 0.4.36+78d798af4ffabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.49+82b1bb3e4ffabric-biome-api-v1: Fabric Biome API (v1) 13.0.16+78d798af4ffabric-block-api-v1: Fabric Block API (v1) 1.0.16+3e2216cb4ffabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.4+78d798af4ffabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.46+78d798af4ffabric-client-tags-api-v1: Fabric Client Tags 1.1.7+78d798af4ffabric-command-api-v1: Fabric Command API (v1) 1.2.41+f71b366f4ffabric-command-api-v2: Fabric Command API (v2) 2.2.20+78d798af4ffabric-commands-v0: Fabric Commands (v0) 0.2.58+df3654b34ffabric-containers-v0: Fabric Containers (v0) 0.1.86+df3654b34ffabric-content-registries-v0: Fabric Content Registries (v0) 5.0.14+78d798af4ffabric-convention-tags-v1: Fabric Convention Tags 1.5.10+78d798af4ffabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.23+78d798af4ffabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.3+b90db5744ffabric-data-generation-api-v1: Fabric Data Generation API (v1) 13.2.3+5c0133444ffabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.61+78d798af4ffabric-entity-events-v1: Fabric Entity Events (v1) 1.6.1+09fc25014ffabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.1+389931eb4ffabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.74+df3654b34ffabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.46+78d798af4ffabric-item-api-v1: Fabric Item APIktuukkan/marine-api: Java Marine API - NMEA 0183 library for
Skip to contentAccessibility PolicyJavaTechnical DetailsJava 2D APIThe Java 2D API is a set of classes for advanced 2D graphics and imaging, encompassing line art, text, and images in a single comprehensive model. The API provides extensive support for image compositing and alpha channel images, a set of classes to provide accurate color space definition and conversion, and a rich set of display-oriented imaging operators.What's New New Java 2D Features in J2SE 5.0 Community JavaDesktop The JavaDesktop community of java.net provides the latest news and information for developers of client applications for the J2SE platform. Don't miss the news, features, and forums! Java Games The Java Games community of java.net provides a growing collection of open-source tools and technologies to make the development of high-performance games in Java a reality. It's sponsored by Sun's Java Games Technologies Group. Java Developer Connection Forums These discussion forums allow you to exchange information about various Java APIs with other users.Events Sun Tech Days - Advance your development skills with in-depth technical training. Topics include Java EE, Java SE, Java ME, Tools, Solaris, Cool Stuff, plus bonus NetBeans Day and OpenSolaris Day. Attend in a city near you. -->For DevelopersJava 2D Sample Programs Download Java 2 Platform, Standard Edition (J2SE) 1.5.0 Beta 1 Download Java 2 Platform, Standard Edition (J2SE) 1.4Tech ReferenceJava 2D API FAQ 2D Graphics TutorialPerformance High Performance Graphics A whitepaper describing the performance enhancements in the Java 2 SDK, version 1.4. Also available in PDF format. See Also:Java Foundation Classes Use the Batik toolkit to use SVG documents in applications. FeedbackJava 2D API Interest Group The Java 2D team reads messages sent to this list. Before sending questions to the list, please consult the FAQBugs or Feature Requests?Please submit a bug report.. Java Marine API Java Marine API is an NMEA 0183 library for Java (GitHub - ktuukkan/marine-api: Java Marine API - NMEA 0183
Here are 15 public repositories matching this topic... Code Issues Pull requests Discussions Standalone unofficial fully-featured Whatsapp Web and Mobile API for Java and Kotlin Updated Mar 7, 2025 Java Code Issues Pull requests Discussions Whatsapp business api SDK, written in java. This SDK implements the Official Whatsapp Cloud API and WhatsApp Business Management API. These allows you to: manage your WhatsApp Business Account assets, such as message templates and phone numbers; send messages to your contacts, such as simple text messages, messages with buttons... Updated Nov 15, 2024 Java Code Issues Pull requests Whatsapp bot em Java. Updated Mar 1, 2022 Java Code Issues Pull requests Whatsapp business api SDK, written in java. This SDK implements the Official Whatsapp Cloud API and WhatsApp Business Management API and Engagelab Whatsapp API. Updated Nov 26, 2024 Java Code Issues Pull requests This library helps you easily create a Java application to send WhatsApp messages Updated Feb 25, 2025 Java Code Issues Pull requests Messenger(Chat app) is a real time one to one chat application with Push Notifications made using Firebase Updated May 26, 2021 Java Code Issues Pull requests AI-Powered WhatsApp Auto-Reply Bot using GPT-4 and other models for intelligent, contextual replies. Features include custom messages, group chat control, and chat history storage. Updated Aug 3, 2024 Java Code Issues Pull requests A Java application to convert a Whatsapp chat to a curated spotify playlist with all songs sended over the chat to your most loved ones. Updated Nov 10, 2020 Java Code Issues Pull requests Willy is your best, beautiful, little and cute friend. He will help to do everything possible. Updated Jul 28, 2024 Java Code Issues Pull requests WhatsSender is a simple tool for start WhatsApp chat with unsaved contacts. It's support WhatsApp , WhatsApp Business and othermarine-api/src/main/java
