Flipper 0 193 0
Author: m | 2025-04-24
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(161-0 km/h): 372.5 ft (113.5 m)Lateral Gs:60 mph (97 km/h): 0.90 g120 mph (193 km/h): 0.84 gSpeed 4.0Handling 3.1Acceleration 5.4Braking 3.2Common E 220Unlock RequirementsUnlock:Purchase from the car dealer for 30,000 CRPerformance & DivisionDivision:Hot Rod RevivalCollection Tier:Tier 1 - Common (+55)Speed:Top Speed: 107.7 mph (173.3 km/h)1/4 Mile: 16.733 secs.Acceleration:0-60 mph (0-97 km/h): 14.900 secs.0-100 mph (0-161 km/h): 40.000 secs.Braking:60-0 mph (97-0 km/h): 164.3 ft (50.1 m)100-0 mph (161-0 km/h): 407.6 ft (124.2 m)Lateral Gs:60 mph (97 km/h): 0.89 g120 mph (193 km/h): 0.81 gSpeed 3.0Handling 6.5Acceleration 4.2Launch 4.5Braking 5.9E 174Required DLC:Requires the 1000 Club Expansion PackUnlock RequirementsAutoshow:Purchase from the Autoshow for 26,000 CRPerformance & Body StyleBody Style:SUVSpeed 3.9Handling 4.6Acceleration 5.4Launch 5.8Braking 5.6D 285Required DLC:Requires the Launch Bonus Car PackUnlock RequirementsAutoshow:Purchase from the Autoshow for 26,000 CRPerformance & ChampionshipChampionship:Cult ClassicsSpeed:Top Speed: 106.7 mph (171.7 km/h)Acceleration:0-60 mph (0-97 km/h): 14.900 secs.0-100 mph (0-161 km/h): 40.000 secs.Braking:60-0 mph (97-0 km/h): 168.3 ft (51.3 m)100-0 mph (161-0 km/h): 413.4 ft (126 m)Lateral Gs:60 mph (97 km/h): 0.69 g120 mph (193 km/h): 0.69 gSpeed 3.9Handling 3.6Acceleration 5.4Launch 5.6Braking 3.0D 181Unlock RequirementsAutoshow:Purchase from the Autoshow for 36,000 CRAuction House:Can be purchased or bid on through an Auction House listingPerformance & ChampionshipChampionship:Rods and CustomsSpeed:Top Speed: 106.8 mph (171.8 km/h)Acceleration:0-60 mph (0-97 km/h): 14.900 secs.0-100 mph (0-161 km/h): 40.000 secs.Braking:60-0 mph (97-0 km/h): 219.3 ft (66.8 m)100-0 mph (161-0 km/h): 527.5 ft (160.8 m)Lateral Gs:60 mph (97 km/h): 0.68 g120 mph (193 km/h): 0.67 gSpeed 4.9Handling 3.7Acceleration 4.9Launch 6.1Braking 3.7D 221Unlock RequirementsAutoshow:Purchase from the Autoshow for 36,000 CRAuction House:Can be purchased or bid on through an Auction House listingPerformance & Car TypeCar Type:Rods and CustomsRarity:CommonSpeed:Top Speed: 106.1 mph (170.7 km/h)Acceleration:0-60 mph (0-97 km/h): 14.900 secs.0-100 mph (0-161 km/h): 40.000 secs.Braking:60-0 mph (97-0 km/h): 219.5 ft (66.9 m)100-0 mph (161-0 km/h): 529.8 ft (161.5 m)Lateral Gs:60 mph (97 km/h): 0.64 g120 mph (193 km/h): 0.63 gSpeed 3.8Handling 2.7Accel 3.1Launch 3.0Braking 2.1Offroad 6.9D 302AvailabilityBarn Find:Complete the South of Tierra Prospera rumorWheelspin:Can not be won from a Wheelspin or Super WheelspinAuction House:Not available through the Auction HousePerformance & Car TypeCar Type:Rods and CustomsValue: 36,000 CRRarity:LegendarySpeed:Top Speed: 106.0 mph (170.6 km/h)Acceleration:0-60 mph (0-97 Sports, Sports, Voice, Clip, Adult, Male, Touchdown i 2.0 0:01Sport Sport 37 DiceShake_S08SP.248.wav Sports, Dice, Two, Short, Shake, In, Hand i 2.0 0:01Sport Sport 38 SportsVoiceClip_S08SP.792.wav Sports, Sports, Voice, Clip, Middle, Age, Female, Vender, Ice, Cold, Beer i 2.0 0:01Sport Sport 39 FoosballTable_S08SP.273.wav Sports, Foosball, Table, Kick, Ball, Block i 2.0 0:01Sport Sport 40 CardGrabFinger_S08SP.139.wav Sports, Card, Grab, Finger, Rub i 2.0 0:01Sport Sport 41 IceSkateSpin_S08SP.521.wav Sports, Ice, Skate, Spin, Twirl, Indoor, Rink i 2.0 0:09Sport Sport 42 LacrosseEquipment_S08SP.539.wav Sports, Lacrosse, Equipment, Bag, Zip, Fast i 2.0 0:01Sport Sport 43 Sports-FigureSkating-Int-_1.wav Sports - Figure Skating - Int - Reverse Crossovers On Ice, Very Abrasive Maneuvers, Reverberant, Skating Circularly Around Mic i 2.0 0:42Sport Sport 44 PinballFlipper_S08SP.572.wav Sports, Pinball, Flipper, Electromagnetic, Flipper, Single i 2.0 0:01Sport Sport 45 PokerChipsStack_S08SP.607.wav