Download ac3d

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Program AC3D for opening .dae, .obj, .ac, files. Download AC3D. What is AC3D? How popular is the AC3D software and how to download it? Download ac3d v.7.3.4 crack direct download link (click and install) - or - Extra tags: ac3d v.7.3.4 crack, ac3d

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AC3D and X-PlaneThis is the definitive download web page for the latest AC3D XPlane plugin. It will be updated when new versions are available.AC3D is widely used to create screnery and aircraft for the X-Plane flight simulator system.You will need to download and install the X-Plane/AC3D plugin - see below.As well as modeling for X-Plane, the X-Plane plugin adds animation capability for X-Plane models - see a tutorial.X-Plane PluginsX-Plane plugins for AC3D 9.0 (4.0b0) X-Plane 12Windows: - updated for X-Plane 12 (requires AC3D 9 min) - extra _bb and _pm lights added - added lit_nits (brightness) value to attr_light (default 1000) - light parameter labels are updated with correct field labels (from the data in lights.txt) - The number of max selected objects/panels open at once can be increased up to 9 (not larger) by editing MAX_SEL in the tcl file. - light-type popup menu changed to a more compact combobox. - dref pulldowns have been made longer - "cd" value in lights now imported and exported correctly See below for plugin installation instructions.X-Plane plugins for AC3D 9.0 (3.5b3) (XPlane 11 only)Windows: for AC3D 9.0 - Mac - window types changed to prevent stacking problems - searches for datarefs and commands.txt files automatically - bug fix to texture image data handlingX-Plane plugins for AC3D 8.5/8.6 (3.5b1)Windows: This version adds the ability to edit the exported OBJ header (in X-Plane export settings) e.g. "GLOBAL_specular 1.0\n".X-Plane plugins for AC3D 8.3 (3.4b3)The 64 bit X-Plane plugins are here :Windows: www.inivis.com/external/XPlaneSupportWin34b3.zipMac: www.inivis.com/external/ac3dxplanemac34b3.tgz Here is the X-Plane plugin (3.3b3) for AC3D 8.0.This adds support for exporting TEXTURE_NORMAL lines.Download AC3D X-Plane plugin for WindowsDownload AC3D X-Plane plugin for Mac Download AC3D X-Plane plugin for Linux *** Mac users should not use the previous version 3.3b2 - there's a nasty divide-by-zero bug in it which can cause a crash. Update to the above version. ***For AC3D 7.5:This version 3.3b1. It adds support for the new X-Plane 10.50 Manipulators.Windows MacInstallation InstructionsAC3D does not come with the X-Plane plugin included. You''ll need to download and install it. Along with the plugin file and the .tcl file, you'll also need some data refs files. On the Mac, AC3D 8.3 and later: you must open the AC3D.app bundle and put them in the plugins folder. Either CTRL+left click, or right-click on the AC3D app icon to get a popup menu and select "Show package contents". Copy the files into the plugins folder. How to check what version of the X-Plane plugin you have Within AC3D, go to the Help menu and select "About Plugins". It's usually at the bottom "OBJ8 X-Plane".To check that the plugin is installed and running If it's all fine, you'll see and X-Plane menu on the right end of the main AC3D menu.DocumentationA tutorial on using the plugin to create X-Plane animations Thanks to Ray Hill for this document which describes how to build 3D cockpits for X-Plane using AC3D: Manipulators

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Download AC3D for Mac - MacUpdate

To recommend this great tutorial on how to start using Blender. I used it and it allowed me to start using Blender after just 1 day. You can get it for free if you sign up for a free one month on Skillshare (just cancel before the first month is over).I will also not be explaining how to create textures. We will use already created textures. D I S C L A I M E R I am an aircraft developer, so everything that I will be talking about relates to exporting for airplanes. It may not work the exact same way for sceneries. I am only now learning Blender, so I am only documenting what worked for me, there may be other/better/simpler ways to do things. Please let me know if I can improve anything as I would love to optimize my workflow as much as possible! 0. Preparation Software versions used:AC3D 8.3.30Blender 3.0 Plugins used:X-Plane Plugins for AC3D 3.5b1XPlane2Blender v4.0.0-rc.1 Installing X-Plane plugins You will need to install the X-Plane plugins for both AC3D and Blender. Here is a link to the AC3D version. I am using the latest version (3.5b1) of the plugin in AC3D 8.3.30 and it works fine, even though it says it should only work in AC3D 8.5+.Here is a link to the Blender version. DOWNLOAD PROJECT FILESFirst, download the project files below, which contain some files you will need.Unzip the folder onto your desktop (or wherever you want) and leave it there. 1. Creating a cube AC3D1. Open AC3D2. Go to File > Save as XCRAFTS_AC3D_TUTORIAL.acTips: Hitting Space while you hover over one of the viewports maximizes that viewport to the full screen.Ctrl+Space toggles the Inspect view (view a clean image, no editing). I use it a lot while looking at things to make sure nothing gets moved in the process.If you have CAPS LOCK on, the keys on your keyboard will have different functions assigned to them!3. Click on the cube in the Mode section, and then click anywhere in the viewport. This will create a cube. 4. While the cube is

