Darnified hud

Author: b | 2025-04-24

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The HUD Editor - Darnified UI Patch The HUD Editor One HUD - Darnified UI Patch One HUD - oHUD DarnUI Font Configs Darnified UI The Mod Configuration Menu UIO - User The only UI mods I know of are DarNified, MTUI, Asuka HUD and Revelation HUD. DarNified still looks better than all of them, in my opinion, even though it's incomplete. Primary Needs HUD

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Darnified Custom Hud Preset - Nexus Mods

Got a little problem that is driving me mad .Yesterday I decided to do a completely fresh install of FNV, as I've been 'mucking about' with it for years (countless mods installed, reinstalled, uninstalled, updated, etc). Anyway, everything is the same as before - or so it seemed - except I installed the very latest version of The Nexus Mod Manager (upgrading from 0.20.0 to 0.21.0) and ditto for The Mod Configuration Menu (upgrading from 1.2 to 1.5). However, now DarNified UI conflicts/clashes with Project Nevada and TMCM, no matter which order I install and uninstall them. And when I tried MTU I got the same result (actually, in fact, MTU did not work or change anything - the vanilla/huge fonts remained). Both mods just 'crash' TMCM and PN - yet DarNified worked perfectly before, never any problem.Meaning that I get error messages like "There seems to be a problem with your PN installation because the HUD extension was not detected", "the Mod Configuration Menu cannot access the menu files", etc. Yes, I am using the very latest version of NVSE, and all the other mods work fine (and I've got hundreds!). Very frustrating, as I find the game all but unplayable with these big, ugly, default, fonts/icons. Also, yes again, running FNVMasterUpdate and making a Merged Patch makes no difference (vis-a-vis DarNified UI and MTU). Furthermore, I am using One HUD and Unified HUD but that does not seem to make any difference either.And unfortunately, I cannot track down

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Darnified ui not working on the HUD - The Nexus Forums

Find several articles on installation, configuration and DarNified Books in my Articles forum [link redacted].CompatibilityIf you have other ui mods installed some menus may conflict, ie. some of my menus rely on screen real estate not being occupied, and therefore some overlap can occur. When mixing mods, make sure the matching config file (if present in the archive) is included. inventory_config.xml should always accompany inventory_menu.xml. Using BTMods inventory_config.xml with my inventory_menu.xml will produce strange results. :)See paragraph 4.x of the "7z Install" section for specific compatability menus included.nGCD: Use the levelup_menu.xml provided with nGCD.Raised Spellmaking Enchantments Limits/Supreme Magicka/L.A.M.E: This funcionality is already part of DarNified UI. The settings are in enchantmentsetting_config.xml.Immersive Interface: This mod should not be used in conjunction with DUI. The HUD can be configured to look and function just like it.Natural Environments: This mod includes modified gfx for some of the hud elements. Take care not to include the textures/menus* folders when installing this.OblivionXP Levelling: Use the Stats Menu and LevelUp Menu included with OXP. OBMM will report a conflict with this, but no files will be overwritten.Known Issues or Bugs- When you reach top rank in a faction, the next rank label will read 'DUMMY'. There are three fixes for this (in preferred order):1. Get the Unofficial Oblivion Patch v2.2.0+.2. Get the Faction Rank Fix: Here or here.3. Use this workaround that will hide the next rank info completely:Open stats_config.xml, change &true to &false .- As of v1.3.0, the HUD functions as a settings repository for the other menus, and is a required menu. The Breathmeter for example, takes it's alpha value from the hud. If the hud doesn't have that value on offer, the alpha will be 0, which is invisible... This may be possible to work around, and I will look into it if there's a serious demand for it.History1.3.2, 2008/12/07- Fixed white square bug in the stats menu- Fixed minimum (no) area in enchantmentsetting menu says "9"- Fixed a height inconsistency with the Stats Menu- Cleaned up Magic Menu a bit- Added config file for Persuasion Menu- Added scrollbar to Message Menu for long texts (eg. Kyoma's Journal Mod)- Added alignment options to HUD Location text- Script: Added compatability for Oblivion XP Levelling- Script: Fixed some issues with modular installs- Script: Hopefully fixed "Palatino" error- Script: Mod detection now also detects active modsYou'll find the complete changelog in the ReadMe and here [link

Problems with Darnified UI and Adjustable HUD (OneHUD)