Specific requirements. 1.2 Essential Features: To create a comprehensive boat navigation app, several essential features must be included. GPS tracking is fundamental for real-time location awareness, while route planning ensures efficient navigation. Weather updates are crucial for maritime safety, providing users with current and forecasted weather conditions. Points of interest can enhance the user experience by highlighting important locations such as marinas, fuel stations, and emergency services. 1.3 Compliance with Regulations: Developing a boat navigation app involves adhering to maritime regulations and safety standards. It is essential to collaborate with relevant maritime authorities to ensure that the app complies with all legal requirements. This includes incorporating safety features, such as alarms for hazardous weather conditions or proximity to restricted zones. Regular updates should be made to reflect any changes in regulations, guaranteeing the app remains a trustworthy and legally compliant tool for maritime navigation. 2. Platform Selection 2.1 Development Environment: Selecting the appropriate development environment is pivotal for the efficiency of your app development process. For iOS, use Xcode as the integrated development environment (IDE), while for Android, Android Studio is the preferred choice. These tools offer robust features, debugging capabilities, and performance optimization tools essential for creating a seamless and user-friendly boat navigation app. 2.2 Programming Language: The choice of programming language is closely tied to the selected platform. For iOS development, Swift is the recommended language due to its modern syntax, performance, and integration with Apple’s ecosystem. On the Android side, Kotlin has become the preferred language for its conciseness, safety features, and compatibility with existing Java code. By aligning your boat navigation app with these languages, you ensure a streamlined development process and take advantage of platform-specific optimizations. 3. Integration of Mapping API The seamless integration of a robust mapping API is pivotal for the success of your boat navigation app. Selecting a reputable provider such as Google Maps, Mapbox, or OpenStreetMap ensures access to accurate and up-to-date mapping data. Verify that the chosen API is tailored to marine navigation, offering features like nautical charts, depth information, and other relevant details crucial for maritime activities. This integrationJava Marine API - Browse /Releases at SourceForge.net
The Java Client, Python Client, Go Client and Node.js Client for Google Maps Services are community supported client libraries, open sourced under the Apache 2.0 License. They are available for download and contributions on GitHub, where you will also find installation instructions and sample code: Java Client for Google Maps Services Python Client for Google Maps Services Go Client for Google Maps Services Node.js Client for Google Maps Services Objective-C Client for Google Maps Services Google API Client - Java Developer's Guide Why use the client libraries?The Java Client, Python Client, Go Client and Node.js Client for Google Maps Services enable you to work with Google Maps web services on your server. They wrap the functionality of the following APIs: Directions API (Legacy) Distance Matrix API (Legacy) Elevation API Geocoding API Places API Roads API Time Zone APIIn addition to the functionality provided by these APIs, the client libraries make some common tasks a little easier. Automatic Rate Limiting By default, requests are sent at the expected rate limit for each web service. You can provide custom QPM limits with new GeoApiContext().setQueryRateLimit(qpm). Retry on Failure The client libraries will automatically retry any request if the API sends a 5xx error. Retries use exponential back-off, which helps in the event of intermittent failures. Easy Authentication The client libraries make it easy to authenticate with your API key. POJOs The Java libraries return native objects for each of the API responses. The Python libraries return the structure as it is received fromDownload marine api Free Java Code