Download AC3D 2025 for Windows

Use Blender for so many more things in your life. However, Blender also has its quirks when creating things for X-Plane, most of which I still need to find though! AC3D Pros:It is very straightforward and quite easy to understand, so it is much easier and quicker to learn and use.As it evolved with X-Plane, everything is set up and created for X-Plane, so there should be no conflicts or issues when exporting.The X-Plane plugin and exporter is very simple, logical and it “just works” 99% of the time.AC3D Cons:It is a very primitive software that today in 2022 is lacking some very basic functions that most other modern 3D software have, especially in modeling.Starting with X-Plane 12, Laminar Research will develop the export plugin only for Blender. Meaning that new features that may be required for XP12 may not be available in the AC3D exporter for some time, if ever.It is expensive relative to the limited functionalities of the software.Due to its very limited use, there are very few learning materials, tutorials, and videos online for you to learn from. BLENDER Pros:It’s freeThe official X-Plane exporter developed by Lamiar Research will be developed only for BlenderMuch more powerful, you can do many more things than just model and export to X-PlaneBLENDER Cons:Considerably more complicated to learn and use, especially for someone who has never used any 3D software beforeThe workflow to export for X-Plane also seems a lot more complicated for some things that are very simple in AC3DThere may be some issues when exporting. TUTORIAL STARTwhat to expectYou will use AC3D or Blender to create a 3D cube. You will then export it in the X-Plane OBJ format , so that you can import it to Planemaker and attach it to an aircraft for X-Plane. You will also learn the important steps to make the PBR materials properties (normals, roughness, metallic) appear correctly in X-Plane.I will not be explaining the fundamentals of 3D or how to get started, although the steps will be pretty straightforward so even if you are a beginner you’ll be able to follow.I’d like. Program AC3D for opening .dae, .obj, .ac, files. Download AC3D. What is AC3D? How popular is the AC3D software and how to download it?

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AC3D is a robust 3D modeling program that enables users to create detailed models of various objects and environments, utilizing OpenGL for rendering. Its compatibility with other popular 3D modeling software enhances its versatility, allowing for seamless import and export of different file formats. Whether you are a beginner or an experienced designer, AC3D provides a wide range of editing tools and features to facilitate your 3D design needs. Features of AC3D - Wide Format Compatibility: AC3D excels in its ability to import and export files from other 3D modeling programs like 3D Studio, Lightwave, and Povray. This feature ensures that users can easily collaborate with different software without losing their work. The support for various formats also means greater flexibility when working on complex projects. - Polygon Editing Capabilities: Users can edit polygons and vertex lines within AC3D, allowing for precise control over 3D models. While the number of polygons is somewhat limited, the software compensates by enabling multiple operations on individual vertices or groups. This feature is essential for creating intricate designs. - Antialiasing Effects: AC3D allows users to apply antialiasing effects to soften the edges of rendered images. This feature enhances the overall appearance of 3D models by reducing visual artifacts that can occur during rendering. The resulting images look smoother and more professional, making it an excellent choice for polished presentations. - Advanced Lighting Options: With AC3D, you can incorporate up to seven different light sources into your scenes. This capability adds depth and realism to your 3D models by simulating how light interacts with various surfaces. Users can customize these light origins to achieve different moods and effects in their designs. - Texture Rendering: AC3D supports the rendering of models along with their textures, which is crucial for achieving realistic visuals. Users can apply various materials to their 3D objects, enhancing their aesthetic appeal. This feature is particularly beneficial for artists looking to create immersive environments or detailed product visualizations. Release Date of AC3D 2009-04-02Reviewed by Jason K. Menard

