BlueStacks 4 230 0 1103

Author: k | 2025-04-25

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thunderbird 78.6.1 (64 bit)

Bluestacks for pc is an android app player that will let you able to install Android apps on your pc. Find Bluestacks software downloads at CNET Download com, the most comprehensive source for safe, trusted, and spyware-free downloads on the Web. Download BlueStacks App Player for PC Windows 4 230 0 1103 for Windows Fast downloads of the

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Bluestacks 4 - 130 - 0 - 1049 Crack With Patch Keygen - Bluestacks

Profile rail 4 module widths or wall mounting LOGO! expansion modules DM8..., AM... Page 276 Technical data Criterion Tested in accor- Values dance with Ambient mechanical conditions Protection mode IP20 Vibrations: IEC 60068-2-6 5 ... 9 Hz (constant amplitude 3.5 mm) 9 ... 150 Hz (constant acceleration 1 g) Shock IEC 60068-2-27 18 shocks (half-sine wave 15g/11 ms) Drop IEC 60068-2-31... Page 277 Technical data Criterion Tested in accor- Values dance with Cycle time Cycle time per function Page 278: A.2 Technical Data: Logo! 230 Technical data A.2 Technical data: LOGO! 230... LOGO! 230 RC LOGO! 230 RCo Power supply Input voltage 115...240 V AC/DC Permissible range 85 ... 265 V AC 100 ... 253 V DC Permissible mains frequency 47 ... 63 Hz Power consumption 115 V AC 10 ...40 mA 240 V AC... Page 279 Technical data LOGO! 230 RC LOGO! 230 RCo Input voltage L1 Signal 0 79 V AC Signal 0 79 V DC Input current at Signal 0 Page 280 Technical data LOGO! 230 RC LOGO! 230 RCo Fluorescent tubes, uncom- 10 x 58 W (at 230/240 V AC) pensated (25000 switching cycles) Short circuit-proof cos 1 Power protection B16 600A Short-circuit proof cos Power protection B16 0.5 to 0.7 900A Derating none;... Page 281: A.3 Technical Data: Logo! Dm8 230R And Logo! Dm16 230R Technical data A.3 Technical data: LOGO! DM8 230R and LOGO! DM16 230R LOGO! DM8 230R LOGO! DM16 230R Power supply Input voltage 115...240 V AC/DC 115 ... 240 V AC/DC Permissible range 85 ... 265 V AC 85 ... 265 V AC 100 ... Page 282 Technical data LOGO! DM8 230R LOGO! DM16 230R Input voltage L1 Signal 0 79 V AC > 79 V AC Signal 0 ... Page 283 Technical data LOGO! DM8 230R LOGO! DM16 230R Fluorescent M 39 + 141 ns + 14 ns 256 M 39 + 192 ns + 51 ns + 128 ns (Page walk to RAM) 512 M 39 + 230 ns + 38 ns1024 M 39 + 250 ns + 20 nsMISCBranch misprediction penalty = 7 cycles4-bytes range cross penalty = 1 cycles (32-bit)8-bytes range cross penalty = 2 cyclesPage cross - no additional penaltyL1 B/W (Parallel Random Read) = 1 cycle per one accessL2->L1 B/W (Parallel Random Read) = 9.30 cycles per accessL2->L1 B/W (Read, 64 bytes step) = 9.00 cycles per cache lineL2->L1 B/W (Read, 64 bytes step - pointer chasing) = 8.00 cycles per cache line (HW prefetch L2->L1)L2 Write B/W (skip, 64 Bytes step) = 8.00 cycles per writeRAM Read B/W (Parallel Random Read) = 54 ns per accessRAM Read B/W (Read, 8-64 Bytes step) = 2000 MB/sRAM Read B/W (Read, 8-64 Bytes step - pointer chasing) = 2000 MB/s (HW prefetch from RAM)RAM Write B/W (8 Bytes step, 64-bit) = 3700 MB/sRAM Write B/W (skip, 16 - 64 Bytes step) = 1800 MB/s7-Zip Benchmark7z b -mm=* -mmt1Note: MIPS and Effectiveness values are normalized with AMD K8 cpu.Note: Core 0 was not used. Core 0 provides only about 1500 MHz for user application.Another cores work at 1536 MHz.32-bit, arm32# gcc-6 -O2 -mcpu=cortex-a537-Zip (a) [32] 16.02 : Copyright (c) 1999-2016 Igor Pavlov : 2016-05-21p7zip Version 16.02 (locale=ru_RU.UTF-8,Utf16=on,HugeFiles=on,32 bits,3 CPUs LE)LECPU Freq: 1534 1535 1535 1535 1535 1535 1535 1535 1535RAM size: 1719 MB, # CPU hardware threads: 3RAM usage: 225 MB, # Benchmark threads: 1Method Speed Usage R/U Rating E/U Effec KiB/s % MIPS MIPS % %CPU 100 1537 1535CPU 100 1537 1535CPU 100 1533 1535 100 100LZMA:x1 3205 100 1172 1172 76 76 20421 100 1662 1663 108 108LZMA:x5:mt1 811 100 1014 1014 66 66 18597 100 1566 1569 102 102LZMA:x5:mt2 1269 172 922 1586 60 103 18585 100 1566 1568 102 102Deflate:x1 8810 100 1118 1119 73 73 43203 100 1343 1342 87 87Deflate:x5 2947 100 1137 1135 74 74 43270 100 1344 1343 88 87Deflate:x7 1103 100 1223 1223 80 80 43554 100 1353 1352 88 88Deflate64:x5 2579 100 1115 1114 73 73 42955 100 1345 1344 88 88BZip2:x1 1642 100 993 992 65 65 8378 100 909 908 59 59BZip2:x5 1045 100 873 873 57 57 4858 100 954 953 62 62BZip2:x5:mt2 1834 195 786 1531 51 100 9108 191 935 1788 61 116BZip2:x7 347 100 900 899 59 59 4883 100 959 958 62 62PPMD:x1 990 100 1025 1024 67 67 771 100 909 908 59 59PPMD:x5 665 100 1129 1128 74 73 537 100 1007 1007 66 66Delta:4 189803 100 1168 1166 76 76 184005 100 1131 1131 74 74BCJ 200593 100