Sports, Poker, Chips, Stack, Movement, Short i 2.0 0:01Sport Sport 46 CasinoDiceRoll_S08SP.164.wav Sports, Casino, Dice, Roll, Single, Die, Movement, Short i 2.0 0:01Sport Sport 47 SportsVoiceClip_S08SP.688.wav Sports, Sports, Voice, Clip, Adult, Male, False, Start, Five, Yard, Penalty i 2.0 0:02Sport Sport 48 ClayPigeonSlide_S08SP.200.wav Sports, Clay, Pigeon, Slide, Scrape, Cement, Surface i 2.0 0:01Sport Sport 49 SportsVoiceClip_S08SP.713.wav Sports, Sports, Voice, Clip, Adult, Male, Shot, Score i 2.0 0:01Sport Sport 50 DiceMovement_S08SP.236.wav Sports, Dice, Movement, In, Hand, Rattle, Light i 2.0 0:01Sport Sport 51 SportsVoiceClip_S08SP.787.wav Sports, Sports, Voice, Clip, Middle, Age, Female, Poker, Cards, Gambling, Ante, Up i 2.0 0:01Sport Sport 52 FoosballTable_S08SP.268.wav Sports, Foosball, Table, Change, Score, Spin, Soft i 2.0 0:01Sport Sport 53 SportsVoiceClip_S08SP.850.wav Sports, Sports, Voice, Clip, Old, Male, Cards, Gambling,SiSoftware Sandra : 0 0 0 0 0 0 0 0
FLIPPER ADJ 1: Set between 05 to 40. Default is 10. This adjustment sets the minimum fire time for a flipper coil in milliseconds.““When this time [Adj 55] is expired, if the minimum time has not yet been met (Std. Adj. 53), then keep firing until it has.” This appears to us to set a minimum time to fire the coil at full power, when the switch closure occurs. Oddly, if Adj 55 is set to zero or any value less than Adj 53, wouldn’t Adj 53 always control?“54 FLIPPER ADJ 2: Set between 40 to 60. Default is 50. This adjustment sets the maximum fire time for a flipper coil in milliseconds.“This allows the operator to adjust how long the power stroke is applied, no matter when the EOS switch opens. Interestingly, the default is 50 msec when it used to be 40. This is especially beneficial if the EOS switch breaks.“55 FLIPPER ADJ 3: Set between 0 to 10. Default is 3. This adjustment sets the amount of time to fire the coil after the EOS switch is seen in milliseconds.““Flippers will now fire when the button is pushed until the End-of-Stroke (EOS) Switch closure is seen” is confusing. If this were to mean closing, then this seems to us to apply if the flipper is forced closed due to a force such as trapping a pinball. The amount used to be 3 msec, which is the default here.The Sega/ Stern Whitestar Flipper CircuitCircuit OperationThis is the simplest. %PDF-1.5 % 193 0 obj endobj 211 0 obj /Filter/FlateDecode/ID[24CAD271EB24A1438F5B41E27FA184CD ]/Index[193 69]/Info 192 0 R/Length 95/Prev /Root 194 0 %PDF-1.7 % 193 0 obj endobj 203 0 obj /Encrypt 194 0 R/Filter/FlateDecode/ID[9A47D8BDD07DEF4F939EF4D8DEC3C5CE ]/Index[193 26]/Info 192 0 R/Length 65/PrevSILKYPIX Developer Studio Pro 6 0 0 0 0 0 0 0 0 0 0 0
Flipper changed from 0 > 6.Now matches the flipper of the sweetspot.Etalus’ roll framedata normalized to [3 – 14 – 12] from [3 – 15 – 12].Ori & Sein’s techroll framedata has been normalized to [20 – 14] from [18 – 16].Utilt angle flipper changed from 0 > 6.This makes it so that the move always sends left if your opponent is on the left side of you, and vice versa.Dash Attack tipper hitboxes adjusted to match the art better.Up Air range reduced by 16 pixels for hit 1 and 18 pixels for hit 2.This change is intended to make Up Air less oppressive as a sharking tool.More changes are planned for Sylvanos that didn’t make it into this patch. We’re taking a good hard look at his strengths and weaknesses so that we can build him up after stripping frustrating parts of his kit. Our goal is ultimately to make him both more fun to play against and more balanced and fun to play as.Back Air’s fist is now disjointed.Charged Forward Special now slides along the ground instead of being destroyed by it.Jab endlag decreased from 16 > 14.Back Air multihit hitstun modifier increased from .5 > .65.Enough to make it good on hit without letting it confirm into Forward Strong.Dash attack