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Tutorial: written by: Marko Mamula Last Updated 02/FEB/2022 This is a simple guide/ tutorial on how to create, texture, and export objects for X-Plane using AC3D or Blender, and import them into X-Plane using Planemaker.I created this as a side-by-side comparison of the whole process in AC3D and in Blender.This tutorial will hopefully make it much easier for anyone to transition from AC3D to Blender or the other way around. Why I made this tutorialI have been using AC3D since day 1 of my development years (2013). After finding out that the official exporter for X-Plane 12 by Laminar Research will be developed for Blender only, I am now finally forced to learn how to use it myself.I now have to go through the tutorials and posts online to figure things for myself, and it’s been pretty challenging. I started documenting the process and I realized that this could be really helpful to many others.Therefore I decided to create a simple step-by-step guide that I wish already existed. At some point, I will hopefully also make videos that will show describe this process as well.Let’s start by the simple question that was asked a million times already:Should you use AC3D or Blender?I’ll make this very easy for you. If you are just starting and deciding if you should start with AC3D or Blender, DEFINITELY PICK BLENDER. AC3DAC3D is a dinosaur of 3D softwares. It’s been around since 1994, and unfortunately, it seems it has not changed that much since then. Over the years it has been mainly used for creating 3D assets (3D models) for flight simulators, most notably X-Plane. But due to this limited use, it hasn’t evolved into a complex software. BlenderBlender is a free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, virtual reality, and computer games.I am amazed to see what people are able to do with Blender. So if you need to invest your time to learn a 3D software, learning Blender makes so much more sense since you can

AC3D for PC Windows Download

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GitHub - snap-research/ac3d: AC3D: Analyzing and Improving

Read more about that in the links above.Substance Painter does this automatically when using the X-Plane Export config.In a nutshell, we want to add two magical lines to the header of the OBJs:NORMAL_METALNESS GLOBAL_specular 1NORMAL_METALNESSAdding NORMAL_METALLNESS to the header of the OBJ will enable the rendering of metallic surfaces in X-Plane. The AC3D plugin always seems to export that line by default.GLOBAL_specular 1Adding GLOBAL_specular 1.0 to the header of the OBJ file will make all exported objects 100% shiny (or in other words 0% rough). This can further be adjusted with normal maps that include specular maps in the blue channel. This is really nicely explained in the first link I shared above. AC3DNORMAL_METALNESS seems to be added automatically using the latest AC3D plugin (3.5b1).Please correct me if I’m wrong, but I always get that line in the header when I export from AC3D.There are two ways to add GLOBAL_specular 1 in AC3D:Option 1) The simple way(This will require you to have the latest version (3.5b1) of the X-Plane plugin for AC3D)Steps:Go to X-Plane > X-Plane Export SettingsIn the OBJ file header, write “GLOBAL_specular 1.0”Save your file! You can check my exported OBJ file version TEST CUBE AC3D_EXPORT_3.obj The “\n” just adds an empty line in the header after our new line. Option 2) The complicated wayYou can use this in case you cannot use the latest plugin for some reason and therefore you cannot automatically add the GLOBAL_specular 1.0 line to the header.You will have to use AC3D materials, and use them to add specularity on a per-object basis, so you will not see the line in the header, but you will see the same result.Steps:1. To check which material is assigned to your objects, go to the Select Surfaces mode (S on the keyboard) and click on one polygon on the object you want to check. 2. When we click on one side of our cube, the info on the bottom bar in AC3D tells us which material is assigned to it: BLENDERBoth the lines above are added in one single step:With the cube selected, go to the. Program AC3D for opening .dae, .obj, .ac, files. Download AC3D. What is AC3D? How popular is the AC3D software and how to download it? Download ac3d v.7.3.4 crack direct download link (click and install) - or - Extra tags: ac3d v.7.3.4 crack, ac3d

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GitHub - majic79/Blender-AC3D: AC3D (.ac) File format