Here are 41 public repositories matching this topic... Code Issues Pull requests Repository contains Java Library for communicating with the Aspose.BarCode Cloud API Updated Mar 18, 2025 Java Code Issues Pull requests Discussions Commander4j Production Recording and Labelling using EAN128 barcodes. Now includes Weight Checks, Waste Logging, Quality Control and much more. Supports mySQL, MS SQL Server and Oracle Databases. Java Swing Client and Javascript web pages for Zebra/Morotolla/Symbol wireless mobile computers. Updated Mar 17, 2025 Java Code Issues Pull requests RESTful API for barcode image generation library Updated Mar 17, 2025 Java Code Issues Pull requests Java Barcode Image Generation Library Updated Mar 16, 2025 Java Code Issues Pull requests BarcodeAPI.org is an open source barcode server capable of generating a wide range of barcodes over a RESTful HTTP server. Updated Mar 3, 2025 Java Code Issues Pull requests Discussions A printer utility written in Java! Updated Jan 26, 2025 Java Code Issues Pull requests React Native Barcode Creator creates different type of barcodes including EAN13, CODE128, PDF417, UPCA, QR and AZTEC. Updated Jan 4, 2025 Java Code Issues Pull requests LabelZoom API (data model and I/O interfaces) Updated Mar 17, 2025 Java Code Issues Pull requests Updated Feb 24, 2024 Java Code Issues Pull requests Generate and scan barcodes using your webcam Updated Apr 8, 2024 Java Code Issues Pull requests Simple REST API for generating QR/Barcodes. Updated Aug 4, 2023 Java Code Issues Pull requests WarpScript™ Barcode Extension Updated Jun 29, 2023 Java Code Issues Pull requests A library management system that allows librarians to easily manage books, patrons, and circulation. The system should have a user-friendly interface, barcode scanning capabilities, and the ability to generate reports on circulation and inventory. Updated Apr 10, 2023 Java Code Issues Pull requests Just a simple Barcode Generator 😁 Updated Sep 1, 2022 Java Code Issues Pull requests Warehouse Management System is a project built for exercising, databases, creating barcodes and more ... Updated Aug 23, 2022 Java Code Issues Pull requests Aspose.BarCode for Android via Java API gives you the tools you need to generate barcode images and recognize barcodes from within Android applications. Updated Aug 1, 2022 Java Code Issues Pull requests This application is developed for quick and easy way to generate BarCode Updated Jul 19, 2022 Java Code Issues Pull requests A collection of examples that shows you how to use Spire.Office for Java to create,. Java Marine API Java Marine API is an NMEA 0183 library for Java ( Java Marine API net.sf.marineapi: marineapi Java Marine API is an NMEA 0183 library for Java (
Java Marine API 0.5.1 - Maven Repository
Statements cover all possible input values, and all existing switch expressions and statements can continue to be compiled with no changes and executed with identical semantics. This helps developers streamline and increase the reliability of their projects by making the Java language more semantic so that complex data-oriented queries can be expressed concisely and safely.JEP 443: Unnamed Patterns and Variables (Preview): Enhances the Java language by enabling unnamed patterns to match a record component without stating the component's name or type, as well as unnamed variables that can be initialized but not used. This helps simplify the development process by increasing the readability of record patterns and improving the maintainability of all code.JEP 445: Unnamed Classes and Instance Main Methods (Preview): Helps simplify and improve the accessibility of the Java language so that educators can introduce programming concepts in a gradual manner. By avoiding the introduction of a separate beginner’s dialect of Java and a separate beginner’s toolchain, student programs can be compiled and run with the same tools that compile and run any Java program—helping students write basic programs in a concise manner and grow their code gracefully as their skills increase. This helps improve student developer productivity by enabling them to write their first programs without needing to understand language features designed for large programs. Project Panama Preview FeaturesJEP 442: Foreign Function & Memory API (Third Preview): Introduces an API to enable Java programs to interoperate with code and data outside of the Java runtime. By efficiently invoking foreign functions (i.e., code outside the Java Virtual Machine [JVM]), and by safely accessing foreign memory (i.e., memory not managed by the JVM), the new API enables Java programs to call native libraries and process native data without requiring the Java Native Interface. This increases ease-of-use, flexibility, performance, and safety for developers.JEP 448: Vector API (Sixth Incubator): Introduces an API to express vector computations that reliably compile at runtime to vector instructions on supported CPU architectures. This helps developers improve the performance of their projects by providing them with access to a API that is capable of clearly and concisely expressing a wide range of vector computations.The Java 21 release is the result of extensive collaboration between Oracle engineers and other members of the worldwide Java developer community via OpenJDK and the Java Community Process (JCP). In addition to the new enhancements, Java 21 is supported by Java Management Servicejava marine api free download - SourceForge