.~ DarNified UI 1.3.2 ~by DarNWip History: - - - History: - History: - - - - - Release ~This mod gives the Oblivion UI the most extensive facelift yet. It's goal is to rid the pc version of the horrid xbox interface. Fonts are smaller, settings can be adjusted in game, user controls are scaled, more info on screen, and the hud is vastly improved.OBMM InstallThis requires OBMM v1.1.12+ and 'Allow additional script types' to be set in OBMM settings.1. Extract OMOD file in the archive to "(Oblivion install folder)\obmm\mods" 2. Start Oblivion Mod Manager.3. Make sure the icon by the mod name is green/tan.4. Double-click the the mod in the right-hand side of the OBMM screen.5. After the install process has finished, icon should turn blue.6. DarNify Books in Wrye Bash.Go to for detailed instructions.7z Install1. Extract archive to Oblivion\Data.2. Copy the desired fonts to Oblivion\Data\fonts3. Edit "My Documents\My Games\Oblivion\Oblivion.ini" to use the new fonts.Normal fonts:[Fonts]SFontFile_1=Data\Fonts\Kingthings_Regular.fntSFontFile_2=Data\Fonts\DarN_Kingthings_Petrock_14.fntSFontFile_3=Data\Fonts\DarN_Kingthings_Petrock_16.fntSFontFile_4=Data\Fonts\DarN_Oblivion_28.fntSFontFile_5=Data\Fonts\Handwritten.fntLarge fonts:[Fonts]SFontFile_1=Data\Fonts\Kingthings_Regular.fntSFontFile_2=Data\Fonts\DarN_LG_Kingthings_Petrock_14.fntSFontFile_3=Data\Fonts\DarN_LG_Kingthings_Petrock_18.fntSFontFile_4=Data\Fonts\DarN_Oblivion_28.fntSFontFile_5=Data\Fonts\Handwritten.fntSFontFile_1 will depend on your choice (see 4.4).4. Custom options (custom_files folder)4.1: If you're using AF/KCAS/Realistic Leveling for leveling, copy KCAS_levelup_menu.xml to "Data\menus". Remove the KCAS_ prefix. Set the "_KCAS" setting in stats_config.xml to &true.4.2: The classic inventory can be installed by copying the contents of the "classic_inventory" folder to the "Data" folder.4.3: If you're using Trollf's "Loading Screens Themed Replacer", copy trollf_loading_menu.xml to the "Data\menus" folder. Remove the trollf_ prefix.4.4: The fonts folder has a selection of fonts suitable for replacing font 1 (preview included). Copy the desired .fnt and .tex. The HUD Editor - Darnified UI Patch The HUD Editor One HUD - Darnified UI Patch One HUD - oHUD DarnUI Font Configs Darnified UI The Mod Configuration Menu UIO - User

HUD Edits - Compass and Location at the top - for DarNified UI

4.x of the "7z Install" section for specific compatability menus included.nGCD: Use the levelup_menu.xml provided with nGCD.Raised Spellmaking Enchantments Limits/Supreme Magicka/L.A.M.E: This funcionality is already part of DarNified UI. The settings are in enchantmentsetting_config.xml.Immersive Interface: This mod should not be used in conjunction with DUI. The HUD can be configured to look and function just like it.Natural Environments: This mod includes modified gfx for some of the hud elements. Take care not to include the textures/menus* folders when installing this.Keychain: This mod is not compatible (nor required) with the default inventory. May cause lag.OblivionXP Levelling: Use the Stats Menu and LevelUp Menu included with OXP. OBMM will report a conflict with this, but no files will be overwritten.Known Issues or Bugs- When you reach top rank in a faction, the next rank label will read 'DUMMY'. There are three fixes for this (in preferred order):1. Get the Get the Faction Rank Fix: or Use this workaround that will hide the next rank info completely:Open stats_config.xml, change &true to &false .- As of v1.3.0, the HUD functions as a settings repository for the other menus, and is a required menu. The Breathmeter for example, takes it's alpha value from the hud. If the hud doesn't have that value on offer, the alpha will be 0, which is invisible... This may be possible to work around, and I will look into it if there's a serious demand for it.History1.3.2, 2008/12/07- Fixed white square bug in the stats menu- Fixed minimum (no) area