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Material propertiesScroll down to X-PlaneTick Normal MetalnessSave your file! You can check my exported OBJ file version TEST CUBE BLENDER_EXPORT_3.obj and my version XCRAFTS_BLENDER_TUTORIAL_CHECKPOINT_3.blendFor objects that don't use normal textures, the shininess (ATTR_shiny_rat attribute) is adjusted per material by turning off 'Use Nodes' in the materials tab, and setting 'specular 3. We can see that the index is 1. You can find all the materials in the Palette tab on the bottom of the left side menus: The materials in AC3D don’t really give us many options. The only things that will affect the final look in X-Plane are the Diffuse, Specular and Emission.4. We can edit the first material, however from experience I found that the default materials often reverse the values to default, so it is better to Append a new material:Right-click on any of the materials in the Palette and click on Append new material.Go to the end of the line of materials, and you should now see the 15th material.Right-click on it again, and click Edit MaterialDIFFUSEAlways leave it white. If you made it red, all your textures would turn out to be red too.EMISSIONUsing Emission on the whole object would not be practical so just forget it and always leave it black. Later on, we will use textures to enable LIT effects on the cube.SPECULARIn order to see the surfaces shiny in X-Plane, we need to make sure the specular value of the material is 1.0 (full white).Click on the + next to the Specular and drag all three sliders to the right. This will give the specular channel a global value of 1.0. Note: The “Shininess” only affects the look inside AC3D, it does not affect the final XP look in any way.I bet that at this point you’d wonder why the hell would anyone use this method when the first one was done in two steps! Well I used to do all of this until today, when I relized that using the AC3D materials is not necessary if the “GLOBAL_specular 1.0” variable is defined. So I learned something today too!5. Anyway, let’s now. Program AC3D for opening .dae, .obj, .ac, files. Download AC3D. What is AC3D? How popular is the AC3D software and how to download it? Download ac3d v.7.3.4 crack direct download link (click and install) - or - Extra tags: ac3d v.7.3.4 crack, ac3d

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Make sure this material is actually assigned to our cube and that X-Plane will recognize it:Select the cube in the Object Select modeThen simply click on the 15th material in the Palette and it will be assigned to our cube.On the top bar, go to X-Plane > X-Plane Object PropertiesUnder Surface: tick Use AC3D Materials. Note: If you are using this method, you will have to set this setting for all of your objects! You can select all of your objects, then tick Apply to All on the bottom of the X-Plane Object Properties window and then tick “Use AC3D Materials”. It is good practice to uncheck the Apply to All after doing this so that you don’t forget that it stayed on later.6. Save your file! You can check my exported OBJ file version TEST CUBE AC3D_EXPORT_4.obj as usual, Let’s check if that workedSave your project!Reexport your cubeReload aircraft in X-PlaneThe cubes should now also be shiny.It may be a bit harder to see the reflections on a cube because it has only flat surfaces, so you may need to move the camera a bit and change the time of the day to see the effect: AC3DOn the AC3D cube, we can confirm that the part of the texture that covers the tip of the propeller looks reflective and metallic. BLENDEROn the Blender cube, we can see the reflection of the white stripes on the runway. Similarly, the texture that covers the tip of the propeller looks correct on top of the cube. And there you have it, folks! It took me surprisingly long to finish all of this, but I hope that I delivered on the promise to keep it simple. I realize that this is such a niche topic, but still, even if the audience may be very small, I am hopeful that this will be very valuable to some of you.I would also like to cover LIT textures and animations, which will probably become part 2 of this tutorial in the future.If you have any suggestions or questions, please send me a message at the link