Java is one of the most widely used programming languages in the world, known for its versatility, reliability, and platform independence. Since its inception, Java has undergone significant transformations and witnessed numerous versions that introduced new features, improved performance, and enhanced security. In this blog post, we will take a journey through Java's fascinating history, exploring its major milestones and significant versions. Java was created by James Gosling and his team at Sun Microsystems in the mid-1990s. Originally conceived as a language for consumer electronics, it was initially called "Oak" and aimed to provide a platform-independent programming language for embedded systems. However, with the rise of the internet, Java's purpose shifted to developing applications for the World Wide Web. Introduced applets, which enabled the embedding of Java programs into web browsers. Included the Abstract Window Toolkit (AWT), providing a set of GUI components for building graphical interfaces. Supported network programming with the inclusion of classes for socket communication. Provided platform independence, allowing Java programs to run on any system with a Java Virtual Machine (JVM) installed. Added significant improvements to the Java language, including inner classes, which enabled the nesting of classes within other classes. Introduced the JDBC (Java Database Connectivity) API, providing a standard way to connect and interact with databases. Introduced the JavaBeans component architecture, which defined a set of rules for building reusable software components. Added the RMI (Remote Method Invocation) API, enabling distributed computing and remote method invocation between Java objects. Renamed as Java 2 Platform, Standard Edition (J2SE). Introduced the Java Collections Framework, which provided a standardized way to store and manipulate collections of objects. Included the Swing GUI toolkit, offering more advanced and customizable graphical components compared to AWT. Introduced the Java Naming and Directory Interface (JNDI), providing a uniform interface for accessing naming and directory services. Focused on performance improvements, including a new Just-In-Time (JIT) compiler, which enhanced the execution speed of Java programs. Introduced the HotSpot virtual machine, improving garbage collection and runtime optimizations. Added support for XML processing with the inclusion of the Java API for XML Parsing (JAXP). Included the Java Sound API, allowing developers to work with audio and MIDI data. Introduced regular expressions, providing a powerful and flexible way to match and manipulate strings. Added assert statements, enabling developers to write assertions for debugging and testing purposes. Included a logging API, offering a standard way to log messages from Java applications. Introduced the NIO (New Input/Output) API, providing a more scalable and efficient I/O model compared to traditional stream-based I/O. Introduced generics, allowing developers to write type-safe and reusable code by parameterizing classes and methods. Added annotations, which enabled the addition of metadata to Java code for various. Java Marine API Java Marine API is an NMEA 0183 library for Java ( Java Marine API net.sf.marineapi: marineapi Java Marine API is an NMEA 0183 library for Java (Java Marine API download for Linux - OnWorks
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Skip to contentAccessibility PolicyJavaTechnologiesJava Persistence APIThe Java Persistence API provides a POJO persistence model for object-relational mapping. The Java Persistence API was developed by the EJB 3.0 software expert group as part of JSR 220, but its use is not limited to EJB software components. It can also be used directly by web applications and application clients, and even outside the Java EE platform, for example, in Java SE applications. See JSR 220.ArticlesUsing Java Persistence API Within a Visual Web Application NetBeans IDE 6.0, the Visual Web tools, and Java Persistence API (JPA) give you greater flexibility for writing database-dependent applications. Using the Java Persistence API on the Desktop Learn how the Java Persistence API allows you to use POJOs in desktop applications. The Java Persistence API: A Simpler Programming Model for Entity Persistence See how much easier and streamlined it is to code for entity persistence with EJB 3.0 and the Java Persistence API than with the EJB 2.1 programming model. ResourcesJava Persistence API FAQ This FAQ introduces the Java Persistence API and discusses the Java Persistence API's advantages and how it is being developed. TutorialsThe Java EE 5 Tutorial CommunityGlassFish community Participate in the community development of the latest version of Sun Java System Application Server, which implements the newest features in the Java EE 5 platform. Java EE Forums Use developer forums to share information, locate tried solutions, and learn best practices.