startup decreased from 10 > 7.Dash attack damage increased from 5 > 7.Dash attack knockback scaling increased from 0.35 > 0.5.While dash attack is still a pretty niche move, these changes will give it more utility.Ustrong endlag Home FAQ Firmware Applications & Plugins Modules & Cases Flipper tools About this project media Video Player for Media An app that plays video along with sound on Flipper Zero. Information about application Author: LTVA Version: 0.3 Updated at: 2024-06-17 Downloads: 0 Official Web Installer Description¶ Video player¶ A Flipper Zero application to play video files (with sound). Uses custom video file format. Is proven to work at 30 FPS and 44100 Hz audio sample rate with full 128 by 64 pixels resolution. Maximum video length is limited only by your SD card capacity (at least it works with 6 hours long video). Supports fast forward, rewind and pause. Obeys device's stealth mode. See github repo to find the guide for how to convert video files. Changelog¶ Video Player v0.3¶ Added¶ Volume control with up and down arrow keys Video Player v0.2¶ Added¶ Rewind and fast forward with right and left arrow keys respectively Obey device's stealth mode If horizontal resolution is less that 128 pixels video is centered on the screen Video Player v0.1¶ Initial releaseSILKYPIX Developer Studio Pro 7 0 0 0 0 0 0 0 0 0 0 0
Orig-fasttrack-packets=0 orig-fasttrack-bytes=0 repl-packets=19 repl-bytes=1 444 repl-fasttrack-packets=0 repl-fasttrack-bytes=0 orig-rate=0bps repl-rate=0bps 4 SAC Fs protocol=udp src-address=192.168.1.139:123 dst-address=193.xxx.xxx.136:123 reply-src-address=193.xxx.xxx.136:123 reply-dst-address=91.xxx.xxx.37:123 timeout=2m12s orig-packets=8 orig-bytes=608 orig-fasttrack-packets=0 orig-fasttrack-bytes=0 repl-packets=8 repl-bytes=608 repl-fasttrack-packets=0 repl-fasttrack-bytes=0 orig-rate=0bps repl-rate=0bps 5 SAC Fs protocol=udp src-address=192.168.1.139:123 dst-address=193.xxx.xxx.182:123 reply-src-address=193.xxx.xxx.182:123 reply-dst-address=91.xxx.xxx.37:123 timeout=2m12s orig-packets=14 orig-bytes=1 064 orig-fasttrack-packets=0 orig-fasttrack-bytes=0 repl-packets=14 repl-bytes=1 064 repl-fasttrack-packets=0 repl-fasttrack-bytes=0 orig-rate=0bps repl-rate=0bps and with Full-cone NAT these whould all become just one entry: src-address=192.168.1.139:123 dst-address=ANY reply-src-address=ANY reply-dst-address=91.xxx.xxx.37:123 with the side effect that any traffic from outside (not just replies from the servers) to port 123 would reach the internal host. Then of course some filtering rules need to be configured (on the router or in NTPsec itself) to restrict if that is too wide open (not a public NTP server), or port range restricted to high numbers like 49152-65535.With this port number restriction (which is safer, avoids exposing well known service ports) the two mappings from the top of this message would be:192.168.88.10:12345 3.4.5.6:49152192.168.88.20:12345 3.4.5.6:49153(or some other random ports from the allowed range) but p2p communication would still work as long as the game server (or IP PBX) tell its other clients (or IP phones) on which IP:port to communicate directly with each other, this would reduce traffic on the servers to just exchange information about IP/ports but not relay any media like video calls. DarkNate Forum Guru Posts: 1065 Joined: Fri Jun 26, 2020 4:37 pm Re: FEATURE REQUEST: full cone NAT Mon Feb 20, 2023 3:56 pm That is what I have asked previously where is the magic?If both consoles are using the same source port and the same dst-address with the same dst port, then, when 1.2.3.4:3478 sends packet to 3.4.5.6:12345 what magic should happen for router to guess which one of 192.168.88.x:1234 is the real recipient? I also do not see how here mentioned "full-cone" interpretation will help in this scenario. This could wotk if consoles encode internal IP