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User3263

AC3D and X-PlaneThis is the definitive download web page for the latest AC3D XPlane plugin. It will be updated when new versions are available.AC3D is widely used to create screnery and aircraft for the X-Plane flight simulator system.You will need to download and install the X-Plane/AC3D plugin - see below.As well as modeling for X-Plane, the X-Plane plugin adds animation capability for X-Plane models - see a tutorial.X-Plane PluginsX-Plane plugins for AC3D 9.0 (4.0b0) X-Plane 12Windows: - updated for X-Plane 12 (requires AC3D 9 min) - extra _bb and _pm lights added - added lit_nits (brightness) value to attr_light (default 1000) - light parameter labels are updated with correct field labels (from the data in lights.txt) - The number of max selected objects/panels open at once can be increased up to 9 (not larger) by editing MAX_SEL in the tcl file. - light-type popup menu changed to a more compact combobox. - dref pulldowns have been made longer - "cd" value in lights now imported and exported correctly See below for plugin installation instructions.X-Plane plugins for AC3D 9.0 (3.5b3) (XPlane 11 only)Windows: for AC3D 9.0 - Mac - window types changed to prevent stacking problems - searches for datarefs and commands.txt files automatically - bug fix to texture image data handlingX-Plane plugins for AC3D 8.5/8.6 (3.5b1)Windows: This version adds the ability to edit the exported OBJ header (in X-Plane export settings) e.g. "GLOBAL_specular 1.0\n".X-Plane plugins for AC3D 8.3 (3.4b3)The 64 bit X-Plane plugins are here :Windows: www.inivis.com/external/XPlaneSupportWin34b3.zipMac: www.inivis.com/external/ac3dxplanemac34b3.tgz Here is the X-Plane plugin (3.3b3) for AC3D 8.0.This adds support for exporting TEXTURE_NORMAL lines.Download AC3D X-Plane plugin for WindowsDownload AC3D X-Plane plugin for Mac Download AC3D X-Plane plugin for Linux *** Mac users should not use the previous version 3.3b2 - there's a nasty divide-by-zero bug in it which can cause a crash. Update to the above version. ***For AC3D 7.5:This version 3.3b1. It adds support for the new X-Plane 10.50 Manipulators.Windows MacInstallation InstructionsAC3D does not come with the X-Plane plugin included. You''ll need to download and install it. Along with the plugin file and the .tcl file, you'll also need some data refs files. On the Mac, AC3D 8.3 and later: you must open the AC3D.app bundle and put them in the plugins folder. Either CTRL+left click, or right-click on the AC3D app icon to get a popup menu and select "Show package contents". Copy the files into the plugins folder. How to check what version of the X-Plane plugin you have Within AC3D, go to the Help menu and select "About Plugins". It's usually at the bottom "OBJ8 X-Plane".To check that the plugin is installed and running If it's all fine, you'll see and X-Plane menu on the right end of the main AC3D menu.DocumentationA tutorial on using the plugin to create X-Plane animations Thanks to Ray Hill for this document which describes how to build 3D cockpits for X-Plane using AC3D: Manipulators

2025-03-30
User2546

To recommend this great tutorial on how to start using Blender. I used it and it allowed me to start using Blender after just 1 day. You can get it for free if you sign up for a free one month on Skillshare (just cancel before the first month is over).I will also not be explaining how to create textures. We will use already created textures. D I S C L A I M E R I am an aircraft developer, so everything that I will be talking about relates to exporting for airplanes. It may not work the exact same way for sceneries. I am only now learning Blender, so I am only documenting what worked for me, there may be other/better/simpler ways to do things. Please let me know if I can improve anything as I would love to optimize my workflow as much as possible! 0. Preparation Software versions used:AC3D 8.3.30Blender 3.0 Plugins used:X-Plane Plugins for AC3D 3.5b1XPlane2Blender v4.0.0-rc.1 Installing X-Plane plugins You will need to install the X-Plane plugins for both AC3D and Blender. Here is a link to the AC3D version. I am using the latest version (3.5b1) of the plugin in AC3D 8.3.30 and it works fine, even though it says it should only work in AC3D 8.5+.Here is a link to the Blender version. DOWNLOAD PROJECT FILESFirst, download the project files below, which contain some files you will need.Unzip the folder onto your desktop (or wherever you want) and leave it there. 1. Creating a cube AC3D1. Open AC3D2. Go to File > Save as XCRAFTS_AC3D_TUTORIAL.acTips: Hitting Space while you hover over one of the viewports maximizes that viewport to the full screen.Ctrl+Space toggles the Inspect view (view a clean image, no editing). I use it a lot while looking at things to make sure nothing gets moved in the process.If you have CAPS LOCK on, the keys on your keyboard will have different functions assigned to them!3. Click on the cube in the Mode section, and then click anywhere in the viewport. This will create a cube. 4. While the cube is