Bluestacks 4 110 0 3101 Crackeado.rar - 4shared

Cambridge MA | Sept 2024CAMBRIDGE, Mass., Sept. 10, 2024 /PRNewswire/ -- Clear Scientific, Inc., a clinical-stage biopharmaceutical company focused on developing treatments for conditions and diseases caused by an excess of harmful substances in the body, today announced positive topline data from the First-in-Human Phase 1 clinical trial of its therapeutic CS-1103 that demonstrate a favorable safety and tolerability profile.All thirty-two healthy participants recruited, divided into 4 cohorts, completed the Phase 1 single ascending dose, randomized, double-blinded, placebo-controlled, safety, tolerability and pharmacokinetics study. In this study, single doses of CS-1103, administered via intravenous injection, were well tolerated. There were no serious adverse events reported.The Phase 1 study supports the dose requirement for the Phase 2 studies on meth and fentanyl overdose, planned for early 2025."The phase 1 results clear a critical hurdle, as together with the pre-clinical studies, convincingly demonstrate both safety and efficacy of CS-1103. Based on these strong results, we are working toward an accelerated registration pathway with Phase 2 studies to begin in early 2025. We thank the National Institute on Drug Abuse (NIDA) of the NIH for their continued support," said Shekar Shetty, Clear Scientific CEO.About the Overdose EpidemicThe US overdose crisis continues unabated, with 1.9M emergency department (ED) visits and over 100,000 deaths annually.According to the CDC, drug overdose mortality rates are at the highest level they've ever been, and overdose is the leading cause of death for Americans under the age of 50. There are currently approved medications for opioid overdose, however, there are no approved treatments for overdose with stimulants or overdoses that result from drug combinations.About CS-1103CS-1103 is a first-in-class injectable small molecule sequestrant that immediately binds to and inactivates target compounds, rapidly reversing their toxic effects and accelerating clearance into urine. Clear Scientific is developing CS-1103 for treatment of overdose and. Bluestacks for pc is an android app player that will let you able to install Android apps on your pc. Find Bluestacks software downloads at CNET Download com, the most comprehensive source for safe, trusted, and spyware-free downloads on the Web. Download BlueStacks App Player for PC Windows 4 230 0 1103 for Windows Fast downloads of the How to find tempo. 0 votes. . asked in Studio One 4 by christopherpringle (230 points)