in the data, in that case NAT helper is needed that looks deeper and decodes internal IP from the packet data. Full cone quad cone or any other nat shape cannot solve this problem when working just with layer3/layer4 data.Full-Cone NAT already works in vanilla Linux and RouterOS using netmap partially, but it is good enough to work with STUN binding.What the OP and RFC means is this:Full-Cone NAT on L3/L4 basis:192.168.0.2:123 > netmapped to 1.1.1.1:123 for dst 8.8.8.8:3333192.168.0.2:123 > netmapped to 1.1.1.1:123 for dst 4.4.4.4:6666Now, port 123 is opened on public IP 1:1:1:1 for ANY external host at kernel level. So Even 9.9.9.9:1234 can now talk to 1.1.1.1:123 without any dst-nat rule (UPnP, manual, PCP).However, on vanilla Linux this particular piece “ANY” doesn't work without UPnP/PCP or manual dst-nat config. On Cisco IOS-XR, “ANY” works without any "dst-nat" rule.So basically, once a port is mapped towards a host as example above, that port is OPENED completely to the public internet without UPnP/PCP/Manual dst-nat config, so hence "Full Cone NAT" instead of "Open NAT" is achieved. "Open NAT" is UPnP/PCP/Manual dst-nat forwarding rule which is best avoided for average user.AnotherXAMPP -0 / -0 / -0 / -0 / -0
Inspired by burlap fabric.Hex: #C2B280RGB: (194, 178, 128)RGBA: (194, 178, 128, 1)HSL: (39, 34%, 55%)CMYK: (0%, 8%, 34%, 24%)Antique BrassA medium-dark brown with metallic yellow and green undertones, resembling aged brass.Hex: #665D1ERGB: (102, 93, 30)RGBA: (102, 93, 30, 1)HSL: (50, 54%, 23%)CMYK: (0%, 9%, 71%, 60%)Sand BrownA light, warm brown with a slight yellowish tint, resembling sand.Hex: #C2B280RGB: (194, 178, 128)RGBA: (194, 178, 128, 1)HSL: (39, 34%, 55%)CMYK: (0%, 8%, 34%, 24%)SepiaA reddish-brown that has been used in photography and art for its vintage, warm look.Hex: #704214RGB: (112, 66, 20)RGBA: (112, 66, 20, 1)HSL: (30, 75%, 27%)CMYK: (0%, 41%, 82%, 56%)Lion BrownA medium brown with orange undertones, often used in fashion and design.Hex: #C29F6ARGB: (194, 159, 106)RGBA: (194, 159, 106, 1)HSL: (39, 34%, 55%)CMYK: (0%, 18%, 45%, 24%)List of Pink Colors: Shades, Names, and CodesPink colors are known for their softness and versatility, often symbolizing femininity, tenderness, and romance. These shades range from soft pastels to vibrant, bold pinks, perfect for a variety of design projects. Below is a list of 20 pink colors, complete with their Hex, RGB, RGBA, HSL, and CMYK codes for accurate color reproduction.Baby PinkA soft, pale pink with subtle warmth, often associated with innocence and sweetness.Hex: #F4C2C2RGB: (244, 194, 194)RGBA: (244, 194, 194, 1)HSL: (0, 100%, 86%)CMYK: (0%, 20%, 20%, 4%)Hot PinkA vibrant, intense pink that stands out, symbolizing energy and boldness.Hex: #FF69B4RGB: (255, 105, 180)RGBA: (255, 105, 180, 1)HSL: (330, 100%, 71%)CMYK: (0%, 59%, 29%, 0%)FuchsiaA deep, intense pink with a purple undertone, named after the fuchsia flower.Hex: #FF00FFRGB: (255, 0, 255)RGBA: (255, 0, 255, 1)HSL: (300, 100%, 50%)CMYK: (0%, 100%, 0%, 0%)Cotton Candy PinkA light, sweet pink resembling the color of cotton candy, offering a soft and airy feel.Hex: #FFB6C1RGB: (255, 182, 193)RGBA: (255, 182, 193, 1)HSL: (350, 100%, 88%)CMYK: (0%, 29%, 24%, 0%)Blush PinkA soft, muted pink with a hint of peach, evoking a gentle and romantic aesthetic.Hex: #F2D0A4RGB: (242, 208, 164)RGBA: (242, 208, 164, 1)HSL: (30, 74%, 80%)CMYK: (0%, 14%, 32%, 5%)Rose PinkA classic, warm pink resembling the color of a rose, symbolizing love and beauty.Hex: #F4A6C4RGB: (244, 166, 196)RGBA: (244, 166, 196, 1)HSL: (340, 72%, 78%)CMYK: (0%, 32%, 20%, 4%)Peachy PinkA soft, orange-tinted pink, offering a warm, summery vibe.Hex: #FFCC99RGB: (255, 204, 153)RGBA: (255, 204, 153, 1)HSL: (30, 100%, 80%)CMYK: (0%, 20%, 40%, 0%)Coral PinkA warm pink with orange undertones, resembling the color of coral reefs.Hex: #FF6F61RGB: (255, 111, 97)RGBA:. %PDF-1.5 % 193 0 obj endobj 211 0 obj /Filter/FlateDecode/ID[24CAD271EB24A1438F5B41E27FA184CD ]/Index[193 69]/Info 192 0 R/Length 95/Prev /Root 194 0XAMPP -0 / -0 / -0 / -0 /