2025-04-06---- Minecraft Crash Report ----// Hi. I'm Minecraft, and I'm a crashaholic.Time: 2024-03-02 15:44:37Description: Rendering screenjava.lang.NullPointerException: Cannot invoke "net.minecraft.class_5315.method_29026()" because "this.field_25023" is nullat net.minecraft.class_34.method_38496(class_34.java:136)at wily.legacy.client.screen.SaveSelectionList$2.method_48579(SaveSelectionList.java:240)at net.minecraft.class_339.method_25394(class_339.java:66)at net.minecraft.class_437.method_25394(class_437.java:121)at net.minecraft.class_437.method_47413(class_437.java:110)at net.minecraft.class_757.mixinextras$bridge$method_47413$191(class_757.java)at net.minecraft.class_757.wrapOperation$bcn000$fabric-screen-api-v1$onRenderScreen(class_757.java:2611)at net.minecraft.class_757.method_3192(class_757.java:931)at net.minecraft.class_310.method_1523(class_310.java:1327)at net.minecraft.class_310.method_1514(class_310.java:888)at net.minecraft.client.main.Main.main(Main.java:265)at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)A detailed walkthrough of the error, its code path and all known details is as follows:-- Head --Thread: Render threadStacktrace:at net.minecraft.class_34.method_38496(class_34.java:136)at wily.legacy.client.screen.SaveSelectionList$2.method_48579(SaveSelectionList.java:240)at net.minecraft.class_339.method_25394(class_339.java:66)at net.minecraft.class_437.method_25394(class_437.java:121)at net.minecraft.class_437.method_47413(class_437.java:110)at net.minecraft.class_757.mixinextras$bridge$method_47413$191(class_757.java)at net.minecraft.class_757.wrapOperation$bcn000$fabric-screen-api-v1$onRenderScreen(class_757.java:2611)-- Screen render details --Details:Screen name: wily.legacy.client.screen.PlayGameScreenMouse location: Scaled: (373, 224). Absolute: (747.000000, 448.000000)Screen size: Scaled: (640, 360). Absolute: (1280, 720). Scale factor of 2.000000Stacktrace:at net.minecraft.class_757.method_3192(class_757.java:931)at net.minecraft.class_310.method_1523(class_310.java:1327)at net.minecraft.class_310.method_1514(class_310.java:888)at net.minecraft.client.main.Main.main(Main.java:265)at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)-- Uptime --Details:JVM uptime: 1170.231sWall uptime: 1148.220sHigh-res time: 1144.564sClient ticks: 22479 ticks / 1123.950sStacktrace:at net.minecraft.class_310.method_1587(class_310.java:2564)at net.minecraft.class_310.method_54580(class_310.java:995)at net.minecraft.class_310.method_1514(class_310.java:908)at net.minecraft.client.main.Main.main(Main.java:265)at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)-- Last reload --Details:Reload number: 2Reload reason: manualFinished: YesPacks: vanilla, fabric, blocky-bubbles, custom-fog, dark-matter-base, disable_custom_worlds_advice, dynamic_fps, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-containers-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-events-lifecycle-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-message-api-v1, fabric-mining-level-api-v1, fabric-model-loading-api-v1, fabric-models-v0, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-renderer-registries-v1, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v0, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, glowing-torchflower, immediatelyfast, infinite-music, keepthatmusic, krypton, lazydfu, legacy, linkart, lithium, minecart-turning, modmenu, seamless, taxfreelevels, telepistons, yet_another_config_lib_v3, file/ClassicCraft, seamless:default_seamless_resourcepacks/default_seamless, telepistons:bellows_pistons_resourcepacks/bellows_pistons-- System Details --Details:Minecraft Version: 1.20.4Minecraft Version ID: 1.20.4Operating System: Windows 10 (amd64) version 10.0Java Version: 17.0.8, MicrosoftJava VM Version: OpenJDK 64-Bit Server VM (mixed mode), MicrosoftMemory: 731247856 bytes (697 MiB) / 2147483648 bytes (2048 MiB) up to 2147483648 bytes (2048 MiB)CPUs: 6Processor Vendor: GenuineIntelProcessor Name: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHzIdentifier: Intel64 Family 6 Model 158 Stepping 10Microarchitecture: Coffee LakeFrequency (GHz): 2.81Number of physical packages: 1Number of physical CPUs: 6Number of logical CPUs: 6Graphics card #0 name: AMD Radeon (TM) RX 580Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002)Graphics card #0 VRAM (MB): 4095.00Graphics card #0 deviceId: 0x67dfGraphics card #0 versionInfo: DriverVersion=30.0.13023.4001Graphics card #1 name: Intel(R) UHD Graphics 630Graphics card #1 vendor: Intel Corporation (0x8086)Graphics card #1 VRAM (MB): 1024.00Graphics card #1 deviceId: 0x3e92Graphics card #1 versionInfo: DriverVersion=27.20.100.8854Memory slot #0 capacity (MB): 8192.00Memory slot #0 clockSpeed (GHz): 2.67Memory slot #0 type: DDR4Virtual memory max (MB): 14749.46Virtual memory used (MB): 12519.20Swap memory total (MB): 6746.54Swap memory used (MB): 2297.74JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32MFabric Mods:architectury: Architectury 11.1.13blocky-bubbles: Blocky Bubbles 1.0.1+1.20.3collective: Collective 7.36custom-fog: Custom Fog 2.2.0-1.20.3disable_custom_worlds_advice: Disable Custom Worlds Advice 5.0dynamic_fps: Dynamic FPS 3.4.2fabric-api: Fabric API 0.96.4+1.20.4fabric-api-base: Fabric API Base 0.4.36+78d798af4ffabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.49+82b1bb3e4ffabric-biome-api-v1: Fabric Biome API (v1) 13.0.16+78d798af4ffabric-block-api-v1: Fabric Block API (v1) 1.0.16+3e2216cb4ffabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.4+78d798af4ffabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.46+78d798af4ffabric-client-tags-api-v1: Fabric Client Tags 1.1.7+78d798af4ffabric-command-api-v1: Fabric Command API (v1) 1.2.41+f71b366f4ffabric-command-api-v2: Fabric Command API (v2) 2.2.20+78d798af4ffabric-commands-v0: Fabric Commands (v0) 0.2.58+df3654b34ffabric-containers-v0: Fabric Containers (v0) 0.1.86+df3654b34ffabric-content-registries-v0: Fabric Content Registries (v0) 5.0.14+78d798af4ffabric-convention-tags-v1: Fabric Convention Tags 1.5.10+78d798af4ffabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.23+78d798af4ffabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.3+b90db5744ffabric-data-generation-api-v1: Fabric Data Generation API (v1) 13.2.3+5c0133444ffabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.61+78d798af4ffabric-entity-events-v1: Fabric Entity Events (v1) 1.6.1+09fc25014ffabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.1+389931eb4ffabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.74+df3654b34ffabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.46+78d798af4ffabric-item-api-v1: Fabric Item API
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2025-03-28Specific requirements. 1.2 Essential Features: To create a comprehensive boat navigation app, several essential features must be included. GPS tracking is fundamental for real-time location awareness, while route planning ensures efficient navigation. Weather updates are crucial for maritime safety, providing users with current and forecasted weather conditions. Points of interest can enhance the user experience by highlighting important locations such as marinas, fuel stations, and emergency services. 1.3 Compliance with Regulations: Developing a boat navigation app involves adhering to maritime regulations and safety standards. It is essential to collaborate with relevant maritime authorities to ensure that the app complies with all legal requirements. This includes incorporating safety features, such as alarms for hazardous weather conditions or proximity to restricted zones. Regular updates should be made to reflect any changes in regulations, guaranteeing the app remains a trustworthy and legally compliant tool for maritime navigation. 2. Platform Selection 2.1 Development Environment: Selecting the appropriate development environment is pivotal for the efficiency of your app development process. For iOS, use Xcode as the integrated development environment (IDE), while for Android, Android Studio is the preferred choice. These tools offer robust features, debugging capabilities, and performance optimization tools essential for creating a seamless and user-friendly boat navigation app. 2.2 Programming Language: The choice of programming language is closely tied to the selected platform. For iOS development, Swift is the recommended language due to its modern syntax, performance, and integration with Apple’s ecosystem. On the Android side, Kotlin has become the preferred language for its conciseness, safety features, and compatibility with existing Java code. By aligning your boat navigation app with these languages, you ensure a streamlined development process and take advantage of platform-specific optimizations. 3. Integration of Mapping API The seamless integration of a robust mapping API is pivotal for the success of your boat navigation app. Selecting a reputable provider such as Google Maps, Mapbox, or OpenStreetMap ensures access to accurate and up-to-date mapping data. Verify that the chosen API is tailored to marine navigation, offering features like nautical charts, depth information, and other relevant details crucial for maritime activities. This integration
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2025-04-17