Darnified UI HUD settings DEMO by request.avi - YouTube

Problem: DarNifiedUIF3 (v0.11.1a fixed) works for all Fallout 3 menus except for hud_main_menu.xml, which remains vanilla.Game: Steam Fallout 3 update 1.7.0.4 reverted to 1.7.0.3 via the “Fallout Anniversary Patcher” (may its praises resound throughout the Wasteland and beyond) found here: Extender: FOSE 1.3 beta2.Mod Manager: Vortex 1.4.16History: I have successfully used DarNUIF3 (and DarnUINV for Fallout NV) for a number of years. I have used FOMM, MO, and Vortex as mod managers for all these games and have never had any issues until now. I presently manage Fallout NV with Vortex, and I have no problems whatever with DarNUI for that game. Steps Taken to Solve the Problem: Verified DarNUI fonts in Fallout.ini; verified DarNUI menus in Fallout 3 goty\Data\Menus; verified that DarNUI is installed, enabled, and deployed; and verified that DarNUI overwrites (via a Vortex “load after” rule) every instance of hud_main_menu.xml found in other deployed mods. Unfortunately, the problem remains despite these actions. At this point I have exhausted my meager modding knowledge and request assistance from those wiser than I. Not ruling out some dumb mistake on my part, I wonder if there are variables unknown to me that are causing the main HUD problem. I especially wonder if the Fallout 3 update and patched reversion might have something to do with this.Any and all help would be appreciated.EDIT: Upon closer examination, my game HUD appears to be using the DarNUI fonts. However, the HUD is still set to the vanilla display size, which occupies an inordinate (in my opinion) amount of screen space. I have also done a comparison of the DarNUI main HUD menus for both Fallout 3 and Fallout NV, and the HUD size specifications are identical. However, while Fallout NV has a fully DarNified HUD, Fallout 3's HUD remains basically vanilla. Edited October 22, 2021 by AugustaCalidia

Darnified/Blocky HUD Textures - Mod Troubleshooting - Nexus

Ces lignes sous [Polices] :SFontFile_1=Data\Fonts\Kingthings_Regular.fntSFontFile_2=Data\Fonts\DarN_Kingthings_Petrock_14.fntSFontFile_3=Data\Fonts\DarN_Kingthings_Petrock_16.fntSFontFile_4=Data\Fonts\DarN_Oblivion_28.fntSFontFile_5=Data\Fonts\Handwritten.fnt(facultatif) Darnified Animated Menus (uniquement pour Darnified UI)Dans Wrye Bash, cochez les sous-packages que vous souhaitez installer, puis installez.(facultatif) Quest Log ManagerDans Wrye Bash, vérifiez les sous-packages "00 Core" et "01 Darnified UI".Dynamic Map (uniquement pour Darnified UI)Installez avec Wrye Bash. Installez le Core (cochez 00 Core) et choisissez un modèle de carte en cochant l'une des cases "01". J'utilise le style de carte elfique.Elven Map for Shivering IslesCustom Spell Icons (uniquement pour Darnified UI)Remarque : la flèche ajoutée dans l'inventaire ne fonctionne pas si vous utilisez une résolution supérieure à 1080p.(facultatif) Women Class PortraitsUn beau remplaçant pour les portraits de classe dans le menu du personnage.Pick MeUne belle mise à niveau pour votre interface de crochetage.Installez le fichier principal et 'Northern UI Pick me' si vous utilisez Northern UILoot MenuUn incroyable menu de butin de conteneur inspiré de Fallout 4. Spoiler: ShowVoir mon autre page, c'est ici Spoiler: ShowMes paramètres vidéo personnels dans le jeu :Luminosité : 50%Taille de la texture : grandeFondu de l'arbre : 100 %Fondu d'acteur : 76 %Fondu de l'article : 60 %Fondu de l'objet : 60 %Distance de l'herbe : 100 %Distance de vue : 100 %Terre lointaine : ActivéBâtiments éloignés : OnArbres éloignés : activéInt. Ombres : 5Poste Ombres : 5Ombres automatiques : désactivéOmbres sur l'herbe : désactivéOmbres de la canopée des arbres : ActivéFiltrage des ombres : élevéDist spéculaire : 50 %Eclair HDR : activéÉclair de floraison : désactivéDétail de l'eau : élevéReflets de l'eau : activéOndulations de l'eau : désactivéRéflexions Windows : ActivéDécalcomanies de sang : hauteAnticrénelage : désactivéJe joue sur un jeu fortement modifié, c'est pourquoi tous les paramètres ne sont pas réglés au maximum.Votre fichier Oblivion.ini se trouve ici : \%username%\Documents\My Games\Oblivion,J'ai changé:fLightLOD2=6000.0000fLightLOD1=4000.0000Pour voir les sources lumineuses plus loin. Presque aucun impact sur les performances. The HUD Editor - Darnified UI Patch The HUD Editor One HUD - Darnified UI Patch One HUD - oHUD DarnUI Font Configs Darnified UI The Mod Configuration Menu UIO - User