Km/h): 14.926 secs.0-100 mph (0-161 km/h): 39.981 secs.Braking:60-0 mph (97-0 km/h): 188.2 ft (57.4 m)100-0 mph (161-0 km/h): 463.2 ft (141.2 m)Lateral Gs:60 mph (97 km/h): 0.71 g120 mph (193 km/h): 0.70 gForza EditionSpeed 4.4Handling 4.5Acceleration 7.1Braking 4.6Legendary D 374Unlock RequirementsUnlock:Milestone Reward for 51,000 CRPerformance & DivisionDivision:Hot Rod RevivalValue: 51,000 CRCollection Tier:Tier 5 - Legendary (+50)Boost: +25% CR and +25% CR in the WetSpeed:Top Speed: 119.3 mph (192 km/h)1/4 Mile: 13.917 secs.Acceleration:0-60 mph (0-97 km/h): 14.900 secs.0-100 mph (0-161 km/h): 40.000 secs.Braking:60-0 mph (97-0 km/h): 139.6 ft (42.6 m)100-0 mph (161-0 km/h): 341.1 ft (104 m)Lateral Gs:60 mph (97 km/h): 1.10 g120 mph (193 km/h): 0.96 gConversions[]Conversion - Engine5.7L V8, 5.9L V8 - Racing5.7L V8, 5.9L V8 - Racing6.2L V8, 7.0L V8 - H, 5.9L V8 - RacingV8 - Boss 429, V8 DSC - GT500 '136.2L V86.2L V8, 8.4L V10, 6.5L V126.2L V8, 8.4L V10, 6.5L V126.2L V8 6.7L V8T Diesel, 8.4L V10, 8.9L V8 DSC, 7.4L V8TTConversion - DrivetrainAWDAWDAWDAWD DrivetrainAWD DrivetrainAWD DrivetrainAWD DrivetrainConversion - AspirationTwin Turbo, Positive-Displacement Supercharger, Centrifugal SuperchargerTwin Turbo, Positive-Displacement Supercharger, Centrifugal SuperchargerTwin Turbo, Positive-Displacement Supercharger, Centrifugal SuperchargerTwin Turbo, Twin-Screw Supercharger, Centrifugal SuperchargerTwin Turbo, Positive-Displacement Supercharger, Centrifugal SuperchargerTwin Turbo, Positive-Displacement Supercharger, Centrifugal SuperchargerTwin Turbo, Positive-Displacement Supercharger, Centrifugal SuperchargerTwin Turbo, Positive-Displacement Supercharger, Centrifugal SuperchargerTrivia[]The F-100 was gifted to all players in Forza Motorsport 6 on November 4, 2016 to promote the release of the post-apocalyptic role-playing game Fallout 4. Players received the car with a Vault-Tec livery.[2]Gallery[]Forza Horizon" data-src=" src=" HorizonForza Horizon 2" data-src=" src=" Horizon 2Forza Horizon 3(Front)" data-src=" src=" Horizon 3(Front)Forza Horizon 3(Rear)" data-src=" src=" Horizon 3(Rear)Forza Horizon 4(Front)" data-src=" src=" Horizon 4(Front)Forza Horizon 4(Rear)" data-src=" src=" Horizon 4(Rear)Promotional[]Forza Horizon" data-src=" src=" HorizonForza Horizon" data-src=" src=" HorizonForza Motorsport 5" data-src=" src=" Motorsport 5Forza Motorsport 6Vault-Tec livery" data-src=" src=" Motorsport 6Vault-Tec liveryForza Motorsport 6Vault-Tec livery" data-src=" src=" Motorsport 6Vault-Tec liveryVariants[]Forza Motorsport 7 (Front)" data-src=" src=" EditionForza Motorsport 7 (Front)Forza Motorsport 7 (Rear)" data-src=" src=" EditionForza Motorsport 7 (Rear)Forzavista[]Forza Horizon 3" data-src=" src=" Horizon 3Forza Horizon 3" data-src=" src=" Horizon 3Forza Horizon 3" data-src=" src=" BedForza Horizon 3References[]↑ "Forza Horizon 3 - Cars" . forzamotorsport.net . Retrieved 09-09-2018.↑Comments
(161-0 km/h): 372.5 ft (113.5 m)Lateral Gs:60 mph (97 km/h): 0.90 g120 mph (193 km/h): 0.84 gSpeed 4.0Handling 3.1Acceleration 5.4Braking 3.2Common E 220Unlock RequirementsUnlock:Purchase from the car dealer for 30,000 CRPerformance & DivisionDivision:Hot Rod RevivalCollection Tier:Tier 1 - Common (+55)Speed:Top Speed: 107.7 mph (173.3 km/h)1/4 Mile: 16.733 secs.Acceleration:0-60 mph (0-97 km/h): 14.900 secs.0-100 mph (0-161 km/h): 40.000 secs.Braking:60-0 mph (97-0 km/h): 164.3 ft (50.1 m)100-0 mph (161-0 km/h): 407.6 ft (124.2 m)Lateral Gs:60 mph (97 km/h): 0.89 g120 mph (193 km/h): 0.81 gSpeed 3.0Handling 6.5Acceleration 4.2Launch 4.5Braking 5.9E 174Required DLC:Requires the 1000 Club Expansion PackUnlock