Bluestacks 4 - 130 - 0 - 1049 Crack With Patch

SetBorderColor 150 150 150 Show #$good, autosmall Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 65 DropLevel >= 44 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Show #$bad, autosmall Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 75 DropLevel SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 Show #$bad, autosmall Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 65 DropLevel SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 #---------------------------------------------------- # 0612 # RARE SHIELDS #---------------------------------------------------- #Shields are by far the hardest category to sort #Here's my philosophy: #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting #---------------------------------------------------- Show #$good, small Class "Shields" Rarity Rare ItemLevel >= 75 DropLevel >= 66 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good Class "Shields" Rarity Rare ItemLevel >= 75 DropLevel >= 66 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good, small Class "Shields" Rarity Rare ItemLevel >= 65 DropLevel >= 66 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good Class "Shields" Rarity Rare ItemLevel >= 65 DropLevel >= 66 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this! #---------------------------------------------------- Show #$good, autosmall BaseType "Spirit Shield" Class "Shields" Rarity Rare ItemLevel >= 75 DropLevel >= 55 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Show #$good, autosmall BaseType "Spirit Shield" Class "Shields" Rarity Rare ItemLevel >= 65 DropLevel >= 55 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 #3) Still display the low level spirit shields as "neutral" they are small and nice #----------------------------------------------------- Show #$ok, autosmall BaseType "Spirit Shield" Class "Shields" Rarity Rare ItemLevel >= 75 SetTextColor 255 190 0 SetFontSize 31 SetBorderColor 150 150 150 200 Show #$ok, autosmall BaseType "Spirit Shield" Class "Shields" Rarity Rare ItemLevel >= 65 SetFontSize 31 SetBorderColor 150 150 150 200 #4) The Kite Shields can be quite decent too, let's highlight the good ones! #----------------------------------------------------- Show #$good BaseType "Branded Kite Shield" "Champion Kite Shield" Class "Shields" Rarity Rare ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good BaseType "Branded Kite Shield" "Champion Kite Shield" Class "Shields" Rarity Rare ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #5) Bucklers and Spiked shields are OK-ish pickups due to their small size #----------------------------------------------------- (such as great white claw) #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often) Show #$good, autosmall Class Claws Rarity Rare DropLevel >= 65 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Show #$good, autosmall Class Claws Rarity Rare DropLevel >= 65 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 #BAD CLAWS #---------------------------------------------------- Show #$bad, autosmall Class Claws Rarity Rare DropLevel ItemLevel >= 75 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 SetTextColor 255 190 0 Show #$bad, autosmall Class Claws Rarity Rare DropLevel ItemLevel >= 65 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 #---------------------------------------------------- # 0603 # RARE WANDS #---------------------------------------------------- #As spellcaster weapons, wands are good pick-ups if they're rare #High level wands get highlighted, because of their multi-purpose potential #GOOD WANDS #---------------------------------------------------- Show #$good, autosmall Class Wands Rarity Rare DropLevel >= 59 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Show #$good, autosmall Class Wands Rarity Rare DropLevel >= 59 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 #BAD WANDS #---------------------------------------------------- #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands #---------------------------------------------------- # 0604 # RARE SWORDS #---------------------------------------------------- #Worthwhile swords are physical or elemental weapons #First one require a decent droplevel, second one the highest attack speed base types #We can bad-highlight the rest, because they are way too clunky #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size #GOOD SWORDS #---------------------------------------------------- Show #$good, small Class "One Hand Swords" Rarity Rare DropLevel >= 60 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good Class "One Hand Swords" Rarity Rare DropLevel >= 60 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good, small Class "One Hand Swords" Rarity Rare DropLevel >= 60 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good Class "One Hand Swords" Rarity Rare DropLevel >= 60 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #HIGH ATTACK SPEED LOWER LEVEL BASES #These are some of the best ele ST weapons bases. Show #$good Class "One Hand" BaseType "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45

bluestacks 4 110 0 2025 activator - 4shared.com -

30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 5 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 5 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 5 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 10 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 10 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 10 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 15 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 15 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 15 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 20 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 20 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 20 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 25 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 25 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 25 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 30 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 30 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 30 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity

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Rare ItemLevel DropLevel > 35 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 35 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 35 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 40 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 40 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 40 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 45 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 45 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 45 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 50 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 50 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 50 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 55 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 55 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 55 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare SetBorderColor 150 150 150 Height Width SetBackgroundColor 0 0 0 225 SetFontSize 35 ItemLevel Show #$leveling, small, good Rarity Rare SetBorderColor 150 150 150 Height Width SetBackgroundColor 0 0 0 225 SetFontSize 35 ItemLevel Show #leveling, ok, small Rarity Rare SetBorderColor 150 150 150 200 SetBackgroundColor 0 0 0 225 SetFontSize 35 Height Width ItemLevel Show #leveling, ok, small Rarity Rare SetBorderColor 150 150 150 200 SetBackgroundColor 0 0 0 225 SetFontSize 35 Height Width ItemLevel Show #leveling, ok Rarity Rare SetBorderColor 0 0 0 SetBackgroundColor 0 0 0 225 SetFontSize 35 ItemLevel #------------------------------------------------------------------------ # 0615 # RARES - REMAINING RULES #------------------------------------------------------------------------ #Whatever rares. Bluestacks for pc is an android app player that will let you able to install Android apps on your pc. Find Bluestacks software downloads at CNET Download com, the most comprehensive source for safe, trusted, and spyware-free downloads on the Web. Download BlueStacks App Player for PC Windows 4 230 0 1103 for Windows Fast downloads of the How to find tempo. 0 votes. . asked in Studio One 4 by christopherpringle (230 points)

bluestacks 4 40 0 2025 with activation code - 4shared

83 SetBorderColor 255 255 0 255 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 Class Daggers SetFontSize 38 #---------------------------------------------------- # 060b # RARE RINGS, AMULETS, JEWELS, BELTS #---------------------------------------------------- #Amulets, rings and jewels don't care much about the droplevel #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue Show #$great ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 25 180 25 SetFontSize 39 Class Rings Amulets Belts Jewel Rarity Rare Show #$great Class Rings Amulets Belts Jewel Rarity Rare SetBackgroundColor 30 90 45 230 SetFontSize 39 SetBorderColor 25 180 25 #---------------------------------------------------- # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES #---------------------------------------------------- Show #$good, ilvl69, small Rarity Rare DropLevel >= 69 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good, ilvl69, small Rarity Rare DropLevel >= 69 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good, ilvl69 Rarity Rare DropLevel >= 69 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good, ilvl69, small Rarity Rare DropLevel >= 69 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good, ilvl69, small Rarity Rare DropLevel >= 69 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good, ilvl69 Rarity Rare DropLevel >= 69 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #---------------------------------------------------- # 0601 # RARE DAGGERS #---------------------------------------------------- #GOOD DAGGERS #---------------------------------------------------- Show #$good, autosmall Class Daggers Rarity Rare DropLevel >= 60 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Show #$good, autosmall Class Daggers Rarity Rare DropLevel >= 60 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations #---------------------------------------------------- Show #$good, autosmall Class Daggers BaseType "Skean" Rarity Rare ItemLevel >= 75 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 SetTextColor 255 190 0 Show #$good, autosmall Class Daggers BaseType "Skean" Rarity Rare ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 #BAD DAGGERS #---------------------------------------------------- #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers #---------------------------------------------------- # 0602 # RARE CLAWS #---------------------------------------------------- #GOOD CLAWS #---------------------------------------------------- #At least earlier most claws were vendor trash #The RARELY worthwhile rares are usually high level claws or some specific base types