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User2339

Got a little problem that is driving me mad .Yesterday I decided to do a completely fresh install of FNV, as I've been 'mucking about' with it for years (countless mods installed, reinstalled, uninstalled, updated, etc). Anyway, everything is the same as before - or so it seemed - except I installed the very latest version of The Nexus Mod Manager (upgrading from 0.20.0 to 0.21.0) and ditto for The Mod Configuration Menu (upgrading from 1.2 to 1.5). However, now DarNified UI conflicts/clashes with Project Nevada and TMCM, no matter which order I install and uninstall them. And when I tried MTU I got the same result (actually, in fact, MTU did not work or change anything - the vanilla/huge fonts remained). Both mods just 'crash' TMCM and PN - yet DarNified worked perfectly before, never any problem.Meaning that I get error messages like "There seems to be a problem with your PN installation because the HUD extension was not detected", "the Mod Configuration Menu cannot access the menu files", etc. Yes, I am using the very latest version of NVSE, and all the other mods work fine (and I've got hundreds!). Very frustrating, as I find the game all but unplayable with these big, ugly, default, fonts/icons. Also, yes again, running FNVMasterUpdate and making a Merged Patch makes no difference (vis-a-vis DarNified UI and MTU). Furthermore, I am using One HUD and Unified HUD but that does not seem to make any difference either.And unfortunately, I cannot track down

2025-04-20
User9811

Find several articles on installation, configuration and DarNified Books in my Articles forum [link redacted].CompatibilityIf you have other ui mods installed some menus may conflict, ie. some of my menus rely on screen real estate not being occupied, and therefore some overlap can occur. When mixing mods, make sure the matching config file (if present in the archive) is included. inventory_config.xml should always accompany inventory_menu.xml. Using BTMods inventory_config.xml with my inventory_menu.xml will produce strange results. :)See paragraph 4.x of the "7z Install" section for specific compatability menus included.nGCD: Use the levelup_menu.xml provided with nGCD.Raised Spellmaking Enchantments Limits/Supreme Magicka/L.A.M.E: This funcionality is already part of DarNified UI. The settings are in enchantmentsetting_config.xml.Immersive Interface: This mod should not be used in conjunction with DUI. The HUD can be configured to look and function just like it.Natural Environments: This mod includes modified gfx for some of the hud elements. Take care not to include the textures/menus* folders when installing this.OblivionXP Levelling: Use the Stats Menu and LevelUp Menu included with OXP. OBMM will report a conflict with this, but no files will be overwritten.Known Issues or Bugs- When you reach top rank in a faction, the next rank label will read 'DUMMY'. There are three fixes for this (in preferred order):1. Get the Unofficial Oblivion Patch v2.2.0+.2. Get the Faction Rank Fix: Here or here.3. Use this workaround that will hide the next rank info completely:Open stats_config.xml, change &true to &false .- As of v1.3.0, the HUD functions as a settings repository for the other menus, and is a required menu. The Breathmeter for example, takes it's alpha value from the hud. If the hud doesn't have that value on offer, the alpha will be 0, which is invisible... This may be possible to work around, and I will look into it if there's a serious demand for it.History1.3.2, 2008/12/07- Fixed white square bug in the stats menu- Fixed minimum (no) area in enchantmentsetting menu says "9"- Fixed a height inconsistency with the Stats Menu- Cleaned up Magic Menu a bit- Added config file for Persuasion Menu- Added scrollbar to Message Menu for long texts (eg. Kyoma's Journal Mod)- Added alignment options to HUD Location text- Script: Added compatability for Oblivion XP Levelling- Script: Fixed some issues with modular installs- Script: Hopefully fixed "Palatino" error- Script: Mod detection now also detects active modsYou'll find the complete changelog in the ReadMe and here [link

2025-04-01
User2130

4.x of the "7z Install" section for specific compatability menus included.nGCD: Use the levelup_menu.xml provided with nGCD.Raised Spellmaking Enchantments Limits/Supreme Magicka/L.A.M.E: This funcionality is already part of DarNified UI. The settings are in enchantmentsetting_config.xml.Immersive Interface: This mod should not be used in conjunction with DUI. The HUD can be configured to look and function just like it.Natural Environments: This mod includes modified gfx for some of the hud elements. Take care not to include the textures/menus* folders when installing this.Keychain: This mod is not compatible (nor required) with the default inventory. May cause lag.OblivionXP Levelling: Use the Stats Menu and LevelUp Menu included with OXP. OBMM will report a conflict with this, but no files will be overwritten.Known Issues or Bugs- When you reach top rank in a faction, the next rank label will read 'DUMMY'. There are three fixes for this (in preferred order):1. Get the Get the Faction Rank Fix: or Use this workaround that will hide the next rank info completely:Open stats_config.xml, change &true to &false .- As of v1.3.0, the HUD functions as a settings repository for the other menus, and is a required menu. The Breathmeter for example, takes it's alpha value from the hud. If the hud doesn't have that value on offer, the alpha will be 0, which is invisible... This may be possible to work around, and I will look into it if there's a serious demand for it.History1.3.2, 2008/12/07- Fixed white square bug in the stats menu- Fixed minimum (no) area

2025-04-09

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