RequirementsAutoshow:Purchase from the Autoshow for 26,000 CRPerformance & Body StyleBody Style:SUVSpeed 3.9Handling 4.6Acceleration 5.4Launch 5.8Braking 5.6D 285Required DLC:Requires the Launch Bonus Car PackUnlock RequirementsAutoshow:Purchase from the Autoshow for 26,000 CRPerformance & ChampionshipChampionship:Cult ClassicsSpeed:Top Speed: 106.7 mph (171.7 km/h)Acceleration:0-60 mph (0-97 km/h): 14.900 secs.0-100 mph (0-161 km/h): 40.000 secs.Braking:60-0 mph (97-0 km/h): 168.3 ft (51.3 m)100-0 mph (161-0 km/h): 413.4 ft (126 m)Lateral Gs:60 mph (97 km/h): 0.69 g120 mph (193 km/h): 0.69 gSpeed 3.9Handling 3.6Acceleration 5.4Launch 5.6Braking 3.0D 181Unlock RequirementsAutoshow:Purchase from the Autoshow for 36,000 CRAuction House:Can be purchased or bid on through an Auction House listingPerformance & ChampionshipChampionship:Rods and CustomsSpeed:Top Speed: 106.8 mph (171.8 km/h)Acceleration:0-60 mph (0-97 km/h): 14.900 secs.0-100 mph (0-161 km/h): 40.000 secs.Braking:60-0 mph (97-0 km/h): 219.3 ft (66.8 m)100-0 mph (161-0 km/h): 527.5 ft (160.8 m)Lateral Gs:60 mph (97 km/h): 0.68 g120 mph (193 km/h): 0.67 gSpeed 4.9Handling 3.7Acceleration 4.9Launch 6.1Braking 3.7D 221Unlock RequirementsAutoshow:Purchase from the Autoshow for 36,000 CRAuction House:Can be purchased or bid on through an Auction House listingPerformance & Car TypeCar Type:Rods and CustomsRarity:CommonSpeed:Top Speed: 106.1 mph (170.7 km/h)Acceleration:0-60 mph (0-97 km/h): 14.900 secs.0-100 mph (0-161 km/h): 40.000 secs.Braking:60-0 mph (97-0 km/h): 219.5 ft (66.9 m)100-0 mph (161-0 km/h): 529.8 ft (161.5 m)Lateral Gs:60 mph (97 km/h): 0.64 g120 mph (193 km/h): 0.63 gSpeed 3.8Handling 2.7Accel 3.1Launch 3.0Braking 2.1Offroad 6.9D 302AvailabilityBarn Find:Complete the South of Tierra Prospera rumorWheelspin:Can not be won from a Wheelspin or Super WheelspinAuction House:Not available through the Auction HousePerformance & Car TypeCar Type:Rods and CustomsValue: 36,000 CRRarity:LegendarySpeed:Top Speed: 106.0 mph (170.6 km/h)Acceleration:0-60 mph (0-97
2025-04-05Sports, Sports, Voice, Clip, Adult, Male, Touchdown i 2.0 0:01Sport Sport 37 DiceShake_S08SP.248.wav Sports, Dice, Two, Short, Shake, In, Hand i 2.0 0:01Sport Sport 38 SportsVoiceClip_S08SP.792.wav Sports, Sports, Voice, Clip, Middle, Age, Female, Vender, Ice, Cold, Beer i 2.0 0:01Sport Sport 39 FoosballTable_S08SP.273.wav Sports, Foosball, Table, Kick, Ball, Block i 2.0 0:01Sport Sport 40 CardGrabFinger_S08SP.139.wav Sports, Card, Grab, Finger, Rub i 2.0 0:01Sport Sport 41 IceSkateSpin_S08SP.521.wav Sports, Ice, Skate, Spin, Twirl, Indoor, Rink i 2.0 0:09Sport Sport 42 LacrosseEquipment_S08SP.539.wav Sports, Lacrosse, Equipment, Bag, Zip, Fast i 2.0 0:01Sport Sport 43 Sports-FigureSkating-Int-_1.wav Sports - Figure Skating - Int - Reverse Crossovers On Ice, Very Abrasive Maneuvers, Reverberant, Skating Circularly Around Mic i 2.0 0:42Sport Sport 44 PinballFlipper_S08SP.572.wav Sports, Pinball, Flipper, Electromagnetic, Flipper, Single i 2.0 0:01Sport Sport 45 PokerChipsStack_S08SP.607.wav Sports, Poker, Chips, Stack, Movement, Short i 2.0 0:01Sport Sport 46 CasinoDiceRoll_S08SP.164.wav Sports, Casino, Dice, Roll, Single, Die, Movement, Short i 2.0 0:01Sport Sport 47 SportsVoiceClip_S08SP.688.wav Sports, Sports, Voice, Clip, Adult, Male, False, Start, Five, Yard, Penalty i 2.0 0:02Sport Sport 48 ClayPigeonSlide_S08SP.200.wav Sports, Clay, Pigeon, Slide, Scrape, Cement, Surface i 2.0 0:01Sport Sport 49 SportsVoiceClip_S08SP.713.wav Sports, Sports, Voice, Clip, Adult, Male, Shot, Score i 2.0 0:01Sport Sport 50 DiceMovement_S08SP.236.wav Sports, Dice, Movement, In, Hand, Rattle, Light i 2.0 0:01Sport Sport 51 SportsVoiceClip_S08SP.787.wav Sports, Sports, Voice, Clip, Middle, Age, Female, Poker, Cards, Gambling, Ante, Up i 2.0 0:01Sport Sport 52 FoosballTable_S08SP.268.wav Sports, Foosball, Table, Change, Score, Spin, Soft i 2.0 0:01Sport Sport 53 SportsVoiceClip_S08SP.850.wav Sports, Sports, Voice, Clip, Old, Male, Cards, Gambling,