Comments

User2619

Profile rail 4 module widths or wall mounting LOGO! expansion modules DM8..., AM... Page 276 Technical data Criterion Tested in accor- Values dance with Ambient mechanical conditions Protection mode IP20 Vibrations: IEC 60068-2-6 5 ... 9 Hz (constant amplitude 3.5 mm) 9 ... 150 Hz (constant acceleration 1 g) Shock IEC 60068-2-27 18 shocks (half-sine wave 15g/11 ms) Drop IEC 60068-2-31... Page 277 Technical data Criterion Tested in accor- Values dance with Cycle time Cycle time per function Page 278: A.2 Technical Data: Logo! 230 Technical data A.2 Technical data: LOGO! 230... LOGO! 230 RC LOGO! 230 RCo Power supply Input voltage 115...240 V AC/DC Permissible range 85 ... 265 V AC 100 ... 253 V DC Permissible mains frequency 47 ... 63 Hz Power consumption 115 V AC 10 ...40 mA 240 V AC... Page 279 Technical data LOGO! 230 RC LOGO! 230 RCo Input voltage L1 Signal 0 79 V AC Signal 0 79 V DC Input current at Signal 0 Page 280 Technical data LOGO! 230 RC LOGO! 230 RCo Fluorescent tubes, uncom- 10 x 58 W (at 230/240 V AC) pensated (25000 switching cycles) Short circuit-proof cos 1 Power protection B16 600A Short-circuit proof cos Power protection B16 0.5 to 0.7 900A Derating none;... Page 281: A.3 Technical Data: Logo! Dm8 230R And Logo! Dm16 230R Technical data A.3 Technical data: LOGO! DM8 230R and LOGO! DM16 230R LOGO! DM8 230R LOGO! DM16 230R Power supply Input voltage 115...240 V AC/DC 115 ... 240 V AC/DC Permissible range 85 ... 265 V AC 85 ... 265 V AC 100 ... Page 282 Technical data LOGO! DM8 230R LOGO! DM16 230R Input voltage L1 Signal 0 79 V AC > 79 V AC Signal 0 ... Page 283 Technical data LOGO! DM8 230R LOGO! DM16 230R Fluorescent

2025-04-20
User9799

M 39 + 141 ns + 14 ns 256 M 39 + 192 ns + 51 ns + 128 ns (Page walk to RAM) 512 M 39 + 230 ns + 38 ns1024 M 39 + 250 ns + 20 nsMISCBranch misprediction penalty = 7 cycles4-bytes range cross penalty = 1 cycles (32-bit)8-bytes range cross penalty = 2 cyclesPage cross - no additional penaltyL1 B/W (Parallel Random Read) = 1 cycle per one accessL2->L1 B/W (Parallel Random Read) = 9.30 cycles per accessL2->L1 B/W (Read, 64 bytes step) = 9.00 cycles per cache lineL2->L1 B/W (Read, 64 bytes step - pointer chasing) = 8.00 cycles per cache line (HW prefetch L2->L1)L2 Write B/W (skip, 64 Bytes step) = 8.00 cycles per writeRAM Read B/W (Parallel Random Read) = 54 ns per accessRAM Read B/W (Read, 8-64 Bytes step) = 2000 MB/sRAM Read B/W (Read, 8-64 Bytes step - pointer chasing) = 2000 MB/s (HW prefetch from RAM)RAM Write B/W (8 Bytes step, 64-bit) = 3700 MB/sRAM Write B/W (skip, 16 - 64 Bytes step) = 1800 MB/s7-Zip Benchmark7z b -mm=* -mmt1Note: MIPS and Effectiveness values are normalized with AMD K8 cpu.Note: Core 0 was not used. Core 0 provides only about 1500 MHz for user application.Another cores work at 1536 MHz.32-bit, arm32# gcc-6 -O2 -mcpu=cortex-a537-Zip (a) [32] 16.02 : Copyright (c) 1999-2016 Igor Pavlov : 2016-05-21p7zip Version 16.02 (locale=ru_RU.UTF-8,Utf16=on,HugeFiles=on,32 bits,3 CPUs LE)LECPU Freq: 1534 1535 1535 1535 1535 1535 1535 1535 1535RAM size: 1719 MB, # CPU hardware threads: 3RAM usage: 225 MB, # Benchmark threads: 1Method Speed Usage R/U Rating E/U Effec KiB/s % MIPS MIPS % %CPU 100 1537 1535CPU 100 1537 1535CPU 100 1533 1535 100 100LZMA:x1 3205 100 1172 1172 76 76 20421 100 1662 1663 108 108LZMA:x5:mt1 811 100 1014 1014 66 66 18597 100 1566 1569 102 102LZMA:x5:mt2 1269 172 922 1586 60 103 18585 100 1566 1568 102 102Deflate:x1 8810 100 1118 1119 73 73 43203 100 1343 1342 87 87Deflate:x5 2947 100 1137 1135 74 74 43270 100 1344 1343 88 87Deflate:x7 1103 100 1223 1223 80 80 43554 100 1353 1352 88 88Deflate64:x5 2579 100 1115 1114 73 73 42955 100 1345 1344 88 88BZip2:x1 1642 100 993 992 65 65 8378 100 909 908 59 59BZip2:x5 1045 100 873 873 57 57 4858 100 954 953 62 62BZip2:x5:mt2 1834 195 786 1531 51 100 9108 191 935 1788 61 116BZip2:x7 347 100 900 899 59 59 4883 100 959 958 62 62PPMD:x1 990 100 1025 1024 67 67 771 100 909 908 59 59PPMD:x5 665 100 1129 1128 74 73 537 100 1007 1007 66 66Delta:4 189803 100 1168 1166 76 76 184005 100 1131 1131 74 74BCJ 200593 100