2025-04-17
User7492

AC3D is a robust 3D modeling program that enables users to create detailed models of various objects and environments, utilizing OpenGL for rendering. Its compatibility with other popular 3D modeling software enhances its versatility, allowing for seamless import and export of different file formats. Whether you are a beginner or an experienced designer, AC3D provides a wide range of editing tools and features to facilitate your 3D design needs. Features of AC3D - Wide Format Compatibility: AC3D excels in its ability to import and export files from other 3D modeling programs like 3D Studio, Lightwave, and Povray. This feature ensures that users can easily collaborate with different software without losing their work. The support for various formats also means greater flexibility when working on complex projects. - Polygon Editing Capabilities: Users can edit polygons and vertex lines within AC3D, allowing for precise control over 3D models. While the number of polygons is somewhat limited, the software compensates by enabling multiple operations on individual vertices or groups. This feature is essential for creating intricate designs. - Antialiasing Effects: AC3D allows users to apply antialiasing effects to soften the edges of rendered images. This feature enhances the overall appearance of 3D models by reducing visual artifacts that can occur during rendering. The resulting images look smoother and more professional, making it an excellent choice for polished presentations. - Advanced Lighting Options: With AC3D, you can incorporate up to seven different light sources into your scenes. This capability adds depth and realism to your 3D models by simulating how light interacts with various surfaces. Users can customize these light origins to achieve different moods and effects in their designs. - Texture Rendering: AC3D supports the rendering of models along with their textures, which is crucial for achieving realistic visuals. Users can apply various materials to their 3D objects, enhancing their aesthetic appeal. This feature is particularly beneficial for artists looking to create immersive environments or detailed product visualizations. Release Date of AC3D 2009-04-02Reviewed by Jason K. Menard

2025-03-25
User4701

Tutorial: written by: Marko Mamula Last Updated 02/FEB/2022 This is a simple guide/ tutorial on how to create, texture, and export objects for X-Plane using AC3D or Blender, and import them into X-Plane using Planemaker.I created this as a side-by-side comparison of the whole process in AC3D and in Blender.This tutorial will hopefully make it much easier for anyone to transition from AC3D to Blender or the other way around. Why I made this tutorialI have been using AC3D since day 1 of my development years (2013). After finding out that the official exporter for X-Plane 12 by Laminar Research will be developed for Blender only, I am now finally forced to learn how to use it myself.I now have to go through the tutorials and posts online to figure things for myself, and it’s been pretty challenging. I started documenting the process and I realized that this could be really helpful to many others.Therefore I decided to create a simple step-by-step guide that I wish already existed. At some point, I will hopefully also make videos that will show describe this process as well.Let’s start by the simple question that was asked a million times already:Should you use AC3D or Blender?I’ll make this very easy for you. If you are just starting and deciding if you should start with AC3D or Blender, DEFINITELY PICK BLENDER. AC3DAC3D is a dinosaur of 3D softwares. It’s been around since 1994, and unfortunately, it seems it has not changed that much since then. Over the years it has been mainly used for creating 3D assets (3D models) for flight simulators, most notably X-Plane. But due to this limited use, it hasn’t evolved into a complex software. BlenderBlender is a free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, virtual reality, and computer games.I am amazed to see what people are able to do with Blender. So if you need to invest your time to learn a 3D software, learning Blender makes so much more sense since you can

2025-04-23
User5767

Read more about that in the links above.Substance Painter does this automatically when using the X-Plane Export config.In a nutshell, we want to add two magical lines to the header of the OBJs:NORMAL_METALNESS GLOBAL_specular 1NORMAL_METALNESSAdding NORMAL_METALLNESS to the header of the OBJ will enable the rendering of metallic surfaces in X-Plane. The AC3D plugin always seems to export that line by default.GLOBAL_specular 1Adding GLOBAL_specular 1.0 to the header of the OBJ file will make all exported objects 100% shiny (or in other words 0% rough). This can further be adjusted with normal maps that include specular maps in the blue channel. This is really nicely explained in the first link I shared above. AC3DNORMAL_METALNESS seems to be added automatically using the latest AC3D plugin (3.5b1).Please correct me if I’m wrong, but I always get that line in the header when I export from AC3D.There are two ways to add GLOBAL_specular 1 in AC3D:Option 1) The simple way(This will require you to have the latest version (3.5b1) of the X-Plane plugin for AC3D)Steps:Go to X-Plane > X-Plane Export SettingsIn the OBJ file header, write “GLOBAL_specular 1.0”Save your file! You can check my exported OBJ file version TEST CUBE AC3D_EXPORT_3.obj The “\n” just adds an empty line in the header after our new line. Option 2) The complicated wayYou can use this in case you cannot use the latest plugin for some reason and therefore you cannot automatically add the GLOBAL_specular 1.0 line to the header.You will have to use AC3D materials, and use them to add specularity on a per-object basis, so you will not see the line in the header, but you will see the same result.Steps:1. To check which material is assigned to your objects, go to the Select Surfaces mode (S on the keyboard) and click on one polygon on the object you want to check. 2. When we click on one side of our cube, the info on the bottom bar in AC3D tells us which material is assigned to it: BLENDERBoth the lines above are added in one single step:With the cube selected, go to the

2025-03-29

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