2025-04-23FLIPPER ADJ 1: Set between 05 to 40. Default is 10. This adjustment sets the minimum fire time for a flipper coil in milliseconds.““When this time [Adj 55] is expired, if the minimum time has not yet been met (Std. Adj. 53), then keep firing until it has.” This appears to us to set a minimum time to fire the coil at full power, when the switch closure occurs. Oddly, if Adj 55 is set to zero or any value less than Adj 53, wouldn’t Adj 53 always control?“54 FLIPPER ADJ 2: Set between 40 to 60. Default is 50. This adjustment sets the maximum fire time for a flipper coil in milliseconds.“This allows the operator to adjust how long the power stroke is applied, no matter when the EOS switch opens. Interestingly, the default is 50 msec when it used to be 40. This is especially beneficial if the EOS switch breaks.“55 FLIPPER ADJ 3: Set between 0 to 10. Default is 3. This adjustment sets the amount of time to fire the coil after the EOS switch is seen in milliseconds.““Flippers will now fire when the button is pushed until the End-of-Stroke (EOS) Switch closure is seen” is confusing. If this were to mean closing, then this seems to us to apply if the flipper is forced closed due to a force such as trapping a pinball. The amount used to be 3 msec, which is the default here.The Sega/ Stern Whitestar Flipper CircuitCircuit OperationThis is the simplest
2025-03-28Flipper changed from 0 > 6.Now matches the flipper of the sweetspot.Etalus’ roll framedata normalized to [3 – 14 – 12] from [3 – 15 – 12].Ori & Sein’s techroll framedata has been normalized to [20 – 14] from [18 – 16].Utilt angle flipper changed from 0 > 6.This makes it so that the move always sends left if your opponent is on the left side of you, and vice versa.Dash Attack tipper hitboxes adjusted to match the art better.Up Air range reduced by 16 pixels for hit 1 and 18 pixels for hit 2.This change is intended to make Up Air less oppressive as a sharking tool.More changes are planned for Sylvanos that didn’t make it into this patch. We’re taking a good hard look at his strengths and weaknesses so that we can build him up after stripping frustrating parts of his kit. Our goal is ultimately to make him both more fun to play against and more balanced and fun to play as.Back Air’s fist is now disjointed.Charged Forward Special now slides along the ground instead of being destroyed by it.Jab endlag decreased from 16 > 14.Back Air multihit hitstun modifier increased from .5 > .65.Enough to make it good on hit without letting it confirm into Forward Strong.Dash attack startup decreased from 10 > 7.Dash attack damage increased from 5 > 7.Dash attack knockback scaling increased from 0.35 > 0.5.While dash attack is still a pretty niche move, these changes will give it more utility.Ustrong endlag
2025-04-02Home FAQ Firmware Applications & Plugins Modules & Cases Flipper tools About this project media Video Player for Media An app that plays video along with sound on Flipper Zero. Information about application Author: LTVA Version: 0.3 Updated at: 2024-06-17 Downloads: 0 Official Web Installer Description¶ Video player¶ A Flipper Zero application to play video files (with sound). Uses custom video file format. Is proven to work at 30 FPS and 44100 Hz audio sample rate with full 128 by 64 pixels resolution. Maximum video length is limited only by your SD card capacity (at least it works with 6 hours long video). Supports fast forward, rewind and pause. Obeys device's stealth mode. See github repo to find the guide for how to convert video files. Changelog¶ Video Player v0.3¶ Added¶ Volume control with up and down arrow keys Video Player v0.2¶ Added¶ Rewind and fast forward with right and left arrow keys respectively Obey device's stealth mode If horizontal resolution is less that 128 pixels video is centered on the screen Video Player v0.1¶ Initial release