2025-03-30
User9888

Cambridge MA | Sept 2024CAMBRIDGE, Mass., Sept. 10, 2024 /PRNewswire/ -- Clear Scientific, Inc., a clinical-stage biopharmaceutical company focused on developing treatments for conditions and diseases caused by an excess of harmful substances in the body, today announced positive topline data from the First-in-Human Phase 1 clinical trial of its therapeutic CS-1103 that demonstrate a favorable safety and tolerability profile.All thirty-two healthy participants recruited, divided into 4 cohorts, completed the Phase 1 single ascending dose, randomized, double-blinded, placebo-controlled, safety, tolerability and pharmacokinetics study. In this study, single doses of CS-1103, administered via intravenous injection, were well tolerated. There were no serious adverse events reported.The Phase 1 study supports the dose requirement for the Phase 2 studies on meth and fentanyl overdose, planned for early 2025."The phase 1 results clear a critical hurdle, as together with the pre-clinical studies, convincingly demonstrate both safety and efficacy of CS-1103. Based on these strong results, we are working toward an accelerated registration pathway with Phase 2 studies to begin in early 2025. We thank the National Institute on Drug Abuse (NIDA) of the NIH for their continued support," said Shekar Shetty, Clear Scientific CEO.About the Overdose EpidemicThe US overdose crisis continues unabated, with 1.9M emergency department (ED) visits and over 100,000 deaths annually.According to the CDC, drug overdose mortality rates are at the highest level they've ever been, and overdose is the leading cause of death for Americans under the age of 50. There are currently approved medications for opioid overdose, however, there are no approved treatments for overdose with stimulants or overdoses that result from drug combinations.About CS-1103CS-1103 is a first-in-class injectable small molecule sequestrant that immediately binds to and inactivates target compounds, rapidly reversing their toxic effects and accelerating clearance into urine. Clear Scientific is developing CS-1103 for treatment of overdose and

2025-04-11
User9778

SetBorderColor 150 150 150 Show #$good, autosmall Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 65 DropLevel >= 44 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Show #$bad, autosmall Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 75 DropLevel SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 Show #$bad, autosmall Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 65 DropLevel SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 #---------------------------------------------------- # 0612 # RARE SHIELDS #---------------------------------------------------- #Shields are by far the hardest category to sort #Here's my philosophy: #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting #---------------------------------------------------- Show #$good, small Class "Shields" Rarity Rare ItemLevel >= 75 DropLevel >= 66 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good Class "Shields" Rarity Rare ItemLevel >= 75 DropLevel >= 66 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good, small Class "Shields" Rarity Rare ItemLevel >= 65 DropLevel >= 66 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good Class "Shields" Rarity Rare ItemLevel >= 65 DropLevel >= 66 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this! #---------------------------------------------------- Show #$good, autosmall BaseType "Spirit Shield" Class "Shields" Rarity Rare ItemLevel >= 75 DropLevel >= 55 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Show #$good, autosmall BaseType "Spirit Shield" Class "Shields" Rarity Rare ItemLevel >= 65 DropLevel >= 55 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 #3) Still display the low level spirit shields as "neutral" they are small and nice #----------------------------------------------------- Show #$ok, autosmall BaseType "Spirit Shield" Class "Shields" Rarity Rare ItemLevel >= 75 SetTextColor 255 190 0 SetFontSize 31 SetBorderColor 150 150 150 200 Show #$ok, autosmall BaseType "Spirit Shield" Class "Shields" Rarity Rare ItemLevel >= 65 SetFontSize 31 SetBorderColor 150 150 150 200 #4) The Kite Shields can be quite decent too, let's highlight the good ones! #----------------------------------------------------- Show #$good BaseType "Branded Kite Shield" "Champion Kite Shield" Class "Shields" Rarity Rare ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good BaseType "Branded Kite Shield" "Champion Kite Shield" Class "Shields" Rarity Rare ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #5) Bucklers and Spiked shields are OK-ish pickups due to their small size #-----------------------------------------------------

2025-04-18

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