2025-04-02Orig-fasttrack-packets=0 orig-fasttrack-bytes=0 repl-packets=19 repl-bytes=1 444 repl-fasttrack-packets=0 repl-fasttrack-bytes=0 orig-rate=0bps repl-rate=0bps 4 SAC Fs protocol=udp src-address=192.168.1.139:123 dst-address=193.xxx.xxx.136:123 reply-src-address=193.xxx.xxx.136:123 reply-dst-address=91.xxx.xxx.37:123 timeout=2m12s orig-packets=8 orig-bytes=608 orig-fasttrack-packets=0 orig-fasttrack-bytes=0 repl-packets=8 repl-bytes=608 repl-fasttrack-packets=0 repl-fasttrack-bytes=0 orig-rate=0bps repl-rate=0bps 5 SAC Fs protocol=udp src-address=192.168.1.139:123 dst-address=193.xxx.xxx.182:123 reply-src-address=193.xxx.xxx.182:123 reply-dst-address=91.xxx.xxx.37:123 timeout=2m12s orig-packets=14 orig-bytes=1 064 orig-fasttrack-packets=0 orig-fasttrack-bytes=0 repl-packets=14 repl-bytes=1 064 repl-fasttrack-packets=0 repl-fasttrack-bytes=0 orig-rate=0bps repl-rate=0bps and with Full-cone NAT these whould all become just one entry: src-address=192.168.1.139:123 dst-address=ANY reply-src-address=ANY reply-dst-address=91.xxx.xxx.37:123 with the side effect that any traffic from outside (not just replies from the servers) to port 123 would reach the internal host. Then of course some filtering rules need to be configured (on the router or in NTPsec itself) to restrict if that is too wide open (not a public NTP server), or port range restricted to high numbers like 49152-65535.With this port number restriction (which is safer, avoids exposing well known service ports) the two mappings from the top of this message would be:192.168.88.10:12345 3.4.5.6:49152192.168.88.20:12345 3.4.5.6:49153(or some other random ports from the allowed range) but p2p communication would still work as long as the game server (or IP PBX) tell its other clients (or IP phones) on which IP:port to communicate directly with each other, this would reduce traffic on the servers to just exchange information about IP/ports but not relay any media like video calls. DarkNate Forum Guru Posts: 1065 Joined: Fri Jun 26, 2020 4:37 pm Re: FEATURE REQUEST: full cone NAT Mon Feb 20, 2023 3:56 pm That is what I have asked previously where is the magic?If both consoles are using the same source port and the same dst-address with the same dst port, then, when 1.2.3.4:3478 sends packet to 3.4.5.6:12345 what magic should happen for router to guess which one of 192.168.88.x:1234 is the real recipient? I also do not see how here mentioned "full-cone" interpretation will help in this scenario. This could wotk if consoles encode internal IP in the data, in that case NAT helper is needed that looks deeper and decodes internal IP from the packet data. Full cone quad cone or any other nat shape cannot solve this problem when working just with layer3/layer4 data.Full-Cone NAT already works in vanilla Linux and RouterOS using netmap partially, but it is good enough to work with STUN binding.What the OP and RFC means is this:Full-Cone NAT on L3/L4 basis:192.168.0.2:123 > netmapped to 1.1.1.1:123 for dst 8.8.8.8:3333192.168.0.2:123 > netmapped to 1.1.1.1:123 for dst 4.4.4.4:6666Now, port 123 is opened on public IP 1:1:1:1 for ANY external host at kernel level. So Even 9.9.9.9:1234 can now talk to 1.1.1.1:123 without any dst-nat rule (UPnP, manual, PCP).However, on vanilla Linux this particular piece “ANY” doesn't work without UPnP/PCP or manual dst-nat config. On Cisco IOS-XR, “ANY” works without any "dst-nat" rule.So basically, once a port is mapped towards a host as example above, that port is OPENED completely to the public internet without UPnP/PCP/Manual dst-nat config, so hence "Full Cone NAT" instead of "Open NAT" is achieved. "Open NAT" is UPnP/PCP/Manual dst-nat forwarding rule which is best avoided for average user.Another
2025-03-29